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About Berynwyr

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Male elf Wizard 12
NG Medium humanoid
Init +10 ; Senses Perception +3, Low-light Vision, Keen Senses (+2 sight-based, +2 sound-based)
==DEFENSE==
AC 15, touch 15, flat-footed 11 (+4 dex, +1 deflection)
hp 112 (12d6+24)
Fort +7, Ref +9, Will +10
Defensive Abilities Elven Immunities
==OFFENSE==
Spd 30 ft/x4
Special Attacks Summoner's Charm
==STATISTICS==
Str 8, Dex 18, Con 14, Int 25, Wis 12, Cha 10
Base Atk +6, Cmb +5Cmd +21
Feats Augment Summoning (PFCR 118), Dazing Spell (PFAPG 157), Improved Familiar (PFCR 127), Improved Initiative (PFCR 127), Scribe Scroll (PFCR 132), Spell Focus (Conjuration) (PFCR 134), Spell Penetration (PFCR 134), Spell Specialization (PFUM 156), Toughness (PFCR 135)
Skills
Languages Common, Elven
SQ Elven Magic, Arcane Bond, Dimensional Steps
Combat Gear Other Gear Magic Items Equipped by Slot, Belt/Waist Slot, Belt of Incredible Dexterity +2, Body Slot, Chest/Torso Slot, Eyes/Face Slot, Feet Slot, Hand Slot, Head Slot, Headband Slot, Headband of Vast Intelligence +4, Neck Slot, Ring Slot (RH), Ring of Protection +1, Ring Slot (LH), Ring of Sustenance, Shoulder Slot, Cloak of Resistance +1, Wrist/Arm Slot
Class Abilities • ARCANE BOND: You have selected familiar. It grants 0. See the rules for familiars in [PFCR 82-83]. (PFCR 78).
• ARCANE SCHOOL: You are a wizard of the Conjuration (Teleportation) school, you are forbidden from using Necromancy or Enchantment schools. Preparing a spell from a forbidden school takes up two slots of the given level. You have the following school powers:
- Shift - You can teleport to a nearby space as a swift action as if using dimension door. This movement does not provoke an attack of opportunity. You must be able to see the space that you are moving into. You cannot take other creatures with you when you use this ability (except for familiars). You can move 30 ft. You can use this ability 10 times per day. (PFAPG 147).
- Summoner's Charm - +6 rounds to duration of Conjuration (summoning) spells. (PFCR 80).
- Dimensional Steps - Teleport up to 360 ft as a standard action. This teleportation must be used in 5 ft increments. Does not provoke an attack of opportunity. You can bring other willing creatures with you, but you must expend an equal amount of distance for each creature brought with you. (PFCR 80).
(PFCR 79-82).
• SCRIBE SCROLL: You gain Scribe Scroll as a bonus feat. (PFCR 78).
• SPELLBOOK: The wizard must prepare all spells from a spellbook, except Read Magic. (PFCR 79).
• WEAPONS AND ARMOR: Club, dagger, heavy crossbow, light crossbow, quarterstaff. Armor and shields interfere with spellcasting. (PFCR).
• WIZARD BONUS LANGUAGES: The wizard can select Draconic as a bonus language at 1st level. (PFCR 78).
• WIZARD CANTRIPS: The wizard can cast known 0-level spells at will. (PFCR 79).
• WIZARD SPELLS: A wizard may know any number of spells, and cast them according to the spell progression in PFCR 78. (PFCR 78).
Traits • BATTLEFIELD CASTER (Religion: LG, CN, NG): Your faith protects you even as you unleash spells in the thick of battle. You receive a +1 trait bonus on concentration checks to cast defensively and a +1 trait bonus to AC against attacks provoked by or readied against spellcasting. (PFCo: DoG 10)
• MAGICAL LINEAGE (Magic): is treat as one level lower when figuring adjusted level for metamagic. (PFAPG 329)
• WARRIOR OF OLD (Race: Elf): As a child, you put in long hours in combat drills, and though time has made this training a dim memory, you still have a knack for quickly responding to trouble. You gain a +2 trait bonus on Initiative checks. (PFAPG 330)

"

Full Name:
Berenwyr Feladrannil

Appearance A masked and gloved elf with pale blonde hair and piercing, green eyes.

Male Elf Wizard (Conjuration) 1
143 years old, 5'10", 118 lbs
NG Medium humanoid
Init: +5; Senses: Low-Light Vision; Perception +3(+5)

Spells Prepared:

0: Detect Magic, Ghost Sound, Read Magic
1: Color Spray, Grease, Silent Image

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Defense
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AC 13, touch 13, flat-footed 10 (does not include mage armor)
hp: 10
Fort +1, Ref +3, Will +2
Defensive Abilities: +2 vs. enchantment spells & effects; Immune: Sleep
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Offense
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Speed: 30'
Melee: quarterstaff -1 (1d6-1); dagger -1 (1d4-1)
Range: dagger +3 (1d4-1)
Special Attacks: Acid Dart (Sp) 30' ranged touch +3 (1d6) 6/day
School Ability: Summoner's Charm (Su), Acid Dart (Sp)
+2 Caster level checks to overcome Spell Resistance
Wizard Spells Known (CL 1st, +3 ranged touch, DC 14)
1st (3/day) - Color Spray, Grease, Mage Armor, Obscuring Mist, Protection from Evil, Silent Image
0 - All except Enchantment and Necromancy cantrips
Concentration: +6
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Statistics
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Str 9, Dex 16, Con 12, Int 17, Wis 10, Cha 9
BAB: +0; CMB: -1; CMD: 12
Feats: Alertness*, Scribe Scroll, Toughness
Skills: Appraise +6, Kn(Arcana) +7, Kn(Nature) +7, Kn(Planes) +7, Kn(Religion) +7, Linguistics +7, Perception +3(+5), Sense Motive +2, Spellcraft +7
Traits: Focused Mind (magic), Warrior of Old (Elf)
Languages: Common, Elven, Draconic, Orc, Sylvan, Ancient Osirian
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Familiar:
Raven (Singe)
N Tiny Animal
Init +2; Senses: Low-Light Vision, Perception +6
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Defense
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AC 15, touch 15, flat-footed 13 (+2 Dex, +2 size, +1 natural)
hp: 5
Fort +1, Ref +4, Will +2
Special Abilities: Share Spells, Empathic Link
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Offense
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Speed 10ft., fly 40ft. (average)
Melee: bite +4 (1d3-4)
Space: 2-1/2ft, Reach: 0ft.
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Statistics
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Str 2, Dex 15, Con 8, Int 6, Wis 15, Cha 7
BAB: +0, CMB +0; CMD 6
Feats: Skill Focus(Perception), Weapon Finesse, Improved Evasion
Skills: Fly +5, Perception +6
Languages: Elven

Equipment:

Clothing & Containers:
Explorer's Outfit
Scholar's Outfit (at the cleaners)
Backpack
Belt Pouch
Scroll Case
Waterskin x2 (1 left at campsite)
Wineskin (left at campsite)
Adventuring Gear
Bedroll
Candle x3
Chalk x3
Flint & Steel
Ink (1 oz.)
Ink pen
Mirror, small steel
10 sheets parchment
Spell Component Pouch
Trail Rations x4
Traveling Spellbook:
0 - Resistance, Acid Splash, Detect Magic, Detect Poison, Read Magic, Dancing Lights, Flare, Light, Ray of Frost, Spark, Ghost Sound, Mage Hand, Mending, Message, Open/Close, Arcane Mark, Prestidigitation : 17 pages
1 - Color Spray, Grease, Mage Armor, Obscuring Mist, Protection from Evil, Silent Image : 6 pages
Quarterstaff
Dagger
Dagger, Cold Iron
2 flask Alchemist's Fire
2 flask Acid
1 Sunrod
Scroll of Protection from Evil x1
Potion of cure light wounds x1

Total Load: 29lbs (37lbs with wine and water skins, will leave outside the fortress)

Encumbrance: Light (0-30lbs), Medium (31-60lbs), Heavy (61-90lbs)

Wealth 29g, 2s, 4c

XP -