Shieldbreaker

Borrum Orcbane's page

542 posts. Alias of Grumdar.



Scarab Sages

If I meet the prerequisite for the Prophet (story feat) from Ultimate Campaign by my character's background, can I gain the benefit of the feat when casting beneficial arcane spells also?

PROPHET (STORY) wrote:

link

The truth has been revealed, and you have been chosen to deliver it.

Prerequisites: Ability to cast divine spells, and you must either have received a vision from your god (or another appropriate supernatural entity) or have the Marked by the Gods background.

Benefit: If you are nonevil and worship a nonevil deity, whenever you cast a beneficial spell on an ally you gain a +1 sacred bonus to AC for 1 round per spell level. If you are evil or worship an evil deity, whenever you cast a harmful spell on an enemy you gain a +1 profane bonus to AC for 1 round per spell level. Casting a spell on yourself does not count unless it also affects an ally.

Goal: Convert an appropriate number of creatures to the worship of your deity.

Completion Benefit: Your bonus to AC for casting beneficial or harmful spells on allies increases to +2, and the bonus also applies on saving throws for the same duration.

Scarab Sages

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path Subscriber

Could someone please provide some insight on the following set of rules when combined together.

Stealspell, Bard (Sandman Archtype), APG wrote:
Stealspell (Su): A sandman can use performance to steal spells from his foes and add them to his list of spells known. Once the performance is started, the bard can steal a prepared spell or a spell known from another creature with a touch attack as a standard action. The target receives a Will save (DC 10 + 1/2 the bard's level + the bard's Cha bonus) to negate the effect. The sandman may choose a spell to steal, but if the target does not possess the spell, the bardic performance immediately ends. Otherwise the spell stolen is random, but it is always of the highest level that the bard can cast, if possible. The target loses the prepared spell or spell known and the sandman adds it to his list of spells known for as long as the performance continues, after which it reverts to the original recipient. While stolen, the bard can cast the spell using his available spell slots. This use does not consume the stolen spell. If the bard steals another spell while a spell is stolen, the previous spell immediately reverts to its original owner. This ability requires visual components. This performance replaces inspire courage.
Metamagic Feats, CRB wrote:

Wizards and Divine Spellcasters: Wizards and divine spellcasters must prepare their spells in advance. During preparation, the character chooses which spells to prepare with metamagic feats (and thus which ones take up higher-level spell slots than normal).

Sorcerers and Bards: Sorcerers and bards choose spells as they cast them. They can choose when they cast their spells whether to apply their metamagic feats to improve them. As with other spellcasters, the improved spell uses up a higher-level spell slot. Because the sorcerer or bard has not prepared the spell in a metamagic form in advance, he must apply the metamagic feat on the spot. Therefore, such a character must also take more time to cast a metamagic spell (one enhanced by a metamagic feat) than he does to cast a regular spell. If the spell's normal casting time is a standard action, casting a metamagic version is a full-round action for a sorcerer or bard. (This isn't the same as a 1-round casting time.) The only exception is for spells modified by the Quicken Spell metamagic feat, which can be cast as normal using the feat.

For a spell with a longer casting time, it takes an extra full-round action to cast the spell.

Effects of Metamagic Feats on a Spell: In all ways, a metamagic spell operates at its original spell level, even though it is prepared and cast using a higher-level spell slot. Saving throw modifications are not changed unless stated otherwise in the feat description.

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Situation 1: A 3rd level wizard with Silent Spell prepares magic missile in two of his 1st level spell slots, and silent magic missile in one of his 2nd level spell slots. Then a Sandman Bard declares he will stealspell magic missile, and the wizard fails his Will save. Which spell was stolen?

My conclusion is that it is a random chance for any of the versions of magic missile, as a metamagic feat does not change the name of the spell, but meerly adds an effect onto the spell requiring a high spell slot to prepare into.

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Situation 2: A 3rd level wizard with Silent Spell prepares magic missile in two of his 1st level spell slots, and silent magic missile in one of his 2nd level spell slots. Then a Sandman Bard declares he will stealspell a random spell.

My conclusion is that the silent magic missile prepared spell will be stolen, but the bard will not be able to use the silent aspect as metamagic effects stay with the feat user. Additionally the bard would have to use 2nd level spell slots while he maintained the performance.

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Situation 3: A 4th level sorcerer with Silent Spell knows magic missile. Then a Sandman Bard declares he will stealspell magic missile, and the sorcerer fails his Will save.

My conclusion is the sorcerer no longer knows magic missile and can not cast magic missile nor silent magic missile

Am I interperting the rules correctly?