Aldern Foxglove

Bojas 'Beau' Gladhand's page

211 posts. Alias of Solicitor.


Full Name

Bojas 'Beau' Gladhand

Race

CG | Male Human (Andoran) Rogue 5 (Thief) | HP: 44/44; | AC: 21 | F: +7; R: +12; W: +11 | Perception +11 | Hero Points: ?/? | Exploration:

Strength 10
Dexterity 18
Constitution 12
Intelligence 10
Wisdom 16
Charisma 12

About Bojas 'Beau' Gladhand

Bojas ‘Beau’ Gladhand
Male Human (Lumber Consortium Laborer + Returning Descendant) Rogue 5
Chaotic Good Medium Human (Andoran with Ulfen roots)
Senses; Perception +11 (Wis 3 + Prof 8 (E))
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Defense
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AC 21 (Dex 4 + Leather Armor 1 + Armor Prof 4 (T))
HP 44
Fort +7 (T), Ref +12 (E), Will +11 (E)
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Offense
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Melee
Rapier +10 to hit, 1D6+4 piercing damage, Finesse / Disarm / Deadly 1D8
Dagger +10 to hit, 1D4+4 piercing, Agile / Finesse / Thrown 10 ft. / Versatile S
Ranged
Dagger +10 to hit, 1D4 piercing, Agile / Finesse / Thrown 10 ft. / Versatile S
Shortbow +10 to hit, 1D6 piercing, Deadly 1D10
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Statistics
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Str 10, Dex 18, Con 12, Int 10 Wis 16, Cha 12

Speed 30 ft.

Skill Feats
-Assurance: (Athletics)
-Assurance: (Stealth)
-Cat Fall: (Treat falls as 25ft shorter)\
-Nimble Crawl: (crawl up to half your speed, full speed at Master, not flat-footed when Legendary)
-Steady Balance: (Whenever you roll a success using the Balance action, you get a critical success instead. You’re not flat-footed while attempting to Balance on narrow surfaces and uneven ground. Thanks to your incredible balance, you can attempt an Acrobatics check instead of a Reflex save to Grab an Edge.)

Skills
+10 Stealth (T)
+7 Intimidation (T)
+8 Athletics (E)
+12 Thievery (E)
+12 Acrobatics (E)
+7 Deception (T)
+9 Medicine (T)
+9 Nature (T)
+9 Survival (T)
+6 Craft (T)
+6 Engineering Lore (T)
+6 Forest Lore (T)

Languages: Common

General Feats & Abilities
-Fleet: +5ft movement speed
-Thorough Search: (+2 circumstance bonus to Perception when taking twice as long to Search)

Ancestry Feats & Abilities
-Versatile Heritage (heritage): you gain a bonus general feat.
-Natural Ambition (feat): you gain a bonus class feat.

Rogue Feats
-Tumble Behind: When you successfully Tumble Through, the foe whose space you passed through is flat-footed against the next attack you make before the end of your turn.
-Nimble Dodge: As a Reaction, you gain a +2 bonus to AC versus the triggering attack.
-Unbalancing Blow: When you crit, the foe is flat-footed until the end of your next turn.
-Battle Assessment:

Class Features & Abilities
-Thief: When you attack with a finesse melee weapon, you can add your Dexterity modifier to damage rolls instead of your Strength modifier. You are trained in Thievery.
-Trained in simple weapons, rapiers, saps, shortbows, shortswords, and unarmed attacks.
-Trained in light armor and unarmored defense.
-Trained in Rogue class DC.
-Sneak Attack: If you Strike a creature that has the flat-footed condition with an agile or finesse melee weapon, an agile or finesse unarmed attack, or a ranged weapon attack, you deal an extra 1d6 precision damage. For a ranged attack with a thrown melee weapon, that weapon must also be agile or finesse.
-Surprise Attack: On the first round of combat, if you roll Deception or Stealth for initiative, creatures that haven’t acted are flat-footed to you.
-Deny Advantage: (You aren’t flat-footed to hidden, undetected, or flanking creatures of your level or lower, or creatures of your level or lower using surprise attack. However, they can still help their allies flank.)
Background(s)
-Returning Descendant: trained in the Engineering Lore skill.
-Farm-Hand: trained in the Athletics skill, Assurance Athletics.

Bulk 4.1
Weapons: Rapier, Daggers, Shortbow
Gear: Leather armor, adventurer's pack, thieves' tools
Money: 13 gold, 7 silver

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Background | Appearance | Personality
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The Gladhands are a diasporic family, blown ever further away from their Ulfen roots by the trouble that follows them. Whether cursed or simply nurtured to seek out trouble, Bojas is no exception to the fate that befalls a Gladhand.

Bojas hails from the verdant Darkmoon Vale in Andoran. A lean and limber figure, Beau takes more after his Andoran mother than his Ulfen-Chelish father. He isn’t particularly tall, nor strong. Curly flaxen hair is the one thing that betrays his Gladhand heritage. Together with Beau’s sheepish smile and soft green eyes, it gives him a rather innocent appearance.

Before reaching adulthood, his da signed up with the Lumber Consortium, only to be never seen again. He never really got to know his dad well, but from what little he saw, he didn’t miss much. All he ever did was tell Beau to go outside. Whether it was to gather some wood, chop it, and then neatly stack it so they wouldn’t grow cold in the weeks to come, or to run some errands or ‘waste some time with yer friends’, Beau didn’t exactly feel wanted by him.

His mother, hard-pressed to seek means of supporting herself and her boy, took up a serving job at a local inn after his disappearance. Here, she eventually met a ticket out of the Darkmoon Vale, and left Bojan behind with enough coin to pay rent for about a year. At the age of 15, he was soon to be a man, and surely his dad would return soon, right? He never did return. Not that Bojas went looking for his da, mind you.

As fate would have it, young Beau fell in with the wrong crowd. With no sense of fiscal responsibility nor the pressing need to generate an income, alcohol, partying, and gambling kept Beau busy and connected him with the seedy underbelly of the Darkmoon community. Here, he met the love of his life (for she was the first, and so far, only girl Beau ever fell in love with), Erin, and every single opportunity that came by that gave Beau a way out, Erin would be the one to drag him back in. After all, he had a place she could crash at, and he loved her, so it seemed only right. Theirs wasn’t a toxic relationship, but one born out of mutual dysfunctionality.

With the Darkmoon Vale being a seedy place to begin with, no Andoran will be surprised when they hear what happened next to Beau.

One of Beau’s friends had picked up some juicy gossip. A transport carrying adamantine axes and massive mithral sawblades would soon be coming through town. As luck would have it, the bulk of the caravan would be staying over at a friend’s cousin’s inn! Now, how hard could it be to get the guards drunk, displace some of the items stored in the locked boxes, and then sell them on the black market? They’d be swimming in silver!

As it turns out, such a feat is hard to pull off when magic is involved. One alarm spell later, and Beau and two mates were caught, beaten, and subsequently jailed for four years. It is that his flame, Erin, came up with a lie about Beau’s mother passing away that Beau got out of jail before his time was up. He felt the need to run. Absalom, Cheliax, hell, even Isger would do! She felt the need to tell him he could stay. Surely they could gather enough coin to bribe the magistrate and convince him to keep Beau a free man? No, Erin. We f@*~ed with the wrong people, with the Consortium. By Asmodeus’ burning balls, I’m lucky enough they fell for your emotional plea to let me out to visit my mom in Augustana! Alas, she disagreed, and in a misguided attempt to convince him to stay, hooked up with an older (and richer!) local gentleman.

Like any Gladhand would do in such a situation, Beau ran. But without coin and a need to avoid the Consortium, he dipped west, to Isger. After all, didn’t he have an uncle that lived there? Jaros? In a place called Breachill? His mom would often tell him stories about the vacations they had spent there when Beau was young. Unlike her, he couldn’t remember - he had been what, two or three? Maybe four? And her face turned sour whenever his uncle was mentioned, so he had learned to forget it.

Upon arriving in Breachil, misfortune struck once more. Jaros, so it turned out, had left on an expedition some two years ago only to never return. The man’s house (a loft, really, with ample space for one person, but a far cry from what one might call an apartment, let alone a house) had been untouched since, and Beau could move in. After all, Jaros looked so much like him according to the locals, that there was no way they weren’t family. That, and some of them recalled Beau and his mom coming to town all those many years ago.

In the weeks that followed, Beau tried to find a job ([i]use some of that Darkmoon lumber-know-how, boy! Talk to the Breach Creek Lumber peeps![i], the soup kitchen woman kept telling him) but he ended up selling the various exotic-looking knick-knacks that decorated his uncle’s loft, and spending the coin at the various taverns and inns of Breachill. The Pickled Ear is a little too rowdy for his liking, and the woman running Cayden’s Keg kept asking Beau about his uncle, something he truly doesn’t care for. Nowadays, some odd three weeks since arriving in Breachill, Beau is a regular at the Wizard’s Grace. Sure, Trinil too inquired about his relationship with his uncle, but wisely dropped the topic upon sensing Beau’s unease.

An unease born out of the fact that why yes, everyone kept telling him he looked so much like Jaros!