
thejeff |
Probably a more general GMing question, but I'm thinking specifically of the Abomination Vaults, since I'm running it at the moment.
Many of the factions running each level of the dungeon seem to be intended to be able to be reasoned with - allied with, turned against each other, bribed, etc. But generally it's only the leader who's willing to do so, while the minions attack on sight or at least raise the alarm. So by the time the PCs have a chance to talk to the leader, they've likely hacked their way through half the group, leaving piles of corpses in their waste and little mood for negotiations.
Even if they tried to negotiate with the first members they find, the best outcome there is probably being led to the leader and if talks go badly, now they're at least facing a few tough encounters merged together.
In my game, the mitflit leader lived long enough to surrender and was useful afterwards (and I had some of the downed mitflits only be unconscious and some others out hunting, so that he still had followers), but that can't be the only effective way to make it work.
How do people handle this? Have players managed to do any real negotiating? In AV or in similarly set up dungeons?