Hello,
I am currently playing a Gorum Priest as part of a Kingmaker campaign. My concept is based around maximising the damage of the first attack.
Round 1:
Move to Charge Position - Move Action
Cast Enlarge Person - Standard Action
Cast Blade of Blood (PHB2) - Swift Action (Duration 1 rd/level)
Round 2:
Charge - Full Attack Action
Powerful Charge - no action (non core, Eberron, Miniatures Handbook)
Power Attack - no action
Jump + Leap Attack - as part of the move action of charge (non-core)
Channel Smite - swift action
Destructive smite - no action
Ferocious Smite - no action (Ferocious Sub-domain of Strength APG)
Vital Strike - (as part of the attack action)
When hit - activate Blade of Blood - free action? No action?
Activate Spell Storing - free action
Questions:
1) Are my action definitions correct?
2) My DM mentioned that the Destructive and Ferocious smites can only be activated as part of a "single melee attack" not a full round attack, which is the charge action. Only the other hand, charge is defined as movement plus a single attack, therefore I think that it should be possible.
3) Any other other ideas to maximise the damage?
I have not considered Rhino Rush (which would stop the channel smite and which is not really open to Clerics as we use Spell Compendium, but would fit Gorum.
I would have to ask the DM if Valorous Weapon is allowed (would this stack with Rhino Rush for 3x damage?), Spell storing is the alternative.
In higher levels True strike in round 1 will cause more damage on the first blow, but only the first...
Righteous Might will supplant Enlarge Person when he has the levels.
Awesome Smite - (Non core Complete Champion) can be good at higher levels too.
If I take a 3rd fighter level if could use the Overhandchop of the twohanded weapon fighter archtype (but see below).
Things like Weapon of Awe etc may help additionally, but I would really like to look at the situation, what can I achieve in two rounds from zero...)
Results
Level 8 (Cleric 6 Fighter 2)
3d6 (Large Greatsword)
3d6 (Vital Strike)
2d6 (Large Powerful Charge)
3d6 (Channel Smite negative Energy)
3d6 (Blade of Blood (only if hit sacrifice 5 hp)
3d8 +6 (Inflict Serious Wounds (Spell Storing))
Base strength 20 + 2 (Enlarge Person) +4 (Belt) = 26
+1 Weapon of Spellstoring
Base Attack +6
+1 through Weapon
+12 through Strength(Factor 1.5 through great sword, I assume overhand chop would add only +3 here as it changes the factor to 2 and not more)
+ 6 Power Attack
+ 12 Leap Attack (triples power attack dam w two handed weapon)
+3 Destructive Smite
+3 Ferocious Smite
For a total of
14d6 + 3d8 + 43 (of this there is a will save for half ag 3d6 + 3d8 +6 of channel smite and inflict serous wounds but this damage bypasses any damage resistance)
Expected Average Damage: 105,5
Thank you