Full Name |
Berus |
Race |
Half Orc Barbarian 3 |
Classes/Levels |
|
Alignment |
CN |
Languages |
Orc,Common |
Occupation |
Sailor |
Strength |
18 |
Dexterity |
14 |
Constitution |
16 |
Intelligence |
9 |
Wisdom |
10 |
Charisma |
7 |
About Berus
Berus
Male Half-Orc Barbarian 3
CN Medium humanoid (human, orc)
Init +4; Senses Perception +6
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Defense
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AC 19, touch 12, flat-footed 17 (+7 armor, +2 Dex)
hp 38 (3d12+12)
Fort +8, Ref +5 (+1 bonus vs. traps), Will +3; +2 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
Defensive Abilities trap sense +1, uncanny dodge
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Offense
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Speed 30 ft.
Melee chakram +6 (1d8+4) and
chakram +6 (1d8+4) and
masterwork greatsword +8 (2d6+6/19-20)
Special Attacks rage (11 rounds/day), rage powers (superstition +2)
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Statistics
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Str 18, Dex 14, Con 16, Int 9, Wis 10, Cha 7
Base Atk +3; CMB +7; CMD 19
Feats Power Attack, Toughness
Traits reactionary, veteran of battle
Skills Acrobatics +5, Climb +8, Handle Animal +2, Intimidate +6, Knowledge (nature) +3, Perception +6, Profession (sailor) +1, Ride +3, Survival +4; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood, weapon familiarity
Combat Gear wand of cure light wounds, thunderstone; Other Gear +1 agile breastplate, chakram, chakram, masterwork greatsword, cloak of resistance +1, ale (per gallon), backpack, masterwork, bag, bear, bedroll, belt pouch, blanket, winter, flint and steel, grappling hook, iron spike (4), lock, average, manacles, torch (5), trail rations (3), waterskin, whetstone, 692 gp, 4 sp, 3 cp
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Special Abilities
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Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Superstition +2 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Uncanny Dodge (Ex) Retain Dex bonus to AC when flat-footed.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.