BlueTuesday33's page

Organized Play Member. 13 posts. 1 review. No lists. No wishlists. 1 Organized Play character.



5 people marked this as a favorite.

Yeah...a giant instinct barbarian with max strength and a d12 two handed weapon will do more damage than a one handed ranged character...

You're not wrong, but not the best comparison when there's a lot of specific build choices needed to get that avg 16 damage to compare to. Straight forward choices for building a barb, but it's a thin cut of all possibilities in the martial pie.


1 person marked this as a favorite.

I feel like comparing everything to Electric Arc isn't the best metric. Since at lvl 1 every caster should be spamming EA if there's at least two enemies close enough to each other, at least if we're just looking at raw damage. I know this has been discussed to death, but maybe EA is too strong compared to other cantrips/cantrip-like-abilities, at least at lvl 1? Or maybe other cantrips are just that lack luster. I haven't played enough spell casters to make that judgement.


1 person marked this as a favorite.
Verzen wrote:

I am not feeling good about kineticist. From what it looks.like, 1d8 damage for water from 2d6 dmg.

The ONLY saving grace is if we had con to damage..I can deal with 1d8+4 dmg... thats 5-12 dmg or 8.5 avg dmg. Compared to 2d6 in the playtest which was 7 avg dmg.

But if they don't do that, that's 4.5 avg damage a whopping 2.5 less damage. Significantly weaker.

In comparison, electric arc deals 6.5 dmg to two targets. At level 1, kineticist might as well just use electric arc because it's stronger at that point which feels bad.

The base damage is worse, but the playtest version only scaled by 1d6 where this version scales by 1d8. So by lvl 5/7 it's already doing more damage than in the playtest. While it's not burning hands strong, it only costs actions to keep spamming