(Write here your Paths and class abilities when you gain them).
Novice Path: Rogue
Profession - Wilderness
Nimble Recovery
Trickery
Exploit Opportunity
Rogue Talent (Earth Magic, Power 1) - Shape Stone and Earth (0), Stone Armor (1), Stone Blades (1)
Level 5 Expert Rogue
Health +3
Dirty Tricks - Once per round, gain an additional 1d6 on an attack with boons due to trickery (2d6 total now)
Rogue Cunning - I may use trickery twice per round now!
BONUS - For defeating the entity, I gain a new spell slot in addition to the usual bonuses. I have also learned that the Witch was connected to the entity, and is no ordinary Hag.
Spell - Soul to Soul (Soul Rank 2)
Expert Path: Soul Thief
Filch Soul
Spiritual Aid
Soul Tradition - Feat of Will (Lvl 0), Topple The Mountain (Lvl 2)
Trading Magic: Stone Armor -> Leaf on the Wind
Learned High Archaic
Learned to Read/Write Common
EXPERT Changeling: +4 HP, Gain 1 Spell (Chosen instead of Doppleganger's Advantage) (Mold Earth and Stone Lvl 2)
Master Path: