Axe Lord

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Organized Play Member. 13 posts. No reviews. 1 list. No wishlists. 18 Organized Play characters.


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Nelzy wrote:
i never agreed that the feat was useless... it will increase your reach by 5ft upwards by using it.

I think you and I have different opinions of what "useless" means. But I'll concede it does give the player another (really bad, imo) option to use.

Finoan wrote:

FYI: "Agree with me fully, or the feat is useless" is a false dichotomy. With some elements of strawman logic.

Probably best to avoid using such things.

I was asking a question, as the argument as presented did not make sense to me. Neither does your implied assertion that I am discussing this in bad faith. You should probably avoid jumping into a thread just to make personal attacks against another poster.


Nelzy wrote:

Even using Preremaster Highjump you only get 8ft high on a crit.

my guess you understood Sudden leap wrong even preremaster.

Sudden leap only lets you use the Longjump DC not its Success and Crit success parts. (its unchanged in remasterd)

So your argument is that it has always been useless? That's an odd stance to take.


Nelzy wrote:

Why would Sudden leap be useless? its both lets you do one attack while in the jump something you cant do normaly and dubbels the distance.

Also the static DC on Longjump is 15, and High jump is 30, so you defenetly also still get something from the text "determine the DC using the Long Jump DCs"

It's useless because the most you can high jump is 8ft under the new rules. Under the old rules, the long jump DC determined your jump distance, so you could do the same with high jump and sudden leap. It's a totally different mechanic.


This doesn't seem like it's ever been addressed. Does anyone have any information on how to handle this?

Sudden leap in particular is completely useless now.


When Player Core 1 (PC1) was published it included new rules for Long Jumps. To summarize, the result of a Long Jump is now determined by the result of your check and not the DC of the check (the DC is now static).

In Player Core 2 (PC2) the text of both Raging Athlete and Sudden Leap are mechanically identical to the Core Rulebook (pre-remaster). (And the Felling Strike option seems to only be Fighter now.)

The problem with Raging Athlete is that the DC reduction no longer increases your Long Jump distance. Instead it just prevents crit fails on the skill check.

The problem with Sudden Leap is that it says to determine the DCs for High and Long jumps based on the DCs for Long Jumps, but the DCs don't effect your distance, your degree of success determines distance. So you can only ever jump 8 ft up maximum with a Sudden Leap.

Was this an oversight? Were there supposed to be adjustments for these feats? Are the nerfs intentional?


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Stone Dog wrote:

MWA HA HA HA!!!

Mine is an evil laugh!

Curse your sudden, yet inevitable, betrayal!


Should I assume that's a no to the podcast availability?


Will this series be available as a podcast?


Awesome! Thanks!


Bodywrap of Mighty Strikes: For each additional piece of this set you wear, this shirt can stay ignited for 1 additional round per day.

This item doesn't have daily uses, but uses per round. Was this supposed to refer to the Immolation Shirt? Will it be errata'd?


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I am sad to hear that. I do not have the time in my schedule to watch the videos (either live or VOD). I also do not want to jump through the hoops to rip the audio myself (or steal it). I hope that you reconsider at some point, it's a missed opportunity for you.


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Podcast? Pretty please? With cherries? And hugs? Please?


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Will there be a podcast version?