Hello I was wondering if my order was likely to ship out soon? I Mosly have. Been agonizing while others talked about the new mythic book and had it would be out this week as I wanted the extra reading material of the pdf while on vacation. Anyhow would seperating the mythic order from the two companions lead to it being shipped out tomorrow? If this is the case please split the orders. If it wouldn't result in the mythic book being shipped out right away though then don't worry about it.
it worked at home. if it helps i had the origonal page open. here is the message. Object not found! The requested URL was not found on this server. The link on the referring page seems to be wrong or outdated. Please inform the author of that page about the error. If you think this is a server error, please contact the webmaster. Error 404 remote1.paizo.com
hope this helps.
I noticed if I have hold for my monthly shipments tabbed, goblins of golarion and ultimate combat are listed as shipping mid September. if I un tab it both items are listed as late July. but they are the only two products I'n the potential shipment. I un tabbed it so they get shipped this month but was curious the reason for this.
Question is it reasonable to assume Two orders mailed at the same time will arrive at the same time? Or are the postal systems wonky enough that this is not actually likely to be the case? One of my orders was Split in Two and the Larger half arrived last Thursday (the day before good Friday) The other smaller half hasn't Arrived. Though im thinking the long holiday screwed things up/
I have a question that I could not tell from the order issue. one of the items I'n this shipment has been delayed just about two months now. when I put the order inI used my jan11 discount just at the tail end of january. anyhow I cannot tell if the discount was applied to it. there does seem to be a mention of some savings but I think that's the shipment size discount and the other two items being subscription items. it's not a big deal just the only special offer I've had a chance to use. it may be if I get another such I'n the future to not purchase something that might be delayed o long. I suspect having the original order carved up didn't help.
Sort of On Topic but a few years ago our DM had us come up with our char ideas in secret.. and apparently all 5 of us picked barbarian. Needless to say that was an experiment that was short angry and didnt work :P usualy if people have made chars ahead of tiem i like to get an idea of what they have made so as to not duplicate anthing but the only time i ever co-ordinate is if say My char and another players char die in a game at the same time its easier to brin new charactrs into a game if they co-ordinae a backstory togethr and such. But never sat down at a table and worke dit out with the whole group
This probly isnt a RAW thing but i always got the impressiont hat Rounds really had no start and end. theres a start of the fight but after that stuff just cycles through in turn order. Everything with 1 round duration starts and ends on the turn of the person who did the action. Otherwise the guy who rolled last in turn order would never affect the guy who went irst because it would just end when the 'round' started.
In our 7th level game the stink bomb is /awesome/ it has to do with how Stinking cloud and Nausia work. They dont just stop being nausiated when the cloud appears but 1d4+1 rounds after they leave the cloud. You throw the bomb in to soften stuff up and let your party use the cover to approach bad guys. its worked wonders.
All the creatures mentioned appear to be in the Pathfinder SRD. If you do a search for Summon monster there is a List some of the creatures already have a seperate summon monster link with the stats for celestial or fiendish. Mite Goblin dog and the others mentioned are all int he SRd fromw hat i saw.
Historically in D&d the real advantage of playing humans was that they are everwhere. But as the games evolve this benefit of 'almost everone is like me' has mosy disappeared unless Dms go out of their way to show off stuff like speciesism and whatnot. humans are easy to identify with and they good race benefits. there is no reason not to play them.
Really you can't have your cake and eat it too. The answer ton your question really is in your original post. You either wield a double weapon as a double weapon with all the benefits and penalties. Or you wield it as a one handedvwiepon. I think the mistake you are making is the assumption that a double weapon is a two handed weapon. It isn't it is a double weapon. The fact that you need two hands to you a double weapon is irrelevant. If you want to get a two handed weapon bonus you treat it as a one handed weapon wielded two hands. Really the benefit of these is they reduce some of the feats you need by needing only one weapon focus etc for the weapon. The fact that many of them are impractical is unfortunate
Pretty sure golems cannot have their immunity to magic lowered. As it is an immunity not spell resistance. Though I would think in the case of the over all topic it's a matter of building the golem with the extra stuff in it. If you want your golem to have a sword hand you build him with a sword etc.
Well theres a few other items that seem to 'break the rules i saw horse shoes of the zephyr are a level 3? item but need haste. so shouldnt they be Cl 5? Anyhow thing is for alot of the stuff the cost would prevent abuse.
i am glad somone else noticed this though i wanted a clearer undrstanding before i braught it up with my dm.
Hopefully this is not a stupid question, but looking over the item creation rules i stumbled on something a bit confusing. All it says abou CL is its used to determine the Dc for making the item thats strait forward. But Cl is not actually listed as a caster requirement for any of the items and this is where the confusion starts. like necklace of fireballs do i need to be level 10 to make one? The reason i ask is there is a few items which have a +1 +2 +3 +4 etc version of the item which have special instructions. so to make bracers of armor +4 you need to be level 8. Brace4rs mof armor are listed as aura Cl 8 so do you need to be level 8 to make bracers of armor +1? So far at this point i was thinking yes. However i think the pearl of power is listed as Cl 17 and has a note that you have to be at least of a level to cast spells for an appropriate pearl of power to make it. but given CL 17 can cast level 9 spells in most cases this would be a pointless stipulation. It also struck me as odd that pearl of power level 1s have an aura of CL 17. Anyhow i was bored at work looking through the SRD and mau have missed something.
really it i likely that any variation of mister hyde or some sort of monsterous hag are the best models for alchemists under the influence for strength. However i thought of the same idea you seem to hae as far as characters go. The problem is by going for the barbarian you deny yourself the capstone for that style of play of alchemists. Admitedly not everone's game goes to 20 but its always good to keep this stuff in mind when figuring out concepts. but you can probly do a single class alchemist with 16 str 16 int. so you would be 20 str 14 int will juiced up but still be able to think clearly.
You Might want to have the players who have played a long time sit down and read the PF book. I actually understand why this situation has arisen from personal experience in that when youve played several versions of a game and go by memory the lines between edtions blurr a bit. though in the case of my group when an issue arose we jsut looked it up everone agreed with the book and moved on. But as several people have said PF and 3.5 did away with facing in a highened combat situation it is assumed every one is looking every direction.
There seems to be some confusion. Chill touch is not a level 1 spell that on casting gives you a bunch of attacks for 1d6 damage per level. Ie a level 12 wizard coesnt cast chill touch and suddely hit all the peasants surroundinghim It lets you make a number of touch attacks but doesnt change any of the attack rules ex round 1, cast chill touch get the swift attack from casting the spell
repeat until all charges are used. having a level 1 spell do so many extra attacks in one round would be broken over powered. Even worse combined with spectral hand. But anyhow it works as i dtaile din my round 1-2 but.
Im not sure people really understand how this works, or even how the Witch sleep works since it was brought up. first In the case of laughing touch its a Su ability not a spell. I am pretty sure you /cant/ charge it. It provokes attacks of oportunity. I had had a Cleric with the charm sphere i had planned to use their variant of this to touch people so i could run away from them. But the OOO's really remove its usefullness. In the case of the witch Ability its limited by the targets Hd. The Witch cant sleep something with more hps than It and anything immune ti sleep effects ignores it.
About Tain ViscarTain Viscar
Granted Powers: Often it is hard to tell heretics from the faithful. You use duplicity, stealth, and the heretics' own arguments to root them out and bring them to justice.
Thorn:
Eventually the PCs will be ready to meet the master. Having escaped, our would-be villains have passed Cardinal Thorn’s first test. The question now is will they join his organization and become his agents? Cardinal Thorn is a wily negotiator who has already researched a great deal about these prospective agents. He will tailor his offer so that refusal is unlikely. Greed, revenge, ambition, devotion to Asmodeus -- he is prepared to cater to all these desires to ensure that these escapees become his servitors. You should tailor this speech to suit your PCs but here is an example of what Thorn might say. At last Tiadora leads you to a beautifully appointed office richly decorated with dark wood and sumptuous brocade tapestry. Sitting in a leather high-backed chair is a devilishly handsome fellow who smiles as you enter. “I believe you to be the first to ever escape from Branderscar Prison. Well done! Of course, you had help from the outside,” he says with a wicked smile. “But enough with the pleasantries. You must be curious why I’ve helped you. Rest assured this is no random act of altruism. I have brought you here for a reason. My name is Cardinal Adrastus Thorn. I am the last high priest of Asmodeus left on the island of Talingarde. Once the Prince of Nessus was rightly revered alongside the other great powers. Now, the king of Talingarde has become a puppet to Mitran fanatics who wish to destroy any religion that does not bow to their insipid sun god. “For their blasphemy, I will see the same people who imprisoned and condemned you suffer. I understand what you went through for I have faced it myself.” With that, he pulls down the sleeve of his robe and reveals his own runic ‘F’ brand. “I am going to burn Talingarde to the ground and from the ashes I will build a new nation that knows its rightful master. I cannot do this alone. I seek servants worthy of our Infernal Father’s majesty. Have I found them in you?” He rises and his eyes flash with hellfire and divine purpose. “Join me! Serve me well in this holy endeavor and I will raise you up in the eyes of gods and men. I will make you princes of the new Talingarde. Today, swear fealty to me and to Asmodeus. “Put aside forgiveness and I shall give you vengeance. Put aside mercy and be made powerful. Put aside peace and become my harbingers of war. What say you? Will you swear your allegiance or will you burn with the rest of the blind fools?”
The Sigil of the Ninth:
The Cardinal rises. "Well done. You are now the Ninth and final Knot. The first act is complete." While you are still wondering what exactly he means by that, the Cardinal hands each of you a small metal ornament. It is a brooch or pin, apparently made of iron, in the shape of an ancient numeral: IX. "This is the sign of your new allegiance. Wear it at all times." The Sigil of the Ninth: The pin can be worn either as a brooch (occupying the neck slot) or as a belt buckle (occupies the belt slot). It has two magical properties: -- by touching it and concentrating, you can change its appearance to anything you like: silver, gold, wood, whatever, carved or worked in any pattern. The only constant is that it cannot be made invisible; it will still appear as either a brooch or a belt buckle. -- anyone attempting to cast any sort of detection or divination spell on you or any of your possessions must make a DC 25 Concentration check or fail. This power does not affect anyone who is wearing or holding one of the pins, so you can still cast divinations on each other. (As a practical matter, this won't be more than a speed bump for high level characters. But during the early stages of your career, it will protect you against casual Detect Evils from a low-level cleric or paladin.) Zargo:
The next half hour passes quickly. Zarko takes measurements of each of you, as if measuring you for clothes. He looks in your mouths and eyes, thumps your chests, examines your teeth and nails, and takes blood, saliva and hair samples, which he mixes on the spot with various reagents. He taps and pokes you with various wand-like devices. Throughout most of this process, Zarko is in a state of such profound, utter, pants-wetting fear that you almost, almost feel sorry for him. He keeps glancing over at Tiadora and then whimpering. There are only two moments at which he briefly forgets to be terrified... Comments by Zarko: Sir Edmin: Human male, standard, standard, standard. Nothing of interest. Jax: Para-human male, second phase demonic influence, probable Type G, less likely Type D. Seems to lack the Type D specialized endocrine system. Could confirm with dissection, not possible at this time. Nonstandard, nonstandard, standard. Bref: Goblin male, standard, standard. Deformed caput and exaggerated dentition but within two standard deviations of goblin racial mean. Little of interest. Dren: Human male, standard, standard, standard. Nothing of interest. Zimu: Human... For the first time, Zargo forgets to be terrified. He stares openly at Zimu's chest, breathing heavily, for several seconds. human... female. Second phase celestial influence, complicated by, unknown. Type, uh, A. Likely Type A. Zargo is still breathing heavily and staring. precise nature of complication cannot be determined without closer... "Zargo." Tiadora does not raise her voice, but Zargo cringes so hard he almost slams his chin on the ground. "human female celestial phasetwo standard nonstandard standard yes moving right along mistress yes yes" Grumblejack: Para-ogre male, third phase demonic or daemonic influence. Type unclear, possibly E, G or H. Reaction times well above reported ogre racial mean. Non-rugose subdermal plates. No sign of neurological consequence. The Judge: Human... male... For the second time Zargo seems to forget his terror for a few moments. Multiple anomalies include dentition, dermis, digestive, likely endocrine. Test positive for negative energy but not, repeat not, standard undead. Positive for all other life tests including heartbeat and breath. Etiology unclear. Precise status unclear. Zargo stares hungrily at the Judge. "What are you? So many questions. Who were your parents? What were your parents? How old are you? What do you eat? Who do you like to have sex with? Do you like to have sex? I'd like to take a sample of your brain tissue --" Suddenly he glances over at Tiadora again and his terror returns. "clarification impossible without dissection not possible at this time standard nonstandard standard end report"
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