Full Name |
Brie Undercroft |
Race |
INIT: +2, CMB: +3, CMD: 16, |
Classes/Levels |
ATT: Greatsword +5 (1d10+7) -OR- Longbow +4 (1d6), Perception: +0 |
Gender |
HP: 12/12, AC: 21/14/19, SV: 4/2/0, |
Size |
Small |
Age |
12 |
Special Abilities |
darkvision 120', darkness 1/day, prehensile tail, resist fire 5, scaled skin |
Alignment |
Neutral |
Deity |
None |
Location |
Magrimar, The Shadows |
Languages |
Common, Infernal, Halfling |
Occupation |
Thief |
Homepage URL |
http://www.matthewcampbell.com/Gabriella.pdf |
Strength |
17 |
Dexterity |
14 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
10 |
Charisma |
8 |
About Brie Undercroft
Pooka - Medium Black Wolf -
Offense
Move 50'
Bite +2 (1d6+1) + Trip
Initiative 2
Defense
Hit Points 13
Armor Class 16/12/14 (Barding, Dex)
Fort 5, Ref 5, Will 1
CMB +2, CMD 14
Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6
--RACIAL TRAITS--
Dex: +2, Int: +2, Cha: -2
TYPE: Outsider (Native)
SIZE: Medium
DARKVISION 60 FT
DARKNESS: Can use darkness [PFCR 263] once per day with a caster level of 1.
SNEAKY: Tieings have a +2 racial bonus on Blu and Stealth checks.
PREHENSILE TAIL: Tieings have long, exible tails that can be used to carry items. While they cannot wield weapons with their tails, they can use them to retrieve small, stowed objects carried on their persons as a swift action.
SCALED SKIN: The skin of these Tieings provides some energy resistance, but is also as hard as armor. A Tieing with this trait gains resistance (Fire) 5 and also gains a +1 natural armor bonus to AC.
--CLASS ABILITIES--
CAVALIER ORDERS: You have pledge yourself to the Order of the Sword. The warrior must show courage in the face of danger, mercy to those who have wronged him, and charity to the poor and the meek. He must be just and honorable at all times and in all things. He must defend his honor and, above all else, the honor of those he serves. If he violates any of these edicts, he loses the benets from his order's challenge ability for
24 hours. Whenever an order of the sword uses Sense Motive to oppose a Blu check, he receives a +1 competence bonus on the check. The order has
granted the cavalier the following special abilities.
CHALLENGE: You can challenge a foe to combat. Choose one target. Melee attacks deal +1 extra damage against that target. The cavalier can use this ability 1 per day. Challenging a foe requires much of the cavalier's concentration. The cavalier takes a –2 penalty to his AC, except against attacks made by the target of his challenge. The challenge remains in eect until the target is dead or unconscious or until the combat ends. Whenever an order of the sword issues a challenge, he receives a +1 morale bonus on attack rolls against the target of his challenge so long as he is astride his mount. (PFAPG 32).
GENDARME BONUS FEATS: A gendarme trains to be a mounted terror, almost to the exclusion of all other abilities. You have gained these bonus feats; Power Attack. (PFUC 37).
--FEATS--
ARMOR PROFICIENCY (LIGHT / MEDIUM): When you wear a type of armor in which you are procient, the armor check penalty for that armor applies only to Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, and Tumble checks. (PFCR 118)
FIEND SIGHT: You gain low-light vision and your darkvision improves to 120 ft. (PFARG 173)
POWER ATTACK: Take -1 to melee attack rolls for +2 in melee damage bonus (+3 for 2HD or with natural weapons that do 1-1/2 Str mod, +1 for o-hand or secondary natural weapons). Lasts until your next turn.
--TRAITS--
DANGEROUSLY CURIOUS (Magic): You gain a +1 bonus on Use Magic Device checks, and Use Magic Device is always a class skill for you. (PFAPG 329)
DEFENDER OF THE SOCIETY (Combat): Your time spent fighting and studying the greatest warriors of the Society has taught you new defensive skills while wearing armor. You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor. (PFCh: FcGd 62)
HIGHLANDER (Regional): You were born and raised in rugged badlands or hills, and you've become something of an expert at evading the predators, monsters, and worse that haunt the highlands. You gain a +1 trait bonus on Stealth checks, and Stealth is always a class skill for you. This trait bonus increases to +2 in hilly or rocky areas. (PFAPG 332)