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Hi all, I'm running a home brew campaign for a group of LV10+ players who had gone to the dark side. In my campaign magic weapons/items are very rares, and the players can not make them. At first I designed a quest, to let them earn some magic weapon/armor/item. It was designed to help them; but as the turned evil they started to use rogue tactics. Their social abilities became Intimidate checks and Initiative rolls and i know that they will kill the Blacksmith if he does not give the magic items for free..... Here is where I'm needing help. I don't have too much experience in D&D (only 3 Years) and after reading a lot, still can't get to create the NPCs i want for the Blacksmiths. If any of you have ever made one or have a good idea about how to do it, please share it here. I tend to like things to be as thematic as possible and using the following as a guide. 1- There will be 2 Blacksmith
They will be working in the "Great Forge" a chamber made of black stones with rivers of molten lava (Mush like Ultima VII - Pagan: Obsidian Fortress), inside a somewhat magically active Volcano.
Blackscorp wrote:
Nothing Yet?? Is there no love for me??? :(
Jason Bulmahn wrote:
Ki abilities fit the Flavor just perfect. I wouldn’t say that themes are missing, just incomplete. For instance, The Mystic aspect of martial arts could be worked a bit more or The wrestling part, actually there is really no good reason to grapple mid battle. I think the actual problem with monks, is that people conceive them in too many different ways. Jason gave us an excellent and flavorful too to fix this [Ki Points]. I know many of you hate the apple work, but it's not like Monk has many things to think about. It is possible to create, Ki Abilities Trees similar to Rage Powers that would be picked as levels are gained that if well done can give the flexibility and power needed; but more so a place to be. I would like to emphasize that since "Ki" is a "kind of energy", some of the Ki abilities should generate some king of Force effect. Here’s an example of a potential Ki ability (or a feat, not sure): Name : Force Fist.
Based on Animes/Video Games/Movies/Legends/Some-Not-so-Serious Martial Arts stiles, you can see how much this kind of ability is ingrained into the popular perception of an Unarmed combatant. I would like to see others post their opinion regarding this point, and also their own suggested Ki abilities. (Please someone came with an ability that justify doing a grapple mid combat.) Sorry if it doesn't sound coherent, my English as you can see is not the
we started running RotRL a pair of week ago. My group had 7 player all of then first timers. All went well, tough but well, until they got to the Glasswork... when they faced the 12 goblins in the furnace, the DM factor started to work against them, lets say there where to many critical on my side. After 3 rounds they started to panic and scatter. Enough to say that only 3 of them survived and 3 of the goblins escaped. The survivors were beaten and decided to recover and recruit first, before going to investigate deeper in the Glasswork. -What do you suggest would be the best way to introduce the new Players? - Any idea on how let them know about Thistletop?
All and any help will be greatly appreciated. |