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Bran Towerfall's page
462 posts. No reviews. No lists. 1 wishlist.
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DM Livgin wrote: The GM is learning, take it easy on him. If he is receptive there is a conversation to be had that encouraging competitive behavior in pathfinder is not how the game was designed, there may be some fun off the start but it crashes and burns eventually.
If he is not receptive; stick around, let him make mistakes and learn from them, he will become a better GM, or take a turn GMing, lead by example, or find a different group.
But seriously this is an honest, new to the game, doesn't know where this path leads mistake.
not a new gm
has the most gaming experience of anyone on the table
stuck in his old school d&d ways
doesn't research pathfinder
doesn't prepare before session
doesn't read monster and encounter stat blocks until fight begins
running a homebrew campaign he made for 2.0 d&d made over 20 years ago
sloppy conversions on monsters like displacer beasts
thinks pcs who dont play core classes/races or multi-class are over complicating the game
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Cap. Darling wrote: Dukeh555 wrote: I like your way of thinking quibble! That said, I could see the cleric getting a little extra exp on the side, since he technically killed it alone, but I also agree that the party should have gotten a equal amount of exp, discounting the bonus. even a little bonus is saying, that the monk took a wrong decision in not attacking the skeleton alone. And that is a sad and sorry signal to send. the monk told me later he would of attacked the skeleton if he knew he was getting solo experience.....slippery slope
forget teamwork, i'm going for the big wad of exp myself!!!!
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James Jacobs Creative Director Jun 20, 2011, 11:20 pm | FLAG | LIST
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James Jacobs
If you're running a solo game for a PC, give them the full XP award. They'll level up faster, but they'll need to level up faster.
If you're running a solo game for a PC as a side mission in a full campaign with other players, I STRONGLY suggest that you split the XP up among all the players... even ones who didn't take part in the solo mission. It's not the way the rules would imply it's done, I know... but it DOES help to keep the idea that it's a group activity going. That way, other players should be happy and delighted that one of their own accomplished something, since it helped everyone. It's no fun to have the one player who likes going on extra-credit missions suddenly be super high level compared to the rest of the party.
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nicholas storm wrote: We only do single party xp now. If players don't show up, they still get xp. This way everyone stays at the same level. we started to give experience after battles because two different players sometimes showed up later to table because of work commitments. i always felt that the experience should always be split evenly with all players. i know that one player has complained that tardy players should not get experience for fights and encounters they missed early in the session. hmmmm, the cleric is the one who said that....hmmmm, he's the one who got the solo experience...hmmm, he's the guy who asked the gm two weeks ago if we get more experience per character because one pc died .
it smells like rotten fish...

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RETRIEVER CR 11
XP 12,800
CE Huge construct (extraplanar)
Init +7; Senses darkvision 60 ft., low-light vision, Perception +15
DEFENSE
AC 25, touch 11, flat-footed 22 (+3 Dex, +14 natural, –2 size)
hp 137 (15d10+55); fast healing 5
Fort +7, Ref +10, Will +5
Defensive Abilities construct traits
OFFENSE
Speed 50 ft.
Melee bite +19 (1d8+6 plus grab), 4 claws +19 (2d6+6/19–20)
Space 15 ft.; Reach 15 ft.
Special Attacks eye rays (+16 ranged touch)
Spell-Like Abilities (CL 20th)
At will—discern location
mass combat situation... 30 paladins/knights/town guards protecting the archbishop. we know that the enemy has summoned the above creature and will use it to push thru the crowded square and grab the archbishop off the stage. the enemy has support clerics and rogues with black lotus poison. we also know that some of the 30 security detail will turn and betray their orders and join in the attack against us.
protection from evil spell will help us, but will it prevent the retriever from getting on stage without making a dc check?
this thing is a monster for a group of 5/6 level pcs.
we have rogue6 cleric6 paladin 6 zen archer/inquistor 3/2 man master/ lore warden 5 NO WIZARD...UGHHH he has moved away
we start this mass combat in 3 days(real time) and have 3 hours (in game) to make last minute preparations
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cleric wants to put spiked focus wards all around stage the night before the big speech. he also wants to use a hallowed chalice on the podium for the archbishop. all these ideas will add channel pos energy for the team and not waste his channels the day of the event.
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ok, wizard in party want to summon a creature that radiates or cast protection from evil. he'd cast when trouble started. rogue wants to do trapdoor thing and is wondering if he was under the stage, what could he do to help the archbishop besides springing the trapdoor. wizard also expressed an idea in using a stage prompt (those holes in the stage where directors give lines to actors while being hidden from audience). he would have line of sight with archbishop and be able to climb out if he wanted to.
paladin thinks there is an item that can be bought that will radiate protection from evil
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Tacticslion wrote: Also, keep us updated when this does happen. I'd be curious to see how it susses out. we now have 1 day of game time to figure out the best plan
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ok,
we know now that the bad guys will/ or will try to summon something via greater plan binding/ ally. we found a stash of 25,000 gp worth of rare herbs and incenses and a chalked and wiped out circle on floor. they got away with the reagents. i tried to trip a nightmare cauchemar and rider and failed my trip attempt by 3 and was overrun and thrown prone. lol
a big summoned enemy is going to be a part of the assassination attempt.
sigh.....
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I love this idea...
want to have a sandpoint npc secretly hide her while she grows up. Hannah is listed as a midwife..hmmmm
she could me an abomination and mutant that would make a nice moral dilemma for the party
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strayshift wrote: I would suggest that you as a DM re-call the group to discuss this. Point out the interpretation of the rules and ask them, where they see things as being different? I think you were being generous in the way you handled it and also the BBG could have just done a melee coup de grace.
The only change I can foresee is with the events prior to the attack and any potential measures the pcs may have put in place to protect themselves whilst resting.
the pc who died tried to bring some reason into the room by saying "guys, she could of just coup de grace me!!!!" "are you guys upset I died, or are you upset you don't get to shoot us on the way down to the ground? I failed my cmd roll...i'm dragged as I awake 5ft off a 160 ft tower. I rolled damage to see if I survived fall...I didn't. Just resurrect me so we can hunt down this @$@#@$ !!!! "
do I need to bring a time machine in so the party can wake or drag their friend away from danger?
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xobmaps wrote: [QUOTE!!! If you want to keep it more in theme, instead of a glow cover it in fungus (or glowing fungus) that immediately covers any damage done to the door and repairs it. And the rouge should enjoy having the door actively moving his lock picks on him as fungus in the mechanism swells and shrinks. that's a great idea!!! I think i'm going to go with that
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hey guys,
running a boss encounter with "old megus", an oversized jabba-like boggard witch who sit in a pile of bones. I wanted to have her animal companion/familiar look like that ugly rat puppet from the throneroom scenes. Any ideas for this encounter would be great. Cr7 encounter with 5 pcs all between 5-6 level. They just entered her lair, so anything is possible......
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Playing a Lawful Good Oracle with the Tongues curse, initiative is very important to me. The curse only takes place when my character is distressed. Thus so, initiative is important in cases where something is happening that may be leading into combat. Saying of course we have yet to be openly attacked.
My character tries not to fight with people that have no reason or cause to think they are evil or doing something wrong. So Diplomacy is regularly used; however, diplomacy isn't exactly easy to do when I am only able to speak and understand a language not commonly used by the average joe. So initiative is great for me in knowing in social situations whether I have a chance to diplomacize before my greatly trigger happy party will cause something to definitely put the situation into a distressing tongues causing tone.

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I have a 5th level ranger who has put off getting an animal companion until he finds an allosaurus. We are currently playing RORL in varasia and I can find no plausible way there are dinosaurs roaming in the wild. After much complaining, I told him he could go to Magnimar and look for exotic pets in the trade markets/ black markets. After spending a solid week gametime, while all the other pcs where sleeping at the table, he found a T-rex and a stegasarus. (30% chance to find after rolling over 10 dinosaurs and t-rex and allosaurus twice) He is still not happy and doesn't want to use his Boon companion feat on anything but an allosaurus. Now he is going to leave the party to find he one true love while the other pcs start skinsaw!! How do other GMs run animal companions and the ritual of getting one? He says i'm being unreasonable by not just giving him what he wants. I just don't see how he can walk out into the woods for an hour and come back with a dinosaur. If he went into a desert, he wouldn't find a polar bear. Any advice on how to get past this without setting a tone with the rest of the group that whining and eye-rolling leads the gm to give you anything you want. he's our former gm, that's what makes this crazy....
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hi all,
one of my players is fixated on having a dinosaur animal companion in our RORL campaign. they have just finished thistletop, and he wants to get an allosaurus before he arrives back in town. my guess is it makes a dramatic homecoming for all in town to see. my question is how have you ruled on your ranger/ druids finding specific animal companions. I told him that with a week of actively searching, you should be able to find what you are looking for. the player's view is that his character(ranger) is like snow white with animals flocking to him lol. I feel it's a cop-out to just say when you're walking the 3 miles on a coastal road, a dinosaur walks up to you and says" LOVE ME....CONTROL ME"
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