The Genie Binder

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Skerek wrote:
You can't and for a bloody good reason

Well, he "can" if he want's. He "can" make crits spawn celestial candy bar's and fiendish sno-cones if he want's. Its just probably not a good idea.

Also, the Knife Master archetype in UC lets you use d8's for sneak attack instead of d6's with a list of dagger-ish weapons (kukri, starknife, etc..), at the cost of using d4's for sneak attack damage with every other weapon. Its not exactly what your looking for but it might be an option to increasing your sneak attack damage.


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Our group is about to start new characters this coming Saturday and reading through a couple of the other thread's has really gotten me wanting to play a half-orc ranger. I like the idea of playing a “switch-hitter” style character like in Treantmonk's Guide to Rangers with a good mighty composite longbow and a falchion. Just to be clear, I really enjoyed Treantmonk's guide. Now that being said it only uses the core book and I'm allowed to use the APG, UM, UC . Does anyone have any opinions on possible new “must have's” feat's or archetypes that pertain to this kind of ranger build?
Actually if anyone wants to take it a step farther and show me how they would do their version of a switch-hitter ranger that would be cool too. I haven't actually played a ranger since the beginning of 2nd edition. My parameters for building the character are ... we're using the 25pt buy-in, and we're starting at lvl 8. Magic items will be limited for awhile most likely. Also we have a house rule that rangers can take any animal companions a druid can take so the companions out of the Bestiary and Bestiary 2 are a go, although my animal companion should probably be something that can make good use of stealth. Dinosaur's are sweet but I want to be able to fill a scout role as necessary.
Any help is greatly appreciated, thanks in advance!