Jemet Winderbole

Boram Keenbranch's page

57 posts. Organized Play character for Pixie Rogue.

Full Name

Boram Keenbranch


Male halfling rogue (thief) 1 | AC 18, +1 vs atk by traps | F 4 R 9 W 7, +1 vs traps | hp 15/15 | Perc +7, +1 vs traps | Effects:

About Boram Keenbranch

Boram Keenbranch
Male halfling rogue (thief) 1
NG Small humanoid (halfling)
Senses Perception +7 (+8 vs traps)
AC 18 (+1 armor, +4 Dex, +2 proficiency, +1 level)
hp 15 (6 (race), 8 (class), 1 (CON))
Fort +4, Ref +9, Will +7
Speed 25 ft.
Melee rapier +7/+3/-1 (1d6 + 4 P, Deadly d8, Disarm, Finesse)
Melee dagger +7/+3/-1 (1d4 + 4 P, Agile, Finesse, Thrown 10 ft., Versatile S)
Melee sap +2/-2/-6 (1d6 - 1 B, Agile, Nonlethal)
Ranged dagger +7/+3/-1 (1d4 - 1 P, Agile, Finesse, Thrown 10 ft., Versatile S)
Special Attacks Sneak Attack +1d6, Surprise Attack
Str 08, Dex 18, Con 12, Int 12, Wis 14, Cha 14
Feats Multilingual (heritage), Read Lips (skill), Trap Finder (class)
Skills Acrobatics +7, Athletics +2, Crafting +4, Deception +5, Diplomacy +5, Lore (Absalom) +4, Lore (Halfling) +4, Lore (Scouting) +4, Lore (Underworld) +4, Medicine +5, Performance +5, Society +4, Stealth +7, Survival +5, Thievery +7;
Racial Modifiers
+2 circumstance bonus when using the Seek action to find hidden or undetected creatures within 30 feet of you.
When you target an opponent that is concealed from you, reduce the DC of the flat check to 3
When you target an opponent that is hidden from you, reduce the DC of the flat check to 9
Languages Common, Dwarven, Elven, Gnomish, Halfling, Kellish, Osiriani, Varisian
Combat Gear
Other Gear leather armor, rapier, dagger, sap, backpack, bedroll, belt pouches (2), chalk (10), climbing kit, flint and steel, rope (50'), rations (14 days), sheath, soap, thieves' tools, torches (5), waterskin
Special Abilities
Read Lips You can read lips of others nearby who you can clearly see. When you’re at your leisure, you can do this automatically. In encounter mode or when attempting a more difficult feat of lipreading, you’re fascinated and flat-footed during each round in which you focus on lip movements, and you must succeed at a Society check (DC determined by the GM) to successfully read someone’s lips. In either case, the language read must be one that you know.
Sneak Attack +1d6 If you Strike a creature that has the flat-footed condition (page 620) with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
Surprise Attack On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
Trap Finder You gain a +1 circumstance bonus to Perception checks to find traps, to AC against attacks made by traps, and to saves against traps. Even if you aren’t Searching, you get a check to find traps that normally require you to be Searching. You still need to meet any other requirements to find the trap. You can disable traps that require a proficiency rank of master in Thievery. If you have master proficiency in Thievery, you can disable traps that require a proficiency rank of legendary instead, and your circumstance bonuses against traps increase to +2.