Palaveen

Berith "Leech" Dantalion's page

52 posts. Alias of steinkrug.


Race

SP 0/7 HP 0/10 | RP 4/5 | KAC 14 EAC 13 | Fort +3 Ref +2 Will +1 | Init: +2 | Perc: +8 (Darkvision 60') SM: + 8

Classes/Levels

| Speed 30ft | Conditions:

Gender

Male NG Tiefling Battle Medic Biohacker 1 |

About Berith "Leech" Dantalion

Character Sheet:

ABILITY SCORES:
STR: 10, DEX: 15(+2), CON: 12(+1), INT: 18(+4), WIS: 10, CHA: 8(-1)

Resistances and Immunities: 5 to cold, electricity, fire

PROFICIENCES: Light Armor, Basic Melee, Grenades, Small Arms, Injection Weapons

WEAPONS:
Needler Pistol (Analog, Injection / 30' /Cap: 6 / Usage: 1) +2; 1d4 P Crit.: DC +2
Baton, Tactical (Analog, Operative) +2; 1d4 B

SKILLS:
Acrobatics +2
Athletics +0
Bluff +1
Computers +8
Culture +8
Diplomacy -1
Disguise -1
Engineering +8
Intimidate -1
Life Science +9
Medicine +9
Mysticism +0
Perception +8
Physical Science +9
Piloting +2
Profession +0
Sense Motive +8
Sleight of Hand +6
Stealth +4
Survival +0

LANGUAGES: Common, Infernal, Catrovelian, Shirren, Abyssal, Ignan

Feats and Abilities:

RACE:
Darkvision 60'
Deceitful: +2 Bluff, Stealth
Fiendish Gloom (1+1/2 level per day): Reduce light within 20' 1 Step
Fiendish Resistance: 5 to cold, electricity, fire

THEME:
Theme Knowledge: Reduce the DC of any Life Science or Mysticism check to Recall Knowledge about a disease or poison by 5

CLASS:
Custom microlab (armor forearm): Counts as basic medkit and chemalyzer; Use move action to ID any creature within 60' with LOS with Life Science check (or Physical Science if unliving) (DC tied to creature rarity), treat die roll as a 20; Use Life or Physical Science to make serums.

Attune microlab to 3+ INT creatures for 24hrs. - Biohacks with ranged injection weapons without an attack roll.

(Medkit, Basic - antiseptic, bandages, handheld instruments; DC 25 medicine checks to treat deadly wounds)
(Chemalyzer - +4 bonus to Engineering, Mysticism, Physical Science check to ID a drug, medicinal, poison or other chemical substance)

Injection Expert: Proficient with weapons with injection property; +1 bonus to attack rolls with these weapons at level 2. Can choose not to deal damage to allies with these weapons. Choose which type of ammunition to fire.

Injections: 10 min. per day to prepare ingredients. 1+ Int mod. Inject into willing or unconscious creature as standard action. Unwilling creature is a melee attack. Load into a weapon with a move action. Ally considered flat-footed (-2 AC). Can replace them during 10-min stamina point rest.
- Basic Inhibitor: 7 rounds (3+ INT mod); -2 AC; -5 DR; -5 resistance to one type of energy
- Basic Boost: 4 rounds (INT mod); +1 to AC; +2 to skill checks; +10' speed
- Inhibitor (Immunology): -2 to Fort saves
- Booster (Enzymology): +2 to Fort saves
-Minor Booster - Administer First Aid
-Minor Inhibitor - 3+Int mod. -1 penalty to attack rolls
(Minors don't require regents)

Scientific Method: Studious - Use INT for Perception and Sense Motive

FEATS:
Medical Expert - You can use the Medicine skill in conjunction with a medpatch or sprayflesh to treat deadly wounds as a full action. When used in this way, the medpatch or sprayflesh does not perform any of its normal functions. You can also use the Medicine skill to provide longterm care with just a medkit.

Equipment:

Bulk: (Encumbered: 5(6 w/backpack), Max: 10)

Carried/On Person: IDENT (Tier 1 Computer); Needler Pistol (105cr, L); Darts x50 (40cr, L2); Baton, tactical (90cr, L), Second Skin Armor (250cr, L), Environmental Clothing (Cold, +2)(10cr, L), Formation Boots (+2 Con. Saves Vs. Force March)(100cr, L); Medpatch x3 (100cr, L3); Healing Serum Mk1 x1 (L1)(1d8); Comm Unit (7cr, L);

Backpack, Industrial (15cr): Field Rations 1/week (1cr, 1); Profressional's Clothes (5cr, L); Canteen (1cr, L); Bedroll (15cr, L); Blanket (3cr, L), Engineering Kit (20cr, L); Hacking Kit (20cr, L); Trapsmith's Tools (20cr; L); Gear Maintenance Kit + 5UPBs (10cr, L);

Total: 6 Bulk
Credits: 39

Other Notes:

Medicine:
- First Aid - Standard Action - stop bleed or dying - DC 15
- Long-Term Care - DC 30 - recover HP, ability score dmg, poison at 2x normal rate; exceed DC by 10: 3x; tend up to six patients; make check 1x/day
- Long-Term Stability - DC 15 unconscious creature treat Con check as 10
- Treat Deadly Wounds - DC based on medical equipment; 1 HP per level or CR of creature; exceed DC by 5 or more add INT mod (4) - Once per 24-hours (unless in med. lab)
-Treat Disease - 10 min. vs. DC of disease - creature gets +4 to save
-Treat Drugs or Poison - Same as Disease

Crafting (pg 235):
Life Science - Drug, Poison, or Medicinal; Food or Drink
Life or Physical Science - Serums
Engineering - Craft tech items

Backstory: Berith enlisted in the SDF to escape the small, insular farming community on Suskillon where his fiendish characteristics made him feel like an outsider at best. In the SDF, all those hours spent escaping into scientific materials as a youth made him a natural fit for a medic. However, his sometimes unorthodox methodologies and experiments occasionally got him into trouble with his commanding officers or, at least, made other soldiers uncomfortable. It was during these early years of service that he gained the nickname Leech. When the need to replenish the Fifth Battalion arose, Berith was informed that he was being transferred.

Personality: While Berith has a genuine desire to heal and assist his fellow soldiers, he’s not afraid to experiment and push the limits of science and technology in pursuit of that goal. This has sometimes resulted in some negative consequences, both for himself and his patients. Nonetheless, he accepts these results as part of the overall goal of serving the SDF. He doesn’t have much of a bedside manner and can be impatient with questions from those he is treating. While any discomfort other soldiers felt around him were more due to his demeanor and “mad scientist” reputation than due to his appearance, it nonetheless reminded him of how he felt in his hometown. As a result, he’s put up some walls to protect himself emotionally even though deep within he retains a desire for friendship and acceptance. He’s embraced his nickname and often introduces himself simply as Leech.