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Goblin Squad Member. Organized Play Member. 59 posts. No reviews. No lists. No wishlists. 1 Organized Play character.



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I think the biggest problem with this ruling is that there are now character and creature options that actually make you WORSE at whatever they happen to affect, with no positive benefit, and at the cost of finite resources (i.e. feats, spells, what have you). Before, IN THE WORST CASE SCENARIO, you wasted said resource for no gain, but no penaly either. Even Prone Shooter pre-errata did NOTHING, as opposed to costing you a feat to make you worse at shooting while prone.

Now, we have a situation where you can spend a feat and become worse at doing something than before you took that feat, such as the example of Fury's Fall and Agile Manuevers/Weapon Finesse if you had a positive Strength modifier.

Can anyone point to a feat, spell, class feature, or anything else that is a straight up penalty for no gain from before this rules change happened?

The problem this now creates is that some options are now traps within traps, because now not only are you wasting a finite resource for no/inconsequential gain, you're spending said resource to make yourself WORSE.


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How does this FAQ affect other free actions that trigger of an attack, such as Cornugon Smash? Are these intended to work on an AoO, or only on your own turn?


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captain yesterday wrote:
i shall raise you both one halfling ranger/assassin (favored enemy: a#+&#&$s (i.e. humans) that you'll never see until he stabs you both in the kidney:)

You forgot the 1 level of barbarian. And his battlecry of

Belkar wrote:
I am a sexy shoeless god of war!


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Don't forget, the design team likes FAQ questions to be as clear and concise as possible.

So here's my take on it.

With the number of size changing methods in the game, can we get a clear chart for damage progression that has an easily discernable pattern to continue the chart past it's stopping point?


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Pikey, from the movie Snatch.