Bard

Bertram Romden's page

137 posts. Alias of Multiminded.


Full Name

Stix/Bertram Romden

Race

Male (Dwarf) Level 5 Soul Thief | S10, A13, I11, W11 | Health 25| Damage: 15| D15| Move: 10 | Insanity: 7 | Corruption: 1 | Power: 2 | Fortune: Yes | Status: Normal

About Bertram Romden

Name: Bertram Romden
Ancestry: Changeling
Gender: Male
Age: 15
Level: 0
Lifestyle: Getting By
Appearance: Bertram takes care of his appearance as best he can on the road. His beard is often braided and he bathes regularly when given the opportunity.
Personalities:

Bertram Romden: Arrogant and sometimes selfish. Bertram is conflicted by his greed and a drive to prove himself as something more. He has been tempered by his death in the mountains. Now Bertram seeks to be less selfish than he was in his first life.

Stix: Kind and good hearted, Stix cares about others and wants to use his powers for good. However, the changeling is prone to poor choices and bad decisions. His time as a bandit left a mark on Stix. Stix wants a family more than anything, and is willing to go quite far for one if offered the opportunity.

Trevor: Trevor is modeled after the bandit leader by the same name that Styx used to work for before the death of the real Bertram Romden. Trevor hides his cruelty and selfishness with a smile and jaunty attitude. In truth, Trevor is a highwayman through and through. He has no qualms causing suffering in others as long as it serves his purpose and the purpose of his "Crew". Despite his typical attitude, Trevor is intensely dedicated to his allies and their wellbeing (at the expense of others if need be). Trevor has a complicated relationship with Stix in knowing that he killed the real Trevor. It is strange to be unwanted by his own body.

Background: Earned a living working in his profession.

(Add or remove as needed for specific Ancestry)

Strength: 10
Agility: 13
Intellect: 11
Will: 11

Perception: 12
Defense: 12
Health: 18
Healing Rate: 4

Size: 1
Speed: 10
Power: 2

Damage: 0
Insanity: 0
Corruption: 1

Spoken Languages: Common

Written Languages:
Common

Professions:
Criminal: Bandit
Martial: Militia Member
Temporary Professions: Removed in ascending order
1)
2)
3)

Ancestry Traits and Abilities:

(Write in here any and all abilities gained from your choice of ancestry, when you gain them.)

Quirks and Marks of Darkness:

Cleanly: Bertram is somewhat obsessive about his appearance. He prefers to be clean and tidy when at all possible. He combs his beard and He is distressed by grime and dirt if he is not able to bathe for an extended time.

Paths and Path Abilities:

(Write here your Paths and class abilities when you gain them).

Novice Path: Rogue
Profession - Wilderness
Nimble Recovery
Trickery
Exploit Opportunity
Rogue Talent (Earth Magic, Power 1) - Shape Stone and Earth (0), Stone Armor (1), Stone Blades (1)

Level 5 Expert Rogue
Health +3
Dirty Tricks - Once per round, gain an additional 1d6 on an attack with boons due to trickery (2d6 total now)
Rogue Cunning - I may use trickery twice per round now!

BONUS - For defeating the entity, I gain a new spell slot in addition to the usual bonuses. I have also learned that the Witch was connected to the entity, and is no ordinary Hag.

Spell - Soul to Soul (Soul Rank 2)

Expert Path: Soul Thief
Filch Soul
Spiritual Aid
Soul Tradition - Feat of Will (Lvl 0), Topple The Mountain (Lvl 2)
Trading Magic: Stone Armor -> Leaf on the Wind
Learned High Archaic
Learned to Read/Write Common

EXPERT Changeling: +4 HP, Gain 1 Spell (Chosen instead of Doppleganger's Advantage) (Mold Earth and Stone Lvl 2)

Master Path:


Equipment:

Long Bow
Arrows 3
Hard Leather Armor (Agility +2)
Dagger (x2)
1 Silver Shilling
1 Copper Penny
Crystal of Crazy Memory-Thinky
Thibad's Coin Pouch

Spellcasting:

Power 2: (0) 3/day, (1) 2/day, (2) 1/day
Traditions: Earth, Soul
Tradition Special:
Rank 0:
Spell Name (2/2): Description.
Feat of Will (Soul) (2/3) -
Shape Earth and Stone (Earth) - 2/3

Rank 1:
Spell Name (1/1): Description.
Leaf On the Wind (Soul) (0/2) -
Stone Blades (Earth) - 0/2 Spell sacrificed to the Dreamscape

Rank 2:
Mold Earth and Stone (Earth) - 1/1
Soul to Soul (Soul) - 1/1

For each tradition, write the name of the tradition, any special features about that tradition (for example, Battle Madness), each spell you know followed by the current and daily number of castings and a description.

Questionnaire:

(Copy and paste the questions and answers from character generation here, using the questions on pages 27-28)

My Story:

(How do all the random rolls fit together?)

Random Rolls:

Put your random character generation results here.