Mogmurch

Boommaster Mogmurch's page

39 posts. Alias of Adonijah.


Full Name

Mogmurch

Race

M Goblin Alchemist 1 | HP 5/9 | AC:17 | T:15 | FF:13 | CMB: -2 | CMD: 12 | Fort:+3 | Ref:+6 | Will:+1 | Init:+4 | Perc: +4 | Speed: 30 ft.

About Boommaster Mogmurch

Mogmurch
Male Goblin Alchemist 1, NE
Init: +4; Senses: darkvision 60 ft.; Perception +9
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Defense
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AC 17 | Touch 15 | FF 13 (+2 Armor, +4 Dex, +1 Size)
HP 9
Fort+4, Ref+3, Will+1
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Offense
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Speed: 30 ft.
Melee: Club +0 (1d4-1)
Ranged: Splash +5 (variable)
Special Attack: Bomb +5 (1d6+2, splash 3, 3/day)
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Statistics
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Str 08,Dex 18, Con 13, Int 15, Wis 12, Cha 6
Base Atk +0; CMB -2; CMD 12
Feats Point Blank Shot, Brew Potion, Throw Anything
Trait Bouncy
Skills Alchemy +7, Heal +5, Nature +6, Perception +5, Ride +8, Sleight of Hand +8, Stealth +12, Survival +5
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Extracts (CL1)
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Known: Cure Light Wounds, Detect Undead, Jump, Reduce Person, Shield, True Strike.
Prepared:
1) Reduce Person, Shield
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Gear
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Combat:
Potion of cure light wounds (2), acid (3), alchemist’s fire (4), smokestick, tanglefoot bag, leather armor, club, robe of useful items (ladder, three-legged turtle, horseshoe, bullhorn)

Other Gear leather armor, club, lucky pet toad “Amfibier,” spectacles (for show), gourd of pickled leeches just about ready to eat (counts as 1 day’s field rations), juicy slug in a small pot (snack), skull face mask, metal codpiece, jester’s hat, pumpkin-head lantern, black eyepatch (with hole cut in it to see), hard leather boot (used as belt pouch), formula picture book (contains all extract formulae known)