RACE:
Darkvision 60'
Deceitful: +2 Bluff, Stealth
Fiendish Gloom (1+1/2 level per day): Reduce light within 20' 1 Step
Fiendish Resistance: 5 to cold, electricity, fire
THEME:
Theme Knowledge: Reduce the DC of any Life Science or Mysticism check to Recall Knowledge about a disease or poison by 5
CLASS:
Custom microlab (armor forearm): Counts as basic medkit and chemalyzer; Use move action to ID any creature within 60' with LOS with Life Science check (or Physical Science if unliving) (DC tied to creature rarity), treat die roll as a 20; Use Life or Physical Science to make serums.
Attune microlab to 3+ INT creatures for 24hrs. - Biohacks with ranged injection weapons without an attack roll.
(Medkit, Basic - antiseptic, bandages, handheld instruments; DC 25 medicine checks to treat deadly wounds)
(Chemalyzer - +4 bonus to Engineering, Mysticism, Physical Science check to ID a drug, medicinal, poison or other chemical substance)
Injection Expert: Proficient with weapons with injection property; +1 bonus to attack rolls with these weapons at level 2. Can choose not to deal damage to allies with these weapons. Choose which type of ammunition to fire.
Injections: 10 min. per day to prepare ingredients. 1+ Int mod. Inject into willing or unconscious creature as standard action. Unwilling creature is a melee attack. Load into a weapon with a move action. Ally considered flat-footed (-2 AC). Can replace them during 10-min stamina point rest.
- Basic Inhibitor: 7 rounds (3+ INT mod); -2 AC; -5 DR; -5 resistance to one type of energy
- Basic Boost: 4 rounds (INT mod); +1 to AC; +2 to skill checks; +10' speed
- Inhibitor (Immunology): -2 to Fort saves
- Booster (Enzymology): +2 to Fort saves
-Minor Booster - Administer First Aid
-Minor Inhibitor - 3+Int mod. -1 penalty to attack rolls
(Minors don't require regents)
Scientific Method: Studious - Use INT for Perception and Sense Motive
FEATS:
Medical Expert - You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide longterm care with just a medkit.