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20 posts. Alias of Daniel Brickwell.




4 people marked this as FAQ candidate.

Hi,

Concept

Neutral Deity + Versatile Channeler + Holy Vindicator, Lvl 10 Cleric, Level 10 Holy Vindicator

Character normally Channels negative Energy, versatile channeler (Ultimate Magic) allows to channel the other type at -2 Levels, Vindicator shield Class Ability allows to give up a channel energy use to load a shield with a profane/sacred bonus up to the channel dice expended. Vidicator and Cleric levels stack for calculating channel dice.

Can the versatile channeler now spend a 10d6 negative channel to empower his shield with a +10 profane bonus and then a 9d6 postive channel to add a +9 sacred bonus?

Putting this on a +5 Tower Shield would add up to a total shield bonus of

+28 (+4+5+10+9)???


Hello,

I am currently playing a Gorum Cleric in a Kingmaker Campaign and I am thinking about how I can develop the character further during the Campaign. The DM allows all published 3.0 and 3.5 material with the right to Veto as well as all Pathfinder Material. He also allows to retrain feats (i.e. exchange one feat for another with sufficient time and effort). I want him to be more Tank than Healbot / Buffbot. The party has one Warblade, one Sniper/Scout Rogue, a Sorcerer and a halfling Druid. I think two tanks are necessary, as Kingmaker has quite some hard combats.

The following choices have been made.

Abilities:

Str. 18
Dex 8 (Taget here was 1-2 Fighter levels and Spiked Plate Armor)
Con 12
Int 10
Wis 16
Cha 14 (Cha 12 and Con 14 maybe would have been better, but I wanted to be able to take selective channeling)

He can channel negative energy. He is CN. He has taken 3 Cleric Levels, Cleric is his Favored Class.

Domains: Destruction and Strength (Rage Subdomain)

Feats selected so far:

Level 1: Channel Smite
Spontaneous Healer (allows to spontaneuously exchange spells
into cure spells Wis Bonus times a day, quite necessary with
negative channel)
Level 3: Power Attack

I also received 3 Traits from the GM for my Background Story: Resiliant, Suspicious and Veteran of Battle (Gorum).

Background: The Charakter is a displaced Kellid from the Worldwound area. He and his tribe have been looking for a new home to settle.
His ability to channel negative energy may be a taint from the world wound, but he has learned to channel the energy into his weapon to avoid damaging his allies. During this time of displacement, he has learned not to trust easily and has a high regard for true hospitality. During the long trek and frequent displacements he has seen the weak and the meek dying and has turned to Gorum as God of Strength to channel his rage and taint into usefulness for his tribe.

Skills:

Perception (CC): 1 Rank (useful)
Survival (CC): 1 Rank (due to back ground)
Sense Motive: 1 Rank (due to background)
Heal: 1 Rank (quite useful)
Knowledge Religion: 1 Rank (prerequisite spon. healer)
Ride (CC): 2 Ranks (everbody in kingmaker rides constantly)
Acrobatics (CC): 1 Rank (preparation leap attack)
Craft (Weaponsmith): 1 Rank (religious reasons)

Originally I wanted to take 2 levels of Fighter for extra combat feats, heavy armor proficiency and martial weapon proficiency (required for Gorums preferred armor spikes for instance).

Know I am considering 1 level of Babarian, as this would make, perception, survival , ride and acrobatics class skills, as well as giving me rage which stacks with bull's strength and enlarge person and works well with channel smite as it is a free action. However I gain no heavy armor proficiency or extra feats.

I am planning to take leap attack as my 5th level feat and to take raging leaper as rage power if I should decide to take a second Babarian level, but I would not take more babarian levels than that and even the second level looks iffy.

An alternative would be going for holy vindicator, however a Gorumite does not use a shield (perhaps ok if the DM would allow to channel into my armor instead).

What do you guys think?


Hi,

I get +4 racial bonus to running jumps if my base land speed is 10 feet faster than 30 feet and a -4 racial malus per 10 feet less.

How does armor influence this? If I am a Babarian +10 feet land speed in medium Armor with a restriction to 20 feet, do I get +4, 0 or -4?

What is the effect of the medium armor does it reduce my speed by 10 feet or does it limit it to 20 feet? In other words should a Babarian have expeditious retreat on (+30 feet enhancement to base land speed) and therefore have a base move unarmored of 70 feet, would this be 20 feet in medium armor or 60 feet?

Thank you


Hello,

I am currently playing a Gorum Priest as part of a Kingmaker campaign. My concept is based around maximising the damage of the first attack.

Round 1:

Move to Charge Position - Move Action
Cast Enlarge Person - Standard Action
Cast Blade of Blood (PHB2) - Swift Action (Duration 1 rd/level)

Round 2:

Charge - Full Attack Action
Powerful Charge - no action (non core, Eberron, Miniatures Handbook)
Power Attack - no action
Jump + Leap Attack - as part of the move action of charge (non-core)
Channel Smite - swift action
Destructive smite - no action
Ferocious Smite - no action (Ferocious Sub-domain of Strength APG)
Vital Strike - (as part of the attack action)
When hit - activate Blade of Blood - free action? No action?
Activate Spell Storing - free action

Questions:

1) Are my action definitions correct?

2) My DM mentioned that the Destructive and Ferocious smites can only be activated as part of a "single melee attack" not a full round attack, which is the charge action. Only the other hand, charge is defined as movement plus a single attack, therefore I think that it should be possible.

3) Any other other ideas to maximise the damage?

I have not considered Rhino Rush (which would stop the channel smite and which is not really open to Clerics as we use Spell Compendium, but would fit Gorum.

I would have to ask the DM if Valorous Weapon is allowed (would this stack with Rhino Rush for 3x damage?), Spell storing is the alternative.

In higher levels True strike in round 1 will cause more damage on the first blow, but only the first...

Righteous Might will supplant Enlarge Person when he has the levels.

Awesome Smite - (Non core Complete Champion) can be good at higher levels too.

If I take a 3rd fighter level if could use the Overhandchop of the twohanded weapon fighter archtype (but see below).

Things like Weapon of Awe etc may help additionally, but I would really like to look at the situation, what can I achieve in two rounds from zero...)

Results

Level 8 (Cleric 6 Fighter 2)

3d6 (Large Greatsword)
3d6 (Vital Strike)
2d6 (Large Powerful Charge)
3d6 (Channel Smite negative Energy)
3d6 (Blade of Blood (only if hit sacrifice 5 hp)
3d8 +6 (Inflict Serious Wounds (Spell Storing))

Base strength 20 + 2 (Enlarge Person) +4 (Belt) = 26
+1 Weapon of Spellstoring
Base Attack +6

+1 through Weapon
+12 through Strength(Factor 1.5 through great sword, I assume overhand chop would add only +3 here as it changes the factor to 2 and not more)
+ 6 Power Attack
+ 12 Leap Attack (triples power attack dam w two handed weapon)
+3 Destructive Smite
+3 Ferocious Smite

For a total of

14d6 + 3d8 + 43 (of this there is a will save for half ag 3d6 + 3d8 +6 of channel smite and inflict serous wounds but this damage bypasses any damage resistance)

Expected Average Damage: 105,5

Thank you