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hi all,
does this sound right? is it a grey area table ruling or solid corebook rules to follow? ty for help
hi all, my Gm just called me for advice on another player in our group. He started as a 1st level dwarf ranger and was killed in the second session of our campaign. The gm had a npc druid cast reincarnation on the dwarf and "poof"...he's a strix. dwarf/ strix takes second level in zen archer with his newly acquired 60ft fly speed. Level 3 is now here and he's going to multi-class into magus with the eldritch archer / spire defender (elf mostly, not a prerequisite) dual archtype. It seems to be legal as far as combos and archetype symmetry, but the gm is really regretting giving him the reincarnation since he believes all bets are off with this player's original character concept. Most players thought he wouldn't play a dwarf turned strix with a -4 to his starting con. Any advice i could pass on to my friend and gm going forward? It's already been interesting having combat take place on a Star Trek chessboard with grounded and flying characters. overall a great story and campaign.....
hi all,
now, is this the best armor i'll probably have going forward? with this as my base, should i just concentrate in the future on improving dex, luck bonus to ac, ioun stones, ect..? is celestial armor worth the investment or mithril same without chance to fly once a day? at some point should i consider taking medium armor proficiency feat? thank you for any/all replies..
hi all,
the zen archer in our party is wearing a swarmsbane clasp allowing him to deal full damage with his bow. after a full-round action and awesome rolling, the zen archer dealt 108 points of damage. we were all surprised that the swarm stayed intact and didn't at least partially break up. our gm told use that the swarms(4) are all considered on giant swarm with 4x the hitpoints. is that correct? could/should the archer been able to target separate sqaures to break or destroy part of the swarm? our gm said that the 4 swarms could of all moved onto one character(square) and become a "swarm blender" . is this within the rules to have stacking multiple swarms on one square? the daemon is cr 12 and with this swarm force field surrounding it and making us roll 20% concealment on every attack seemed a bit too much..
hi all,
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Once per round, the wearer may add an enhancement bonus of +1 to +5 on one attack and damage roll for an unarmed strike or natural attack (for one specific attack, not all attacks made with an unarmed strike that round). The wearer may use this item an additional time per round when his BAB reaches +6, +11, and +16.
any suggestions would really help........ty all
hi all,
Consumptive Aura (su) A meladaemon radiates an aura of hunger to a radius of 20 feet. Every round a creature begins its turn within this aura, it must succeed on a DC 22 Fortitude save or take 1d6 nonlethal damage and become fatigued from extreme hunger. Creatures that do not need to eat are immune to this effect. The save DC is Constitution-based. will stack on two failed saves to make our front line fighters EXHAUSTED? i know under natural conditions you could go from fatigued to exhausted magic (su) stack?
A defending weapon allows the wielder to transfer some or all of the weapon's enhancement bonus to his AC as a bonus that stacks with all others. As a free action, the wielder chooses how to allocate the weapon's enhancement bonus at the start of his turn before using the weapon, and the bonus to AC lasts until his next turn. This ability can only be placed on melee weapons. a +1 weapon with the defending enchantment would have a total enchantment bonus of +2 (price as well) your max ac bonus you could add while wielding weapon is the +1 from the weapon or the total weapon bonus of +2 ? i'm sorry if this is a stupid question.....
party of seven 7th level adventurers pally, cleric, zen archer/inquisitor, rogue, magus, wizard, reach fighter man. master magic door closed behind us (duh duh duh duh!!!) gm gave us chance to heal for free and change spells...like a pre-boss save point BBEG in middle of room identified as a MELADAEMON and we end the session Meladaemon CR 11
DEFENSE
OFFENSE
Constant—detect good, detect magic, see invisibility
i think we are dead meat unless we metagame and say the cleric and pally have align weapon and bless weapon memorized to help the other players. wizard has to have summon monster 3/4 memorized along with sonic/force spells to bypass dr and hopefully get over the spell resistance. what do you guys think...? are we lambs to the slaughter? lol
hi all,
double damage?
A greater shadow's touch deals 1d8 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score shadow rolls crit vs his touch ac he took 3d8 strength damage and survived with 2 strength left correct?
i think we all can agree that shadows are just the worse.... Create Spawn (Su) A humanoid creature killed by a shadow's Strength damage becomes a shadow under the control of its killer in 1d4 rounds. Strength Damage (Su) A shadow's touch deals 1d6 points of Strength damage to a living creature. This is a negative energy effect. A creature dies if this Strength damage equals or exceeds its actual Strength score. so, what would happen if your fellow pcs kill the shadow in the 1d4 rounds BEFORE you turn into a shadow under the killer shadows command? would your corpse be left behind? is resurrection completely out of the question?
hi all,
Leukodaemon CR 9
we slowly beat it down and won the battle.....
hi all,
maneuver master 2 / lore warden 5
so, while making a full-round action i trip an opponent at a -2 to the attack, then take my aoo because of greater trip. i then finish the flurry with a normal attack at my highest attack bonus(+11) to the opponent's prone ac. i then take my second attack at (+6) to the prone enemy. gm says it was too many attacks. he says if i stayed in monk then i would be able to add attacks into the flurry. i explained that normally with a bab of 6 and making a full-round attack, i would have 2 attacks that could be used to trip, disarm, or sunder at no minus (2nd attack at -5). Fof M lets me add any maneuver in the middle of my attack sequence as long as i take a -2 to the attack. these maneuvers are not limited to trip,disarm,ect but could be any combat maneuver.... do i have it right?
in many games i've played the gm would give a reflex save to avoid falling after a missed acrobatics chance. i can't find any rules for it. a running jump gives a chance to grab the other side, but on a tiny ledge and you fail acrobatic check.....you should just fall? maybe the added reflex save is the gm's way of avoiding a crappy pc falling death... is it just one check on a ledge and fail and you fall?
hi all,
does simply killing it set it to rest?
any game mechanics on this?
hey guys,
any thoughts? he's putting together a mouser build for a halfling... ty all
hi guys,
has this come up in any of your games? other players have said to me that if that's the way its going to go from now on ......they would be inclined to adventure away from party, win initiative and try to one-hit kill, shut doors in battle to take all monsters for themselves.
hi all,
the gm has asked me to help him streamline this cost/ future revenue formula. the pc is really getting uber-involved in this project, almost to the exclusion of the main campaign. we get together once a week to play and really can't spend precious game time talking about the ins and outs of the liquor business. we also feel that he should be able to achieve any/all ambitions he has. the rules in the ultimate campaign are very involved. i have also briefly read the alternative rules with "kingdom building" and felt that was too much. what advice for simple rules on weekly production/ revenue?
any help would be greatly appreciated
hey all,
Out of game I asked the gm how this new situation will probably progress. He said that since he is refusing all aid from the church/paladin order to correct the problem(atonement/consecration)he would now lose his aasimar traits and now have the fiendish template applied to his character. There has been no indication...yet, that he has lost his paladin powers. What advice could we give him to help him deal with his new character development. The role playing element is priceless. Other players had suggested he goes straight fighter until he comes to terms with his tainted blood. I suggested he embrace his nature and take levels in bloodrager with the abyssal bloodline or even crossblooded with celestial. Any/all advice would be greatly appreciated
Fighting Defensively as a Standard Action
thoughts are i would use a trip combat maneuver to cause enemy prone, then decide to fight defensively taking -4 to hit but trying to hit -4 prone ac foe. my ac bonus would stay up till next turn? gm thinks it should be declared at start of your turn. what about activating FD when taking an attack of opportunity?
DISPLACER BEAST CR 5
DEFENSE AC 20, touch 15, flat-footed 14; (+5 Dex, +1 dodge, +5 natural, -1 size)
OFFENSE Speed 40 ft.
a friend of mine just used this stat blocked baddie against a party of 5 level 5th pcs and almost wiped them out...lol i always tell him conversions can kill. would you consider this a cr5 encounter? the full-attack combined with it's abilities seem super crazy thoughts?
our adventuring group has now turned into a secret service detail. we have two days in town to prepare for this attempt on the life of an archbishop. he will be addressing a crowd on stage in front of the cathedral. we have obviously tried to prevent the bishop from giving the speech so...... what items, plans, tactics would you put in place to save this old geezers life? party of 6 pc at level 5
we have combined 2000gp
flurry of manuevers is a full-round action. at a -2 i can execute any combat manuever as part of the full round action (5ft step only). so i push someone back 5+ feet and stay still? at reach with polearm?
if i fail i am adjacent to the enemy but i would be using a reach weapon
The Surprise Round: If some but not all of the combatants are aware of their opponents, a surprise round happens before regular rounds begin. In initiative order (highest to lowest), combatants who started the battle aware of their opponents each take a standard or move action during the surprise round. You can also take free actions during the surprise round may be silly question: All combatants, both pcs and enemies, are limited to standard or move actions during initial surprise round as long as they're all aware of each other? we have been playing pcs who make perception checks can make the one combat action while the enemies who surprised us can move and attack, full-round and ect. ty all
i was wondering if anyone knew of a way to inflict a staggered condition on an enemy as a combat tactic debuff. seems like a good tactic to prevent the BBEG from performing full-round action, a standard and move, or just prevent charging/running.
staggering critical feat with bab+13....
This spell must be cast on a creature as it falls, either from a height or after being knocked prone or tripped. The magic of this spell causes the creature to hit the ground particularly hard, knocking the wind from it. The creature takes an additional 1d6 points of damage from the fall. In addition, the creature becomes staggered for the duration of the spell unless it makes a Will save. Each round the spell’s effects persist, the creature may attempt a new Will save as a free action to end the staggered effect early. A creature under the effects of this spell must take a standard action to stand up. any others?
dm wants to use critical hit deck / critical fumble decks on natural 20 and 1's performing manuevers
wondering how to use the paizo crit/fumble decks while performing combat manuevers that produce non-damaging conditions. my gut feeling tells me the gm would love to see a player pulling a fumble card after a failed combat manuever(comedy reasons and he hates manuevers). what would be done if pcs rolled natural 20's? do you confirm them? thoughts?
hi all,
ty bran
i was wondering if an enemy had any options after he is trippped on an attack of oppurtunity while charging my character? seeing that charge is a special full round action. could there be any other action,(standard, move ) that the prone foe could do after the aoo is resolved? he would most likely be prone 10 ft away since the above example was tripped with a reach weapon. 5ft step is obviously out... ty all bran
i told my gm that i was building a trip-based reach fighter and his eyes rolled. I then said i was planning on using dirty tricks to maximize my combat potential and that caused him to start drinking lol. i guess i need to be able to carefully explain each specific action i will be doing and the desired effect i hope it would cause. he does'nt seem to be too keen on reach polearm dirty tricks. i mentioned rake across eyes(no damage but blindness),smashing or turning helmet(no damage but blindness). any suggestions of reach polearm dirty tricks would be greatly appreciated. the flavor and feeling behind dirty tricks seems to be creativity, but still believable in game mechanics. ty bran
i was wondering what tactics work best to keep an enemy(s) at distance while holding the line with a reach weapon manuever master/lore warden. my thoughts are to cancel the stand from prone, 5ft step, and attack me scenario that will come up. is pushing assault worth the feat since i will be taking power attack? is the reposition manuever just as good with a reach weapon to move him out of range? my other thoughts are ki throw, bullrush, and overrun actions. i'm also curious how bullrush and overrun work while i perform a full round action flurry of manuevers with or without wielding reach weapon and improved unarmed strike. ty for any advice all
thoughts also on moving enemies that are prone to squares further away or behind me for the other pcs to mop up
Last night a sleeping/helpless pc was dragged 5 ft from a 160 foot ledge. The sleeping pc was given a chance with his cmd and failed by over 18. The big bad guy grapped the prone pc and dragged him 5ft and dropped with him 150 feet than let him go and cast feather fall as an immediate action. The party at first protested the mechanics of the drag, then protested that they would have at least 3 rounds to save him or at least kill the bad guy with distance attacks. My ruling was that the two of them could drop at least 500 feet in free fall, and since there is no way for the party to stop this from happening it just is arguing the inevitable. Casting feather fall is an immediate action that can be done anytime during the round of combat. The sleeping pc was prone and on the ledge for 2 rounds and no one in the party tried to wake him up. After being pelted with distance attacks and losing 50% of her hitpoints, the bad guy decided to escape and take one of the pcs with her. The bad guy has an int of 16 and is CE alignment. this seems like a party/game breaker. the game stopped and 2 players,not the dead one, stormed out and said they would not play anymore. I allow all the resources to bring pcs back from death and before this encounter gave ample info on the dangers of this boss fight. If we can get past this the party has a reoccurring bad guy that adds flavor and purpose in future game sessions. do you think RAW rules were done wrong?
hey guys,
hi guys,
ty for any help/ advice you could provide.... flooding room trap (cr 8 )...all 7 pcs are level 6
party found a set of continual flame kukris in the bottom of Thistle top. This is a first level adventure and the party wants to sell them and feel they should be getting somewhere between 18,000 and 20,000 GP. Could someone please give me an idea how much they're worth and tell me why these two items would be included in a first level campaign.
Hi all,
Question: what repercussions will the surviving tiefling dish out?
I have a pc who is currently on a two week vacation. He asked me before he left if it was alright for his character to investigate the brothers of seven in magnimar while in game the other pcs investigate aldern and the ghoul problems. Question: What information would it be fair to give this pc about brother 7, skinsaw cult, ironbriar, and tsuto's trial? The fact that the pc still wants to "play" and be useful while away on family vacation makes me want to reward him....
Hello all, I am playing a Samsaran Reincarnated Oracle archetype with the Ancestor Mystery, I am encroaching upon 5th level now and am looking for a little input on which feat I should take at 5th. So far I have taken the feat Added Revelation twice.
Any suggestions at all will be greatly appreciated. Thank you.
hey guys,
hi all,
hi guys,
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