About Braddock "The Bastard" BorbassaInitiative: +4 Senses: Perception +6 Speed 30 ft (30 ft Base)
SQ: -------
Weapon and Armor Proficiency
A cad is not proficient with medium armor, heavy armor, or tower shields. Rogues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, short sword, and shortbow. They are proficient with light armor, but not with shields. Finesse Training (Ex) At 1st level, a rogue gains Weapon Finesse as a bonus feat. In addition, starting at 3rd level, she can select any one type of weapon that can be used with Weapon Finesse (such as rapiers or daggers). Once this choice is made, it cannot be changed. Whenever she makes a successful melee attack with the selected weapon, she adds her Dexterity modifier instead of her Strength modifier to the damage roll. If any effect would prevent the rogue from adding her Strength modifier to the damage roll, she does not add her Dexterity modifier. The rogue can select a second weapon at 11th level and a third at 19th level. Sneak Attack +1d6 If a rogue can catch an opponent when he is unable to defend himself effectively from her attack, she can strike a vital spot for extra damage. The rogue’s attack deals extra damage anytime her target would be denied a Dexterity bonus to AC (whether the target actually has a Dexterity bonus or not), or when the rogue flanks her target. This extra damage is 1d6 at 1st level, and increases by 1d6 every 2 rogue levels thereafter. Ranged attacks can count as sneak attacks only if the target is within 30 feet. This additional damage is precision damage and is not multiplied on a critical hit. With a weapon that deals nonlethal damage (such as a sap, unarmed strike, or whip), a rogue can make a sneak attack that deals nonlethal damage instead of lethal damage. She cannot use a weapon that deals lethal damage to deal nonlethal damage in a sneak attack—not even with the usual –4 penalty. The rogue must be able to see the target well enough to pick out a vital spot and must be able to reach such a spot. A rogue cannot sneak attack while striking a creature with total concealment. Trapfinding A rogue adds 1/2 her level on Perception checks to locate traps and on Disable Device checks (minimum +1). A rogue can use Disable Device to disarm magic traps. Dirty Maneuvers (Ex) At 2nd level, a cad becomes skilled at deceiving and discomfiting his opponents. The cad gains a +1 bonus on disarm, dirty trick, and steal combat maneuver checks. The cad also gains a +1 bonus to CMD when attacked with the disarm, dirty trick, and steal combat maneuvers. These bonuses increase by 1 for every four levels after 2nd (to a maximum of +5 at 18th level). This ability replaces bravery. Traits (Social) Trustworthy and (Regional) Survivor Racial Traits: -------
Ability Score Modifiers Human characters gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
Size Humans are Medium creatures and thus receive no bonuses or penalties due to their size. Base Speed Humans have a base speed of 30 feet. Bonus Feat Humans select one extra feat at 1st level. Heart of the Slums Humans who eke out a life in a city’s teeming slums must be quick and clever. They gain a +2 racial bonus on Sleight of Hand and Stealth checks, and a +4 racial bonus on Survival checks in urban and underground settings. In addition, they may roll twice when saving against disease, taking the better roll. This racial trait replaces skilled. Languages Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Items A rogue's kit (includes a backpack, a bedroll, a belt pouch, caltrops, chalk (10), a flint and steel, a grappling hook, an iron pot, a mess kit, a mirror, pitons (10), rope, soap, thieves’ tools, torches (10), trail rations (5 days), and a waterskin.), an ioun torch, a pair of dice, one deck of marked cards, another deck of unmarked cards, a silver holy symbol of Cayden Cailean, and sleeves of many garments. Combat Gear A MW set of chainmail, a darkwood shield, a rapier, a longsword, and 4 daggers. Wealth 114 gp, 9 sp
Appearance:
Braddock Borbassa is a human that stands at 6'2", has roguish good looks, and wears his brown hair slightly longer than shoulder length. The human also keeps a thin beard on his face with no mustache. Braddock wears decent looking equipment, yet has a masterwork set of chainmail armor which no one believes he acquired legally. Being a fighter and a rogue, Braddock wields a longsword and a rapier, with several daggers on his person at all times. 'The Bastard' like to enploy a darkwood shield to assist him in cracking heads. Personality:
Braddock has a personality like dwarves like stone. The fighter will not only laugh in the Face of Death, but tell Death it's mother dresses like a wh0re. Rude, abrasive, yet can turn on the charm when he wants something or someone. A prolific liar and cheat and opportunist; 'The Bastard' has truly earned his nickname. 'The Bastard' likes sex, drugs, music, alcohol, and gambling; often all in the same night.
Growing up in Kaer Maga, Braddock was exposed to many varied religions and faiths. Being a longtime patron to The Common House in The Bottoms, Braddock was eventually turned to worship Cayden Cailean. Braddock likes Cayden because unlike the other faiths, Cayden doesn't ask a lot of his followers. Try not be a di<k and get a spot in Elysium. And getting drunk was a holy sacrament to the caydenites. Background:
[For the sake of establishing background, Bradford will be based in Golarion.] Braddock Borbassa was born in The Warrens, the poorest section of Kaer Maga, to Bethany Borbassa, a young seamstress trying to make a living. Growing up, Braddock, who was named after his material grandfather, would often ask who his father was. Upset every time he asked, Bethany told Braddock she didn't know who he was, but he was tall, strong and had Braddock's eyes and nose. He looked like a nobleman, but that could have been a disguise. Bethany spent one night with his man, and nine months later, Braddock was born. [DM, feel encouraged to make Braddock's real father whoever you want if you plan to reveal that mystery: a con artist, an actual nobleman, a Pit Lord, Cayden Cailean, who or whatever!]
Growing up in Kaer Maga was hard, especially if you were dirt poor. Countless scraps, fights, and beatdowns made Braddock strong and tough. The streets gave the young human a varied education, like how to best convince someone to part with some coin, either by begging or stealing their purse, great places to hide from people who wanted their stolen items back, how to form gangs, that sort of thing. Braddock didn't go into one of Kaer Maga's various trades but into crime. The fighter-thief went into the employ of Scarnetti Family, a varisian crime family as a low-level thug enforcer, along with some burglary. It was during a botched burglary in nearby Sandpoint that Bradford was captured by the local constable Belor Hemlock. Unwilling to expose any accomplices, especially due to the strong Scarnetti influence in town, Braddock was left to languish in Sandpoint Garrison for over two years. Luckily, a goblin attack on the town during The Swallowtail Festival allowed Braddock to escape. Making his way back to Kaer Maga, Braddock found in his absence, his mother, Bethany, succumbed to food poisoning and her body was sold to one of the top necromancers in Ankar-Te. Down on his luck to be sure, Braddock sat down on the curb to figure out what the ex-con was to do next, a small boy walks up and hands Braddock something small, wrapped in linen, and runs back into the passing crowds. The fighter-thief unwraps the linen and find a gold coin, with one side blacked by ink, with instruction written on the cloth. Trail of the Coin:
Braddock took the odd-colored coin and walked to The Cavalcade in Kaer Maga. There, the fighter went to a gnomish doughnut shop called Cogs and Java, and asked for a special order of trail rations. The only addition to the recipe was the addition of a potion of cure minor wounds Bradford had in his possession for a while. Luckily the inclusion of the magical potion did not effect the rations, other than giving them all a pink hue.
After the rations had cooled completely, Braddock took his ration shipment and set up a small table in The Kaer Maga's Flesh Block, selling Slave Enhancement Snacks, a small pick-me-up to liven your slaves before auction, increasing the slaver's profit margin. A young half-ogre was particularly intrigued by the product, but was smart enough to demand proof. Braddock complied and offered a SES to one of the half-ogre's slaves that looked mildly abused. The small girl hesitantly took the ration and ate it. Within a few minutes, many of the little girl's bruises and scratches faded to nearly nothing. Satisfied, the slaver bought the whole batch for a median profit. Braddock quickly left The Flesh Block and travel back to Cogs and Java to buy his odd coin back. Perplexed but happy, the gnome bakery enjoyed the slight profit he made back. |