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I know this is unlikely to happen but I kinda hope that they make the Swashbuckler's extra damage from panache work with weapons that aren't agile/finesse. Mainly because I want to be able to play a Dragoon (no, not the mounted warrior, I'm talking about those crazy gymnast knights from a certain franchise that wield pole-arms and like to dive bomb their foes). Also, in general I find it weird that they are proficient with all weapons but they can't capitalize off of most of them. ![]()
Wheldrake wrote:
Thanks so much for the feedback! "Armor Bonus" is actually a term I made up for this sheet, meant to mirror "Attack Bonus" because you calculate it the exact same way as Attack Bonus (Prof + Dex + Item Bonus). I used that further down in the rows for weapons and armor. But I can see how that can be confusing now.
I can put the spell DCs at the top of the column for spells. That makes a lot of sense, actually. I was actually using the "Class Technique" proficiency as a stand-in for Spellcasting and Martial techniques, both to be used with Class DC or Spell DC as applicable. But that can be a bit tricky when you get into multiclassing (as you have multiples of those). I had my doubts about Perception as well. Personally, considering Perception as anything OTHER than a skill is a head-scratcher. But I understand that the mechanics are different and folks might be confused. I figured that putting an annotation would be sufficient. I'll have to figure out if I can do something else with it. Perhaps move it somewhere else. Thanks again! I'll make adjustments and update soon. ![]()
Hey guys. About a couple weeks ago I decided to jump on the modified Character Sheet bandwagon, and I made some modifications to the original sheet from first edition. I'm almost done, I'm just combing through the entire book for anything that I missed before I try my hand at a form-fillable version. Here's a link to the updated version if you are interested. Please let me know if it doesn't work for you. Also, let me know if there are any mistakes or any changes I should make. I'm trying to keep it all as compact as the originals were, and retain its simplicity. ![]()
Voss wrote:
It sounds like you are thinking that you are locked into a set of backgrounds based on your choice of class. But that isn't the case at all. If you are a Fighter, there is literally nothing stopping you from taking, say, some kind of performer as a background. Yes, Fighters with more militant backgrounds are better fighters than those without (in the short term, and only slightly) but that's to be expected. If I'm wrong and you're actually saying that your concepts never match up with your desired playstyle because you cannot divorce the bonuses that you need from the background descriptors then I dunno. That's probably something you can work out with your DM. But I wouldn't think that it'd make that much difference. Or at least I hope so. The only thing that's forced on you is a specific boost, a couple skills, and a free skill feat. You still get a free boost out of it, so you can still raise your class's key attribute to 18 no matter which background you pick. One skill feat and training in a couple skills shouldn't make that much of a difference (IMO). ![]()
So, the official sheet is out. But there was mention of custom sheets created by the community and I want to throw in a design that I stole from the first edition character sheet; particularly because I'm proud of how much space it saves. This is a link to the pdf on Google Drive. Let me know if you cannot open it. It's missing a few things, like spell DC and focus points (I've no clue where to put those yet). And I changed one of the sections for the listed gear to "Armor" so that players can list out all the traits their armor provides. I'm going to be using something like this for online games and I plan to make this a fill-able form later on. Any suggestions on improvements? ![]()
Insight wrote:
I'll have to disagree with that, regarding how expenses are tracked in 5e. Firstly, you are probably correct that a humble wage might consist of GP a day (going by the hirelings table for unskilled labor). But assuming that the same person lives a modest and comfortable lifestyle, that would also mean that their expenses amount to approximately 1 gold piece a day (there's a table somewhere that lists lifestyle expenses but I only recall the ones for modest lifestyle; the one above that tier is probably ten times as much). If you disregard taxes and other expenses, one can assume that their wages barely covers their living expenses, and their net savings still only amount to literal pennies. They would likely never see a single gold piece unless they drastically downgrade their lifestyle and save up as much silver as they can (and that option is probably out of the question for reasons that are speculative). So yeah, the cost of probably NOT living in poverty for an entire year is 360gp, not including tax and other expenses. A guard who earns 400gp a year may be able to save up a few gold to upgrade his equipment, but that might be measured in silver as he won't earn that all at once (unless he asks to be paid in gold, which is awkward because then how would he pay for his meals and other minor expenses). And unless these people sell their property I can't imagine that much gold will be exchanged, as they will frequently be left with just enough to sustain their lifestyles (measured in silver). Skilled laborers are different. Apparently they tend to make ten times as much and their lifestyles are one tier higher (wealthy?). In which case, assuming that they don't personally handle their own finances, housing, and food purchases (because I can't imagine that its wise to exchange that much gold on a daily basis, unless you WANT to advertise how wealthy you are) the situation would be the same for them. They would earn just enough to support their lifestyles and bank the excess if any, still measured in silver, unless they downgrade their lifestyle in order to save (which is still improbable). And the reason I speculate that living below the tier of the lifestyle one can afford is because, in many systems, maintaining a certain lifestyle is a requirement for certain careers. You cannot be a local noble or a diplomat if you live in poverty. Hell, you can't be a farmer if you pretend that you cannot afford a farm, as no one will want to do business with you. |