Hellknight

Brother Aterro Dominatus's page

113 posts. Alias of Atlas2112.


Classes/Levels

B3nn1es: 3/3 | W0undz: 0 |P4rry 8[10]/RATN:[6] |T0ughne$$: 22(11) | P4ce: 8/d10 |Cha:+2| N0t1ce: d4

Gender

PP: 9/10

About Brother Aterro Dominatus

SaVAGe W0rLdS

...---===<<<((({{{[[[R1Ft$]]]}}})))>>>===---...

Strength d4+1
Agility d10
Spirit d10
Smart d4
Vigor d6

Parry: 8[2+5+1][+2 CK]
Pace: 8/d10
Charisma: +2
Toughness: (base 2 + 3 vigor+4 armor+2 CK)=22[11]
RATN: 6 [4 plus 2 CK]

Skills:

Shooting d6
Fight d10
Stealth d6

Smarts:
Psi d10
Notice d4

Spirit:
Persuation d8 +2
Intimidation d6 +2

Edges:
1st Cyber-Kight: Ambidex.
2nd CK: Two-Fisted

Human Edge: Rich
1st from Hindrance: Filthy Rich,
2nd Hindrance: +1 Agil

Dirty Fighting [and +1 Parry] [+2 to Trick Maneuvers]

Champion: [They add +2 damage when attacking supernaturally evil (or good) creatures, and have +2 Toughness when suffering damage from supernaturally evil (or good) sources, including arcane powers and the weapons, claws, teeth, etc., of such creatures. ]

- - - - -
HINDRANCES
- - - - -

Quirk, minor: Keeps thinking he's from the 41st century
Enemy, minor: The CS hates him, and he hates them right back.
Arrogant, Major: The Emperor's finest, reporting.

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Powers: Deflection [always a Raise], Boost trait, healing, speed (Xtra)
Barrier

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Gear:

The Psi-Sword does Strength + Spirit×2 damage with AP 6 (and no Strength minimum). For example, a Cyber-Knight with Strength d8 and Spirit d10 does 1d8+2d10 melee damage, AP 6, with his Psi-Sword. Alternately, the Cyber-Knight may split his PsiSword into two blades, one for each hand, doing the same damage, but each blade only gaining AP 2.

Armor:

Heavy Cyber Knight (+11 Armor, +4 Toughness), w/
+2 Stealth - urban
+1 Str and damage
Base PA stuff:
In addition to Full Environment Protection,
advanced communications (20-mile range; 500 miles with access to a dedicated relay system);
a full sensor suite with HUD (Heads Up Display) readouts, granting +2 on all Notice checks and incorporating 360 degree radar,
thermal imaging, and night vision;
optics enhancement with 50× magnification and audio pickups.
Power Armor negates up to 4 AP from all ballistic weapons (except rail guns).

Wilk’s 320 Laser Pistol, 18/36/72 2d6 AP 2 semi auto

NG-L5 Laser Rifle, 25/50/100 3d6+1 AP 2
semi auto, 3RB

NG-S2 Survival Pack,
One silver cross,
6×wooden stakes,
2d6×100 credits.

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[dice=Fighting t3h EVULZ! Attack1!] 1d10 + 2 [/dice]
[dice=WILD Fighting t3h EVULZ! Attack1!] 1d6 + 2 [/dice]
[dice=WILD Fighting t3h EVULZ! Attack1 ACE!!] 1d6 [/dice] = 11

[dice=Fighting t3h EVULZ! Attack2!] 1d10 + 2 [/dice]
[dice=WILD Fighting t3h EVULZ! Attack2!] 1d6 + 2 [/dice]

[dice=Awesome Sword Damage1! AP2!] 2d10 + 1d4 + 1 + 2 [/dice]
[dice=If 11 is an Ace!] d6[/dice] = 13

[dice=Awesome Sword Damage2! AP2!] 2d10 + 1d4 + 1 + 2 [/dice]

*******************

Backstory:

Warfleet 49 pulled out of the orbit of Skylar IV, the high-command pleased, with congratulations all around for another planet brought into Full Compliance. The native populace had been relatively in favor of being brought back in to the fold, and once their circumspect pacifist-resistance leaders had been subjugated by a show of force from the Imperials Fists, compliance had been assured.

New orders already received, the massive transports of the Warfleet spun up their drives and engaged the huge shields that would protect them as they traversed The Warp--the unknown and unknowable chaotic waste that was as loathsome to behold as it was necessary for transit across the universe.

Brother-Sergeant Aterro's transport had just opened its own warp-gate when something went horribly wrong. A second, parallel gate opened on top of its primary gate--an impossibility that the cognitors responsible for navigation could neither comprehend nor compensate for. The precious warp-shields were compromised, allowing for the demonic emotions-made-manifest to enter the ship. Doom could only follow.

The last thing he remembered was reaching for his sword.

He regained consciousness in an open sun-drenched field, laying on a field of good green grass across from an emerald forest glen.

Taking stock of his surroundings, he saw his equipment was utterly ruined--no doubt it made the ultimate sacrifice to save his life when he crashed here...but where was here?

He strode with purpose to water, and then to a town. The people--for they resembled himself in form and function--told him the impossible.

He was on Earth.

But this was not his beloved Terra.

Terra, home of The Emperor, was a massive city-state, ruled by the Earth Council, home to trillions of loyal Imperial citizens that work the continent-sized forges to feed and supply the supreme war effort.

This Terra was hardly touched. Yes, it had cities, and it had people, but greenery of this size was unknown.

He spoke to more people and become convinced that he was not mad. Indeed, there was only one explanation--he was sent back in time. This too seemed utterly sane when he learned about space travel, or the lack thereof.

Surely he was on Terra, before The Emperor, before the Long Night, before Man had conquered the stars. Too, some magnificent Xeno threat was trying to crush the great Imperium before it got started. And, The Emperor, in his Penultimate wisdom, had found a way to send him back, a lone soldier of his finest, was back here, to save these wayward humans and catapult them into the stars.

He learned of the Confederated States, and at first was friendly toward them. They had their own Emperor, and hated the filthy Xenos, as was proper.
But they were small men. Scrapping over their own power only for power's sake. The more he interacted with them the more he despised them and their short-sighted, narrow view. They would need to be overthrown.

In his own time he fell in with the Cyber Knights, and here he knew he was home. He enjoyed their brotherhood as he had fell in with his own legion, and he thought they were to be the instruments for humanity's ascension.

Alas, war broke out and the weakness was exposed. There were those among them that counciled neutrality. Throne save us from such men! That there should be so great a gathering of brother-warriors and they should sit by and do nothing instead of riding out and bringing all of humanity into their caring fold was unthinkable!

He called such voices Traitors, and Chaos Knights, and hot words turned to hot blood. Tolkeen fell, and he was again without home.

Inevitably his steps turned to Castle Refuge. Even if they were not so bonded as his former brothers, they at least had the right outward-looking attitude.

It would have to be enough.