I just want to point out that the OP is mixing strategy and tactics in his analysis.
Orgenized warfare is more a matter of economy than tactics, an orgenized group's, lets call it a state but it doesn't have to be one, ability to arm, train and feed a military force is it ultimate way of winning wars and in order to win wars you need to be able to distrupt it's ability to do so.
The modern view that non state actors can give state actors a run for their money when it comes to war is false, it drawn from the perception that one side is a state and the other is not while in truth they both are states only one side is vastly superior to the other in terms of technology and economy that the other is perceived to be a non state actor.
As time goes, and the ways of waging war becomes more and more sophisticated the reliance on state actors to build, support and maintain any kind of military force expend, not diminish.
The way I see it, in order to visualize how warfare might work in PFO we need to make a distinction between tactics and strategy, micro and macro if you will.
I'm not going to speculate about tactics, we already have a rough idea of what Ryan is thinking and its more a matter of combat mechanics which should be more related to the middleware choice than anything else.
So that's leave the overall strategy, the macro of making war in PFO. Before we are able to visualize that we need to know how robust the economy is. For example, do you need to periodically change equipment due to tear and wear? And if so how often?how many steps does it takes to fashion an item? And how many men hours each step takes?
How big can a settlement gets? And what does it takes to support it? Does it require everyday things like clothes and food? And if so what does it takes to procure those?
What about training? How long does it takes to train a competent military force? Both character and player?
Those are the kind of questions that in my mind, will shape the face of war in PFO, from the top of my head I can think of two historical examples about this, one from our real world and the other from EVE world.
A. By the late medieval times, the common missile weapon in Europe was the crossbow, it replaced the bow not because it was a vastly better weapon, a skilled bowman could fire faster than a crossbow man, it replaced the bow because it was much easier and quicker to train a man to shot a crossbow than a bow, otoh a crossbow was more expansive to manufacture so it was limited only to the more prosperous countries.
B. I think Ryan talked about this before, but back in the days before the dinosaurs, I used to play EVE. And a s a wet behind the ears pilot I joined a corporation and witnessed a paradigm shift from up close.
When I joined EVE, the status que was that the crop with the best and biggest ships would win, even smaller ships like tacklers had to be pimped out and flown by experienced pilots due to the fact that a new pilot can't use t2 stuff. I was a member of a low sec mining corp, when I joined we had around 50 members and the corp was very orgenized and lead by a couple of guys who played from day one, we had orgenized mining events that netted us personally tons of money and the corp much more. Shortly before I joined the corp was soundly defeated and forced to pay "protection money" to another corp, we just didn't had enough experience combat pilots like the other guys had.
And then came the goons. You see the goons had lots of noob players, most of them couldn't even fly a cruiser, let alone battleships, so they didn't, instead they related on Zerg tactics utilizing their superb organization they cranked out cheap t1 ships by the dozens and stockpiled them near their fronts for quick and easy rearment, sacrificing dozens of ships for an enemy ship.
My corp. witnessing that (from far far away) decided to copy the goons tactics, we went on a recruitment frenzy doubling our numbers and adding some good manufacturers and started stockpiling cheap t1 ships and having mandatory training sessions for all members, when we next were attacked we managed to sworn the opposition and prevail.
The thing is that EVE warfare experience a paradigm shift due to how the game economies worked, the game has reached the point that an orgenized group could manufacture enough cheap and easy to use weapons to pose a credible threat to the older way of doing things. That what's I'd like to see in PFO.
Warder
P.s OMG! Wall of text cries you for gazillion points of damage