Verzen wrote:
I am not feeling good about kineticist. From what it looks.like, 1d8 damage for water from 2d6 dmg.
The ONLY saving grace is if we had con to damage..I can deal with 1d8+4 dmg... thats 5-12 dmg or 8.5 avg dmg. Compared to 2d6 in the playtest which was 7 avg dmg.
But if they don't do that, that's 4.5 avg damage a whopping 2.5 less damage. Significantly weaker.
In comparison, electric arc deals 6.5 dmg to two targets. At level 1, kineticist might as well just use electric arc because it's stronger at that point which feels bad.
The base damage is worse, but the playtest version only scaled by 1d6 where this version scales by 1d8. So by lvl 5/7 it's already doing more damage than in the playtest. While it's not burning hands strong, it only costs actions to keep spamming