Petrune

Blackhands of the Redeemer's page

79 posts. Alias of Macharius.


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HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
DM Aron Marczylo wrote:
Can't remember if Blackhands was part of the group at this time though.

I'm pretty sure not. I only joined in the crypt delve, right before we came here.

"Yes, let's be rid of this foul place. At the very least, I can take these books we found to my temple brothers for translation: why such vile low-lifes would have books in the first place is the greater question."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Do any of you know who the Crimson Banner are? This letter suggest we may have found what they are looking for, or one very similar."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"You are wounded, Jerry? By the power of the Dawnflower, be healed!"

CLW on Jerry: 1d8 + 2 ⇒ (1) + 2 = 3

DM, does the loot list include the contents of the chest?


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Indeed; there are some at my home temple who could help. I did not pursue such studies though it seems there is merit to doing so as the opportunity arises."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Blackhands will Stabilize any of the thugs that may still be alive.

"Jerry, please assist me, if you would," he requests. "At the very least, they should be tied up before healing them sufficiently before we turn them over to the constabulary."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

With Jerry and Ostog off chasing down the last few thugs, Black stays to assist Rabe - or Stabilize the wounded in anticipation of handing them over to the authorities.

DM, what is the outcome of Rabe's attack?


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Here


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
DM Aron Marczylo wrote:
waiting for Blackhands to re-do his action as he said he wouldn't roast those people who were prone and unconcious on the floor.

D'oh!

Cast Bless instead.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
DM Aron Marczylo wrote:
Blackhands roasts the men alive in the flames as they were unconscious and unable to fight back.

Wait, what? I wouldn't have done so if I'd known they were already down since it was my understanding at the time of posting that they were still up. Here's what you said after my first use of the spell, and no one else attacked them between my actions:

DM Aron Marczylo wrote:
The two thugs take the flames directly and come out horribly singed, but still standing.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
DM Aron Marczylo wrote:
I assume blackhands is aiming at the Thugs south of him.

Correct! :)

Still beset, Black shoots another blast of flames at the thugs.

Cast Defensively DC 12: 1d20 + 6 ⇒ (19) + 6 = 25
Damage: 2d4 ⇒ (3, 3) = 6 Reflex DC 15 for half

DM, you should probably look up if I've set the building on fire by now! lol

Status hp 16, AC 16, 2/4 Level 1 spells remaining


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

I'm squeezing in a few hours of Europa Universalis IV every once in a while.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

The power within him erupted in a gout of flame as Black turned to confront the rush of goons rushing to surround them.

Cast Defensive DC 12: 1d20 + 6 ⇒ (10) + 6 = 16

Burning Hands: 2d4 ⇒ (3, 2) = 5 Reflex DC 15 for half


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Oh, I've had Medieval 2 for years... ;)


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Still here.

I've been cramming in Crusader Kings II and now Europa Universalis IV as much as possible around work and home projects and, starting next week, classes again. Desperately want to pick up Rome II Total War, but I think I'll wait til it goes on a 50% off (or better) Steam sale.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
Rabe the Huntsman wrote:
Hey all, I am back on the boards after an unexpected hiatus. My place of residence burnt down and with it my access to the internet. I am willing to hop back in if this PbP is still rolling and everyone with have me back?

IMO, post away! DM has been really busy so the game has slowed a lot but so far as I know we're all still here.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Just to give fair warning, I'm going on vacation August 8-18 and will probably not have internet access. Even after I get back, it may take a few days to get caught up with everything again.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Oh, Dwarf Fortress... how I wanted to "succeed" at thee! Instead of starving to death in the wilderness because I couldn't even figure out farming. :P

Instead, I'm working on my Econ homework and chasing a toddler the rest of the time.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black looks at Jerry in horrified astonishment at such ribald humor.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black stood around awkwardly, his sheltered life in the temple providing him no experiential framework with how to act in such a situation.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black follows along after everyone else, unwilling to split the party.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Sense Motive: 1d20 + 8 ⇒ (2) + 8 = 10 Aww, snap.

Quietly to Jaidoh or Jerry a little ways back in the alley, Black observes, "I think he's telling the truth. Maybe Irthir got it wrong?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"How odd. I've lived here my whole life, and am only beginning to realize how little I know of the city," Black observes quietly to his "kinsman" Jerry. "I know, wrong time and place. May we talk later?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Consensus seemed to me to be for Beacon's point with the slave/drug den.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Knowledge (religion): 1d20 + 5 ⇒ (5) + 5 = 10

A disturbing vision. Whence its provenance?

Troubled, he rose from his bed to light a candle. Staring into the flame and lost in thought and prayer, the remaining hours of the night passed as the wick slowly burned down to nothing.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Indeed it does, Jerry."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5
Jerry Brightstone wrote:
"Druglords and slavers, let's go!!!"

"Indeed, let us deal with Beacon's Point. While doing so, Irthir can better find out where to go next so we can take care of the lycanthropes."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Irthir, how soon can you provide knowledge on the location of the lycanthrope attacks you mentioned as possibly being related?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"It seems we are decided, Irthir, on the matter of the girl. As for the shard, perhaps we could allow the priestess to keep most of the shards, and we can keep one or two in case they prove necessary for some unforeseen purpose."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

I thought we left it with the high priestess.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"If by 'thugs' you mean undead creatures of various types followed by some kind of devil-summoning cleric - which together between them nearly killed me - you may be correct. I suspect, however, the notion of just what you were asking these others to accomplish for you was in error," Black replies coldly.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"That would be a promising start, Joffrey. Come, let us get off the street where we may talk more privately," Black suggests, aware of how such a conversation must seem to strangers in the street.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black looks at Jaidoh, considering her words, and reluctantly nods in agreement before retuning his attention to the young man.

"It is unusual that such a well-prepared escort would be attacked by goblins. What of the possibility that she was taken and a ransom coming forth?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black looks at Jaidoh with a carefully neutral expression and asks, "What does financing matter in the face of doing what is clearly the right thing to do?"

"Joffrey, do you know it was goblins that attacked the cart or is that only your first suspicion?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Nobleman:

"The light of the Dawnflower embrace you, friend. You say your niece went missing outside the city? Whereabouts did this occur?"


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black continues on Jaidoh's heels to make sure the young man understands, "Indeed. Further, we spoke with him afterwards and I am sure of his innocence in this matter. I am sorry that your daughter is missing; have you reported it to the Town Guard to investigate?"

Diplomacy (Aid Another): 1d20 + 9 ⇒ (12) + 9 = 21


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black stays with Utrath and the young nobleman, internally rehearsing possible conversations with the man when he awakens.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Is this interesting enough for you, Rabe?" Black asks wryly.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black watches the hobgoblin as the man accuses him, and waits for the reaction.

Sense Motive: 1d20 + 8 ⇒ (14) + 8 = 22 I assume that's enough to know he's telling the truth?

Matters are then possibly! taken out of his hands when Jaidoh attempts to cast a spell on the provoking young man.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"Priestess, whoever was behind this was using some form of magical artifacts through which they could speak. I have a large piece of one here," says Black, holding it out to her.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

"My friends, I ask that I be the one to take the shard for now. As one touched by the divine, I am better protected from any possible ill effects," says Black. "Otherwise, it seems we are finished here and should return to the Abbott."


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

The fight seemingly over, Black slowly enters the room.

"I am sorry to have burdened you all in this fight; those skeletons were a very unwelcome surprise," he says, even as the conversation turns to the room needing to be investigated before the remains be properly returned to rest. He closed his eyes, reaching out with his feelings to get a sense of the spirits of the room.

Knowledge (religion or planes, whichever): 1d20 + 5 ⇒ (9) + 5 = 14


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

hp: 1d3 + 5 ⇒ (1) + 5 = 6

Skills: Diplomacy, Heal, Knowledge (planes), Knowledge (religion), Sense Motive
Spells: Stabilize


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Round 4

Black moves forward, approaching the orb, and calls upon the divine power within himself.

"Let this evil be purged, and the dead rest in the Light!"

Channel Positive Energy (harm Undead): 1d6 ⇒ 4 Will DC 11

Actions: move to (12,-K), CPE


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black will merely stand up to observe/assess the situation, maybe moving forwards 20 ft / 4 squares.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Feeling the energy of Life enter into him, Black groans at the pain of his wounds. He opened his eyes to see Ostog kneeling over him. Closing them again, he focused on the Light within himself. His entire body began to glow a golden-white color until he became as a living flame itself, and his remaining wounds closed themselves entirely.

Healing: 1d6 + 1 ⇒ (6) + 1 = 7

The light then dimmed, and he opened his eyes gain.

"Help me up, my friend, for these wretched creatures of black sorcery have not finished me yet!" he spoke clearly.

Standard Action: Energy Body class feature, Move Action: heal self, Free Action: return to normal self

Status hp 9, AC 16, prone


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Stabilize? DC 10: 1d20 - 1 + 1 ⇒ (10) - 1 + 1 = 10 Whew, just barely!


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Black falls to the ground having taken one wound too many from the skeletons.

-1 hp


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Surrounded by skeletons, Black releases the power of the sun against them.

Channel Positive Energy: 1d6 ⇒ 1 DC 11 for 0 damage, sigh.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Took 9 damage, healed for 4. Current hp: 4/9.


HP 16/16 | Init +2; Per +1, darkvision | CMD 12, AC 16, T 12, FF 14 | F +1, R +2, W +7 | Resist acid, cold, and elec. 5

Knowledge (planes): 1d20 + 4 ⇒ (4) + 4 = 8 Durrr...!

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