Goblin Sneak

Boom Stick!'s page

4 posts. Alias of This is my Boom Stick!.


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Active effects:

-Touch Injection (Thornapple) - 8hr (4797 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4797 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1797 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (597 rounds remaining)
-Invisibility - Invisible (77 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (798 rounds remaining)
-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (79 rounds remaining)

Boom Stick! winks at those of his squad that he can see as Carlos flies overhead and pulls out a small scroll, getting nods of acknowledgement in return just as their invisibility returns to them. Boom Stick! begins reading from the scroll and considers it an acceptable risk to bring out the team's trump card. Soon, the three of them in proximity to each other can be heard softly intoning the words of the scroll's arcane text, triggering his pendant and his helmet at certain points of the spell to ensure maximum effect.

DC22+10/foot of thickness of the wall to hear (DC15 to hear a whispered conversation (vocal component of the scroll) plus 1/10ft of distance plus 10/foot of wall thickness)

Move action: Retrieve Scroll
Free action: Activate Azlant Pendant - +10 UMD
Standard action: Cast Scroll via UMD. Arcane Spell Failure chance: 0%
Immediate action: Active Cyclops Helm - dice set to 20
UMD vs DC 40: 20 + 10 + 11 = 41
Previous Stealth roll of 69 stands. Add 20 due to invisibility for not moving. Current stealth: 89. -40 if invisibility is countered; then -10 if Hellcat Stealth is in play

New spell:

PMd to Drogo; 20 hours (12000 rounds remaining)

Current stats:

-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft
-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4798 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4798 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1798 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (598 rounds remaining)
-Invisibility - Invisible (78 rounds remaining)
-Heroism - +2 morale to attack rolls, skill checks, saves (799 rounds remaining)

Boom Stick! quietly slips another extract from one of his many pouches, taking great care to make as little sound as possible, and he drinks it down.

Standard action: Retrieve and drink extract
Previous Stealth roll of 69 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play

New extract:

-Reduce Person - Size changes to tiny, space of 2.5ft, reach of 0ft; +2 Dex, -2 Str, +1 Attack rolls, +1 AC (80 rounds remaining)

Stats are updated with new adjustments, not taking into account the magic suppression effects of Carlos. Non-magical stats provided on request.

Current stats:

-- HP: 72/56 | AC: 23; T: 19; FF: 16 | Fort: +8; Ref: +14; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +12 (+16 vs grapple); CMD: 20 | Perception +13 | 30ft

-- Shortbow (100'): +17, +12//1d3 (×3) | Shortbow flurry (100'): +16, +16, +11//1d3 (×3)
-- Bombs (20') 15/day (15 remaining): +17//4d6+7 fire [Explosive Missile] (x2) | +17//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +20, Bluff +8, Climb +20, Escape Artist +20, Fly +24, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +13, Sense Motive +3, Spellcraft +21, Stealth +37, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4799 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4799 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1799 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (599 rounds remaining)
- Invisibility - Invisible (79 rounds remaining)

Boom Stick! laughs to himself as Carlos and his bat fly around, dodging trees due to the low elevation, but he knows that Carlos has probably assumed that the Boom! Squad wouldn't also be flying.

Standard action: Retrieve and drink extract
Previous Stealth roll of 69 stands. -20 if invisibility is countered; then -10 if Hellcat Stealth is in play

New extract:

-Heroism - +2 morale to attack rolls, skill checks, saves - 80 min (800 rounds remaining)

Current stats:

-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +8; Ref: +15; Will: +6; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft

-- Shortbow (100'): +15, +10//1d4+1 (×3) | Shortbow flurry (100'): +14, +14, +9//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +15//4d6+7 fire [Explosive Missile] (x2) | +15//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +19, Bluff +8, Climb +14, Escape Artist +19, Fly +21, Knowledge (arcana) +21 (+23 to identify creatures), Knowledge (local) +25 (+27 to identify creatures), Perception +15, Profession (herbalist) +13, Ride +11, Sense Motive +3, Spellcraft +21, Stealth +32, Use Magic Device +11


Active effects:

-Touch Injection (Thornapple) - 8hr (4800 rounds remaining)
-False Life - 1d10 + 8 ⇒ (8) + 8 = 16 temp hp. (4800 rounds remaining)
-Deodorizing Agent - No scent 1d3 ⇒ 3 hours from the start of the fight = (1800 rounds remaining)
-Mage Armor - AC+4, FF+4 - 1hr (600 rounds remaining)

Bada-Boom! sees Carlos and his bat-mount fly out into the courtyard but counts on his the current spread of trees and bushes around him to make him a secondary target, for now. To keep it that way, and after seeing all of his brothers do the same, Boom Stick! pulls out the first of many vials filled with colorful liquid, drinks it down, and immediately becomes invisible.

Standard action: Retrieve and drink extract
Move action: Invisibility Stealth: 1d20 + 30 + 20 ⇒ (19) + 30 + 20 = 69 -20 if counter to Invisibility is in play, also note -10 if stealthing in bright or normal light from Hellcat Stealth
Stealthed action: 1d20 ⇒ 18

Current Stats:

- Invisibility - Invisible (80 rounds remaining)

-- HP: 72/56 | AC: 21; T: 17; FF: 15 | Fort: +6; Ref: +13; Will: +4; (+2 vs creatures identified through Kirin Style) | CMB: +5 (+9 vs grapple); CMD: 21 | Perception +13 | 30ft

-- Shortbow (100'): +13, +8//1d4+1 (×3) | Shortbow flurry (100'): +12, +12, +7//1d4+1 (×3)
-- Bombs (20') 15/day (15 remaining): +13//4d6+7 fire [Explosive Missile] (x2) | +13//4d4+7 force [Explosive Missile] (x2)

-- Skills: Acrobatics +17, Bluff +6, Climb +12, Escape Artist +17, Fly +19, Knowledge (arcana) +19 (+21 to identify creatures), Knowledge (local) +23 (+25 to identify creatures), Perception +13, Profession (herbalist) +11, Ride +9, Sense Motive +1, Spellcraft +19, Stealth +30, Use Magic Device +9