Cirieo Thessaddin

Bladden Pennyworth's page

55 posts. Organized Play character for Purple Dragon Knight.


Full Name

Bladden Pennyworth

Race

| HP 15/15 Hero 1/3 | AC 17 | Fort +6; Ref +7; Will +5 | Perc: +5

Classes/Levels

| Speed 25ft | keen eyes, distracting shadows, group impression, quick bomber | Active conditions: lesser antiplague.

Gender

Male halfling alchemist 1

Strength 8
Dexterity 14
Constitution 12
Intelligence 18
Wisdom 14
Charisma 12

About Bladden Pennyworth

Bladden Pennyworth
Male halfling alchemist 1
LG, Small, Halfling, Humanoid
Perception +5; keen eyes
Languages Common, Halfling, Dwarven, Elvish, Gnomish, Goblin
Skills Acrobatics +2, Arcana +7, Athletics -1, Crafting +7, Deception +4, Diplomacy +4, Intimidation +4, Legal Lore +7, Medicine +5, Nature +2, Occultism +4, Performance +4, Religion +2, Society +7, Stealth +5, Survival +2, Thievery +1 [ACP -1 not included]
Str 8 (-1), Dex 14 (+2), Con 12 (+1), Int 18 (+4), Wis 14 (+2), Cha 12 (+1)
Armor studded leather armor
Weapons dagger, sling with 20 sling bullets
Other Items alchemist's kit: adventurer’s pack (backpack, a bedroll, two belt pouches, 10 pieces of chalk, flint and steel, 50 feet of rope, 2 weeks’ rations, soap, 5 torches, and a waterskin), alchemist’s/healer's tools, bandolier, basic crafter’s book, 2 sets of caltrops, sheath, minor healing potion, compass, Engraved Compass Lid given by Janira (Glyph of the Open Road) (4 gp; 4 sp) [4 Bulk 6 Light]
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Scenario items: minor healing potion
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AC 17; Fort +6; Ref +7; Will +5
HP 15 Hero Points 1
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Speed 25 feet
Melee [1] fist, dagger +5 (1d4-1)
Ranged [1] alchemical bomb, sling +5 (varies, 1d6-1)
Alchemy, 5/day (antitoxin x2, antiplague x2, elixir of life x2, bottled lightning x6)
Formulas: 1st- antidote, antiplague, cognitive mutagen, silvertongue mutagen, eagle eye elixir, elixir of life
Bombs: 1st- bottled lightning, tanglefoot bag
Feats keen eyes, gutsy, distracting shadows, group impression, quick bomber

Secret Checks:

[dice=Investigative: Recall Knowledge, Identify Magic, Identify Alchemy, Recognize Spell, Decipher Writing, Sense Motive]1d20[/dice]
[dice=Social: Lie, Impersonate, Gather Information]1d20[/dice]
[dice=Finding and Hiding: Seek, Create Forgery, Conceal An Object, Hide, Sneak, Sense Direction]1d20[/dice]
Skill (Acrobatics +2, Arcana +7, Athletics -1, Crafting +7, Deception +4, Diplomacy +4, Intimidation +4, Legal Lore +7, Medicine +5, Nature +2, Occultism +4, Performance +4, Religion +2, Society +7, Stealth +5, Survival +2, Thievery +1)

Boon: Emergency Draught
Once per adventure, gain a bonus healing potion of your level. May purchase more than once, but cost increases 50% at each purchase.