Greetings, everyone.
I've never been very good at optimization, so I was hoping to get some suggestions on an idea I was tossing around. If I'm playing a melee class, I like to play defensively, but just being a tank isn't always fun if you don't feel like you're contributing damage. I thought I'd put together a Fighter build that TWFs with sword and shield, with feats split between attaining a good AC and fighting with sword and shield. I'm aware I won't be as tough as a dedicated tank or as damaging as a full THF, but I think I approach both ends close enough to have a good solid character. I also generally prefer to stick to Core and APG, but I'll entertain other options:
Half-Orc Fighter 12 [Two-Weapon Warrior] [20 Point Build]
STR 18 [16+2 racial] DEX 15 CON 14 INT 10 WIS 12 CHA 7
Feats:
1 TWF
1 Improved Shield Bash
2 Dodge
3 Power Attack
4 Double Slice
5 Shield Focus
6 Improved TWF
7 Shield Slam
8 Greater Shield Focus
9 Improved Critical (Scimitar)
10 Ironhide
11 Shield Master
12 Bashing Finish
I like the Two-Weapon Warrior archetype because:
1: The dodge bonuses to AC mean I can keep my base DEX at 15 to max out my armor's dex bonus.
2: Twin Blades slightly outweighs Weapon Training due to using two different weapons
3: Doublestrike
Pros:
Good AC
Good damage due to Double Slice and, later, Bashing Finish
Good damage while mobile
Damage greatly improves at level 12
Cons:
Low Will/Reflex saves
No Weapon Focus or Specialization, so lower DPH
Benefit of Improved/Perfect balance reduced, especially after level 11
Outdone in damage by dedicated THF or TWF characters.