Paracount Julistar

Brodrick Leafgreen's page

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Full Name

Brodrick "The Younger" Leafgreen

Race

Human (Varisian)

Classes/Levels

Cleric (Cloistered)

Gender

Male

Size

Medium

Age

22

Special Abilities

Diminished Spellcasting, Aura, Channel Positve Energy,Spontaneous Casting

Alignment

LG

Deity

Erastil

Location

Magnimar

Languages

Common, Celestial, Varisian

Occupation

Cleric

Strength 13
Dexterity 10
Constitution 14
Intelligence 14
Wisdom 16
Charisma 12

About Brodrick Leafgreen

Brodrick “The Younger” Leafgreen
LG Medium Male Human (Varisian) Cleric (Cloistered) of Erastil
Favored Class:Cleric
Init +4; Senses Perception +3
Height:5'11"
Weight: 147
Age:22

Combat:

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DEFENSE
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AC 13, touch 11, flat-footed 12; CMD 11
(+2 armor, +1 Dex)
HP 10 (1d8+1+1)
Fort +4, Ref +0, Will +5
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OFFENSE
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Speed 30 ft.
Melee +0
Ranged +1

Base Atk +0; CMB 11;

Feats/Traits/Skills:

Feats:
Need 1 more
Improved Initiative (+4 Init)

Traits:
Monument Scholar (You gain
a +1 trait bonus on Knowledge (history) checks made
in Varisia due to your familiarity with its historical
remnants. This bonus increases to +2 if the check relates
to the city of Magnimar. Additionally, you gain a +2 trait
bonus on any skill check made to receive a boon from
one of Magnimar’s magically imbued monuments),

Desperate Focus (You gain a +2 trait bonus on concentration checks),

Skills:
Skill Points Per Level:7 (4+2+1)
Acrobatics[Dex]:0(Y)*
Appraise:2[Int](Y)
Bluff[Cha]:1(Y)
Climb[Str]:1(Y)*
Craft[Int]:2(Y)
Diplomacy[Cha]:2(Y)
Disable Device[Dex]*
Disguise[Cha]:1(Y)
Escape Artist[Dex]:0(Y)*
Fly[Dex]:0(Y)*
Handle Animal[Cha]
Heal[Wis]:7(1Rank)(Y)
Intimidate[Cha]:1(Y)
Knowledge (Arcana)[Int]
Knowledge (Dungeoneering)[Int]
Knowledge (Engineering)[Int]
Knowledge (Geography)[Int]:6(1Rank)
Knowledge (History)[Int]:6(1Rank)
Knowledge (Local)[Int]:6(1Rank)
Knowledge (Nature)[Int]:6(1Rank)
Knowledge (Nobility)[Int]
Knowledge (Planes)[Int]
Knowledge (Religion)[Int]:6(1Rank)
Linguistics[Int]
Perception[Wis]:3(Y)
Perform[Cha]:1(Y)
Profession[Wis]
Ride[Dex]:0(Y)*
Sense Motive[Wis]:3(Y)
Sleight of Hand[Dex]*
Spellcraft[Int]:6(1Rank)
Stealth[Dex]:1(Y)*
Survival[Wis]:3(Y)
Swim[Str]:1(Y)*
Use Magic Device:[Cha]

*Armor Check Penalty
(Y) Skill useable untrained
Bold: Class Skill

Languages(3) Common, Celestial, Varisian


Special Abilities:

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SPECIAL ABILITIES
--------------------
Weapon and Armor Proficiency Cloistered clerics are proficient with light armor and with the following weapons: club, heavy mace, light mace, quarterstaff, and sling. They are not proficient with shields.

Diminished Spell casting:

A cloistered cleric chooses only one domain from her deity’s list of domains, and her number of non-domain spells per day for each spell level is one less than normal (for example, a 4th-level cloistered cleric has three cantrips, two 1st-level spells, one 1st-level domain spell, one 2nd-level spell, and one 2nd-level domain spell). If this reduces the number of spells per day for that level to 0, she gains only the bonus spells she would be entitled to based on her Wisdom score for that level, plus her domain spell for that level.

Breadth of Knowledge:

At 1st level, a cloistered cleric gains a bonus on Knowledge skill checks equal to half her class level (minimum +1) and can make Knowledge skill checks untrained.

Aura

Channel Positive Energy

Domains

Orisons

Spontaneous Casting

Chaotic, Evil, Good, and Lawful Spells

Bonus Languages


Spells:

--------------------
Spells
--------------------
Channel Positive Energy: 1d6 (x5 per Day) (DC13 Will)
Domains: Community
Granted Powers
Calming Touch (Sp): You can touch a creature as a standard action to heal it of 1d6 points of nonlethal damage + 1 point per cleric level. This touch also removes the fatigued, shaken, and sickened conditions (but has no effect on more severe conditions). (x7 Per Day)

Unity (Su): At 8th level, whenever a spell or effect targets you and one or more allies within 30 feet, you can use this ability to allow your allies to use your saving throw against the effect in place of their own. Each ally must decide individually before the rolls are made. Using this ability is an immediate action. You can use this ability once per day at 8th level, and one additional time per day for every four cleric levels beyond 8th.

Spells Memorized:
0;
1st:


Gear:

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Gear
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Carry Capacity (//lbs)
Weapons:

Armor:

Misc:
Cleric's Vestments(Free)(6lbs)

Starting Gold: 240
Gold:

Background:

Brodrick was expected to be a great woodsman like his Father. His Father, Brodrick “the Bold” was a member of an well known adventuring company called the Seven Swords. The Seven Swords roamed up and down the hinterlands of Varisia, saving village and thorpe alike, culminating in a fierce battle with a green dragon known as Chalroxistalix. The Seven Swords slayed the mighty dragon, but the cost had been high, four of the seven companions lay dead. After the battle Brodrick “the Bold” retired and returned home to Magnimar. Brodrick and his new wife Jannia had a son named Brodrick shortly thereafter.

Brodrick “the Younger” was trained in swordsmanship, forestry and hunting by his overly eager Father. Brodrick however had no real interest in any martial or ranger skills. He would rather read about nature in a dusty old tome. He enjoyed any subject no matter how obscure or trivial. Brodrick sensed his Father was disappointed and would make an attempt to please him. Of course it never went well and they spent many hours arguing why Brodrick did not enjoy the life of a woodsman. After a few years of impasse, Brodrick's Father found a new person to train, his younger sister Eliza. Eliza took to the skills of a ranger, like a fish takes to water. Finally Brodrick had found peace from his overly eager Father. He was free to study has much as he pleased.

However Brodrick's life of quite study did not last long after Eliza completed her training. Shortly thereafter she left Magnimar with fellow companions to seek adventure and fortune. Once again his Father tried to persuade him to train. Brodrick would not hear of it and decided he himself would pack his bags and leave like his Sister.

After leaving, Brodrick realized that he had little chance of survival without companions. He rejected the notion of returning home and being even more of a failure to his Father. It was then Brodrick noticed, that he was standing at the doors of the Deadeye Lodge, a temple dedicated to Erastil. Brodrick took the event as a divine sign from Erastil. His family had worshiped Erastil for generations. He presented himself to the church staff and petitioned to become a member. At first the church staff were a bit leery of taking on Brodrick, due to his dislike of being outdoors. They soon realized that Brodrick loved to do any sort of paperwork that the church needed done. Brodrick's love of books allowed the church staff to spend more time in the wilds outside of Magnimar. Brodrick was then initiated into the clergy of Erastil as an Acolyte. Finally Brodrick had found his place in the world.

Personality:

Brodrick is a rather mild mannered sort. He is reserve and quiet. However around close friends and family he does loosen up a bit and enjoys telling others of what he has read no matter how trivial. Of course trivial tidbits tend to get groans from others in the conversation. Secretly he wishes that he would have enjoyed the outdoors a bit more and leaned to swing a sword, so that he could have been a great ranger like his Father.

Appearance:

Brodrick is a young man of 22 winters. He stands a lanky 5'11”. His facial features are unassuming, with sandy brown hair and matching brown eyes. Brodrick can certainly blend into a crowd and not be noticed.