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Coffee Demon: The group consists of people who mostly see D20 as generic monster slaying, even though they have hardly ever played it. They have been mostly playing Rolemaster and Spacemaster, with some Shadowrun and Ars Magica. As for the playstyle, we often have mostly roleplaying with the occasional combat (in our SR group), in the other groups, the so called meta game is what is most important to them, like having a base of operations and doing all kinds of things like crafting and building with making maximum use of what the rules allow (which is kind of annoying at times).
What I want with Pathfinder is to bring the RPG feeling of old back, going on actual quests rather than satisfying personal hunger for power or need for parts. Being on the road for days and weeks, not hiding in a big castle/space ship/company, and explore the world instead of exploring more tables in a book. Heck, even saving a princess from a dragon would be a change...
I think the guys will be fine with the feats and other things that Pathfinder has to offer, it's certainly a bit complex but nothing that cannot be dealt with.
As for Adventure Paths, I might look into it. Will have a talk with the group after Christmas and poke them for what they would prefer. Initially I wanted to start with some self made stuff just to see if it's fun, but I guess it could also work the other way around.

Astral Wanderer: You are probably right, more options will only lead to more confusion. That's why I am going to keep things basic in our first campaign, which I aim to keep relatively short, perhaps half a year. But I do want to get some of the more advanced things as well, for one because I really love to read all that stuff and want to be prepared but also to make sure my friends know that there are many more options available if they keep playing. This might sound a bit silly, but that usually keeps them interested.
So I will get a basic setup of mats, pawns and maybe an adventure path to start and some of the other suggested stuff for myself for now and for us all to play for later. And yea, right now I have a little money to burn, it's better spent that way than what I usually would do with the money :D

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As an overview, I got the following things on my list now:
Basics:
Bestiary I + Pawn Box
Bigger Basics mats
NPC Codex Pawn Box

Optional stuff for later use (and for me to read when I get them):
Advanced Players Guide
Advanced Class Guide
Gamemaster Guide

Depending on the talk next weekend, I will probably also get
Rise of the Runelords Anniversary Edition + Pawn Box
Varisia, Birthplace of legends (would have been my choice of places to start anyways, it looked quite interesting in the Inner Sea World Guide)


Thanks for the quick answer! Advanced Player's Guide sounds good.
I'm not too sure I want to start with the Runelords, we still have to play half of that via the Adventure Card game, plus they do not like pre-made adventures too much.
So I guess I'll get the first Bestiary and the pawn box for it? What about player character pawns or npc pawns, is there some sort of basic box that covers all that for those who choose not to use an adventure path? Would suck if only the monsters get proper representation and I really don't want a second gummy bear war. Oh and what about battlefield maps?


Greetings.
I need some advice on how to start a new Pathfinder Campaign with a group of people who are veteran roleplayers but are somewhat allergic to trying out anything new (comes with the age I guess) and who aren't too keen on D20 systems. It has taken me quite a while to convince them to finally give it a try (the Adventure Card game helped a lot during board game night) and now I want to do it in style, so we will keep playing this for a long time and not get back to the boredom that is Ars Magica.
I have plenty of experience in AD&D 2nd edition, some with 3rd edition and I bought the Pathfinder Core book a few years ago, so I know the basic rules by now, thus character creation and the like should not be a problem. But when I look at all the fancy products that Paizo has to offer, I wonder what a starting group really needs. Pawns and maps are important, it seems, so what should I buy in that aspect? And what about source books and adventures?
With my local store having most Pathfinder things on sale right now, I am eager to get a good start setup and make this a succees, it has been too long since d20s rolled in our club home.

tldr: New to Pathfinder with wary group, need a list of basic and recommended books/boxes to buy to get the show on the road in style. (Core Rulebook and Inner Sea World Guide already present)