Broken Gods |
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I don't imagine it has to be an all-or-nothing endeavor. I have attempted to create the NPC classes for Commoner, Expert, Aristocrat, Soldier, Acolyte, Adept, Cultist, Thug, Scholar, and Scout for levels 1 through 10. However, I don't plan on using them in most cases. I think most NPCs only require a quick build. Some NPCs might need a more complete build from the earliest moments, and other NPCs may develop into a more complete build.
Players of every level should be aware that there are NPCs (PC or NPC classes) that excel and they can respect. It is a part of many great stories that the hero/heroine finds a mentor. Some font of wisdom or experience beyond what the player can access. Some NPCs are worth investing in. In the end, there is a reason the players are doing things that the NPCs can not. Lower-level NPCs that have been fully fleshed out can also add an interesting dynamic if the party comes to adore them and wants to protect them.
Now that I have retired from the military and finished college, I will invest more time in learning the rules of the system.
v/r
Broken Gods