
Borissimo |
Some background:
My 6-player group (Amiri, Lem, Sajan, Merisiel, Lini, and me with Ezren) just finished the second scenario of the 3rd adventure, the reward for which is a card feat. We didn't find any spells in the scenario, so choosing a spell, I can grab something from the box. I already have one copy of Invisibility, and I'm not sure whether to take the other copy.
The Illusionist role has a feat that lets you put a monster you evade on the bottom of the deck. Has anyone ever used this role through the end of the adventure path? If so, how many copies of Invisibility did you have, and did you think it was better to have 1 or 2? I don't mind if anyone replies with theorycraft, but I'm really hoping to hear from someone who actually played with that feat through the whole campaign.
Advantages to having a second copy of invisibility:
- Can "kill" monsters that are immune to spells
- Can guarantee a "Kill" on monsters I might otherwise fail a check against
- Provides extra utility with Stealth checks
- Don't have to use "real" combat spells when fighting something not from a location deck ("horde" barriers, extra monster copies, etc)
Disadvantages:
- Obviously leaves me high and dry against villains and henchmen
- "Killed" monster prevents Augury from being used on that location (Lem, Ezren, and Lini each have a copy)
- "Killed" monster comes "back to life" if deck is shuffled due to a failed combat, running villain, or a few other random effects
This may be my last chance to pick up that copy of Invisibility, so I'm gonna have to live with this decision for the rest of the campaign. If anyone could share their actual experience using that feat from the Illusionist role through Adventures 4-6 I'd be much obliged!