Full Name |
Birok Hammerbrau |
Race |
Dwarf |
Classes/Levels |
Alchemist |
Gender |
Male |
Size |
4', 213# |
Age |
68 |
Special Abilities |
darkvision |
Alignment |
Chaotic Good |
Deity |
Cayden Calien |
Location |
Varisia |
Languages |
Dwarven, common, giant, gnome, goblin |
Occupation |
Brewer |
Strength |
14 |
Dexterity |
12 |
Constitution |
16 |
Intelligence |
16 |
Wisdom |
10 |
Charisma |
8 |
About Birok Hammerbrau
Birok Hammerbrau
Male Dwarf Alchemist 1
CG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +5
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Defense
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AC 15, touch 12, flat-footed 13 (+3 armor, +1 Dex)
hp 12 (1d8+4)
Fort +5 (+2 trait bonus vs. disease and poison), Ref +4, Will +1; +2 bonus vs. nauseated, sickened, or ingested poisons, +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training (+4 dodge bonus to AC vs. giants)
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Offense
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Speed 20 ft.
Melee battleaxe +2 (1d8+2/×3)
Ranged bomb +3 (1d6+3 Fire)
Special Attacks bomb 4/day (1d6+3 fire, DC 13), +1 on attack rolls against goblinoid and orc humanoids
Alchemist Spells Prepared (CL 1st; concentration +4):
1st—cure light wounds, enlarge person (DC 14)
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Statistics
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Str 14, Dex 12, Con 16, Int 16, Wis 10, Cha 8
Base Atk +0; CMB +2; CMD 14 (18 vs. bull rush, 18 vs. trip)
Feats Brew Potion, Ironguts, Throw Anything
Traits hagfish hopeful, blooded
Skills Craft (alchemy) +7 (+8 to create alchemical items), Heal +5, Knowledge (nature) +7, Perception +5 (+7 to notice unusual stonework), Profession (brewer) +5, Spellcraft +7, Survival +5 (+7 to find food for only yourself); Racial Modifiers alchemy
Languages Common, Dwarven, Giant, Gnome, Goblin
SQ mutagen
Combat Gear acid (3), alchemist's fire (2); Other Gear studded leather, battleaxe, alchemy crafting kit, backpack, bedroll, belt pouch, flask, flask, flask, flint and steel, rope, sunrod (2), trail rations, waterskin, custom valuable, 53 gp, 8 sp, 7 cp
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Special Abilities
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Alchemy +1 (Su) +1 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Blooded +1 trait bonus on weapon damage rolls against giants, goblins, and orcs.
Bomb 1d6+3 (4/day) (DC 13) (Su) Thrown Splash Weapon deals 1d6+3 fire damage.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs monsters of the Giant subtype.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Hatred +1 Gain a racial bonus to attacks vs Goblinoids/Orcs.
Ironguts +2 save vs. sickened, nauseated or ingested poison. +2 Survival to find food for yourself.
Mutagen (DC 13) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 10 min.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.
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