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Hello, I am currently playing a Gorum Cleric in a Kingmaker Campaign and I am thinking about how I can develop the character further during the Campaign. The DM allows all published 3.0 and 3.5 material with the right to Veto as well as all Pathfinder Material. He also allows to retrain feats (i.e. exchange one feat for another with sufficient time and effort). I want him to be more Tank than Healbot / Buffbot. The party has one Warblade, one Sniper/Scout Rogue, a Sorcerer and a halfling Druid. I think two tanks are necessary, as Kingmaker has quite some hard combats. The following choices have been made. Abilities: Str. 18
He can channel negative energy. He is CN. He has taken 3 Cleric Levels, Cleric is his Favored Class. Domains: Destruction and Strength (Rage Subdomain) Feats selected so far: Level 1: Channel Smite
I also received 3 Traits from the GM for my Background Story: Resiliant, Suspicious and Veteran of Battle (Gorum). Background: The Charakter is a displaced Kellid from the Worldwound area. He and his tribe have been looking for a new home to settle.
Skills: Perception (CC): 1 Rank (useful)
Originally I wanted to take 2 levels of Fighter for extra combat feats, heavy armor proficiency and martial weapon proficiency (required for Gorums preferred armor spikes for instance). Know I am considering 1 level of Babarian, as this would make, perception, survival , ride and acrobatics class skills, as well as giving me rage which stacks with bull's strength and enlarge person and works well with channel smite as it is a free action. However I gain no heavy armor proficiency or extra feats. I am planning to take leap attack as my 5th level feat and to take raging leaper as rage power if I should decide to take a second Babarian level, but I would not take more babarian levels than that and even the second level looks iffy. An alternative would be going for holy vindicator, however a Gorumite does not use a shield (perhaps ok if the DM would allow to channel into my armor instead). What do you guys think? ![]()
Hi, I get +4 racial bonus to running jumps if my base land speed is 10 feet faster than 30 feet and a -4 racial malus per 10 feet less. How does armor influence this? If I am a Babarian +10 feet land speed in medium Armor with a restriction to 20 feet, do I get +4, 0 or -4? What is the effect of the medium armor does it reduce my speed by 10 feet or does it limit it to 20 feet? In other words should a Babarian have expeditious retreat on (+30 feet enhancement to base land speed) and therefore have a base move unarmored of 70 feet, would this be 20 feet in medium armor or 60 feet? Thank you ![]()
Hello, I am currently playing a Gorum Priest as part of a Kingmaker campaign. My concept is based around maximising the damage of the first attack. Round 1: Move to Charge Position - Move Action
Round 2: Charge - Full Attack Action
Questions: 1) Are my action definitions correct? 2) My DM mentioned that the Destructive and Ferocious smites can only be activated as part of a "single melee attack" not a full round attack, which is the charge action. Only the other hand, charge is defined as movement plus a single attack, therefore I think that it should be possible. 3) Any other other ideas to maximise the damage? I have not considered Rhino Rush (which would stop the channel smite and which is not really open to Clerics as we use Spell Compendium, but would fit Gorum. I would have to ask the DM if Valorous Weapon is allowed (would this stack with Rhino Rush for 3x damage?), Spell storing is the alternative. In higher levels True strike in round 1 will cause more damage on the first blow, but only the first... Righteous Might will supplant Enlarge Person when he has the levels. Awesome Smite - (Non core Complete Champion) can be good at higher levels too. If I take a 3rd fighter level if could use the Overhandchop of the twohanded weapon fighter archtype (but see below). Things like Weapon of Awe etc may help additionally, but I would really like to look at the situation, what can I achieve in two rounds from zero...) Results Level 8 (Cleric 6 Fighter 2) 3d6 (Large Greatsword)
Base strength 20 + 2 (Enlarge Person) +4 (Belt) = 26
+1 through Weapon
For a total of 14d6 + 3d8 + 43 (of this there is a will save for half ag 3d6 + 3d8 +6 of channel smite and inflict serous wounds but this damage bypasses any damage resistance) Expected Average Damage: 105,5 Thank you |