Full Name |
Brethil ni'Milian |
Race |
Elven |
Classes/Levels |
Ranger 1 Init +1; Fort +4, Ref +3, Will +0; +2 vs. enchantments; Immune sleep; hp 13 |
Gender |
Female |
Age |
124 |
Alignment |
n |
Deity |
neutral good |
About Brethil ni'Milian
Brethil ni'Milian
Female elf ranger (sable company marine) 1 (Pathfinder Campaign Setting: Inner Sea Combat)
CG Medium humanoid (elf)
Init +1; Senses low-light vision; Perception +6
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 13 (1d10+3)
Fort +4, Ref +3, Will +0; +2 vs. enchantments
Immune sleep
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Offense
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Speed 30 ft.
Melee bardiche +4 (1d10+3/19-20) or
. . butterfly sword +3 (1d4+2/19-20)
Ranged blowgun +2 (1d2) or
. . longbow +2 (1d8/×3)
Special Attacks favored enemy (undead +2)
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Statistics
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Str 15, Dex 13, Con 14, Int 14, Wis 10, Cha 10
Base Atk +1; CMB +3; CMD 14
Feats Weapon Focus (bardiche)
Traits fencer, rich parents
Skills Climb +6, Handle Animal +4, Heal +4, Perception +6, Ride +5, Stealth +5, Survival +5 (+6 while in forest terrain, +7 to avoid becoming lost when using this), Swim +6; Racial Modifiers +2 Perception, +1 Survival, woodcraft
Languages Common, Draconic, Elven, Orc
SQ track +1, wild empathy +1
Other Gear mountain pattern armor[UC], arrows (40), bardiche[APG], blowgun, blowgun darts (30), butterfly sword[UC], longbow, backpack, bedroll, belt pouch, cart, compass[APG], feed (per day) (10), flint and steel, hemp rope (100 ft.), mess kit[UE], pot, torch (10), trail rations (5), waterskin, donkey, 503 gp
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Special Abilities
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Elven Immunities - Sleep You are immune to magic sleep effects.
Favored Enemy (Undead +2) (Ex) +2 to rolls vs. Favored Enemy (Undead) foes.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodcraft +1 Knowledge (Nature) and Survival, increasing to +2 in forests.
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Born into the Elven Nobility, of direct descent from the ancient heroine/goddess Milian. Chose to enter the acadamy as soon as she was old enough. Recently graduated as a Sable Company Marine, Brethil has chosen seek adventure before returning to more serious duties back home.