| Black.k.9 |
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Hello all. I'm a new GM to Starfinder and I've already fallen in love with the game based on the rules alone. With how much it improves from Starfinder I may have found my new Staple.
I'm currently introducing my players to the game with a direct hands-on tutorial for combat and different aspects of the game such as spellcasting, saves and stealth. I'm already constructing a map on Roll20 specifically for the tutorial and I'm wondering if I could get some tips on improving it, or if I missed anything.
The first room a player(s) will start in holds a table, a Laser Pistol, a Semi-Automatic tactical Pistol and a Survival Knife. On the opposite side of the room is a training dummy. This first room is designed to teach them directly about the differences between KAC and EAC, as well as the differences between melee and ranged attacks (both thrown and via ranged weapons).
The second room has multiple pillars reaching to the ceiling as well as partial barriers strewn throughout the room. On the opposite side of the room is a small stationary automatic turret. This section is designed to teach them how to use cover to their advantage while advancing on the battlefield. Damage is ignored in the tutorial so if they can't do it correctly and get shot, they won't take damage.
The third room has three hallways. One with a carpet, one with metallic ship flooring and one with water. On the opposite side of all three of these hallways is a single guard in a large room. This section is designed to teach them about stealth, how to approach an unaware foe and how different terrain will affect their stealth rolls.
The next few rooms I'm still working on. I want to teach them about the different Combat maneuvers and special fire actions. After which I'll need to put together a room to teach them how saves work and how spellcasting works.
I'd like to know if I've missed anything important that is required to know how to play Starfinder. This tutorial will also help me as the GM to keep the flow of the game going and get familiarized with the mechanics before we play the start of the Dead Suns Adventure Path.