Berserker Cannibal

Berengar of Bernhild's page

57 posts. Alias of Enchanter Tim.


About Berengar of Bernhild

BERENGAR CR 1
Male Human Barbarian (Invulnerable Rager) 2
CG Medium Humanoid (Human)
Init +1; Senses Perception +5

Trackable Resources:

Current HP: 22/25
Rage Used: 4/8

DEFENSE
Defense 11, flat-footed 10 (+1 Dex)
Armor DR: 4/magic or large + 1/- (+4 armor, +1 natural DR)
Critical Defense: +6 (+5 DR, +1 Dex)
hp 25 (2d12+4) (Raging: 31)
Fort +5, Ref +1, Will +1
DR 2/lethal

OFFENSE
Spd 30 ft.
Melee Bite (Tusked) +1 (1d4+2/20/x2) and Longspear +6 (1d8+6/20/x3) or Seax +6 (1d6+4/19-20/x2)
PA Melee Bite (Tusked) +0 (1d4+4/20/x2) and Longspear +5 (1d8+9/20/x3) or Seax +5 (1d6+6/19-20/x2)
Special Attacks Beast Totem, Lesser
Melee, Raging Bite (Tusked) +8 (1d4+6/20/x2) and Claw (x2) (Beast Totem, Lesser) +9 x2 (1d6+6/20/x2)
PA Melee, Raging Bite (Tusked) +7 (1d4+8/20/x2) and Claw (x2) (Beast Totem, Lesser) +8 x2 (1d6+8/20/x2)

STATISTICS
Str 18, Dex 13, Con 15, Int 8, Wis 12, Cha 14
Base Atk +2; CMB +6; CMD 17

Feats Power Attack -1/+2, Raging Vitality, Weapon Focus: Claws
Traits Adopted, Dirty Fighter, Heirloom Weapon (AoO): Longspear, Tusked
Skills Acrobatics +2, Climb +5, Escape Artist -2, Fly -2, Handle Animal +6, Intimidate +6, Knowledge (Nature) +3, Perception +5, Ride -2, Stealth -2, Survival +5, Swim +5
Languages West Germanic (Prim. Saxon)
SQ Fast Movement +10 (Ex), Rage (8 rounds/day) (Ex)
Combat Gear Hide, Longspear, Seax;
Other Gear Backpack, Bedroll, Blanket, Flint & Steel, Torch (2), Waterskin, Rations (5)

SPECIAL ABILITIES
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Dirty Fighter +1 damage when flanking.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heirloom Weapon (AoO): Longspear You carry a non-masterwork simple or martial weapon that has been passed down from generation to generation in your family (pay the standard gp cost for the weapon). You gain a +1 trait bonus on attacks of opportunity with that specific weapon.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (8 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.

Background:

Berengar is the Saxon Thegn of the Bernhild tribe, a group of Bear-worshipers who live in the western portion of Saxon territory. When he was born, his father, Berndric, slew a bear and dripped the blood from the heart of the beast onto Berengar that he may know from the moment of his birth, the power of the Bear. Berengar grew up as the favored son of the tribe, learning not only arms and fighting, but also leadership and the soul of the tribe. He learned to study the bear and respect it. While bears are mighty warriors with the strength of 10 men, they are also caring mothers and peaceful neighbors. It was when provoked and threatened that bears grew most dangerous. Thus when the Bernhilds were attacked by a Frankish raid and Berndric mortally wounded, Berengar took command of the Bernhilds and struck back viciously. Now the Bernhilds have tasted Frankish blood and are eager for more. But while his tribe is hungry for Frankish blood, Berengar knows the Franks grow more powerful everyday and without help from the other Saxons, many more Bernhilds will die.

The Bernhilds revere the bear as a sign of strength and power and each Thegn shows his might by fighting and killing a bear when he takes control of the tribe. As is custom, Berengar’s bear has become a part of his arsenal with the hide becoming armor, the claws fitted as weapons, and some of the teeth being implanted into the Berengar’s own mouth. He also wields his father’s longspear and his own namesake, called Berengar, and his own Seax, called Berenoc. Berengar is a powerful warrior, but also a patient leader. He saw his father fall to the Frankish blades and he fears for his tribe. He believes sheer strength cannot save them, but wisdom and guile are also needed.

code:

[ooc!]Claw 1[/ooc] [dice!]1d20+9[/dice]
[ooc!]Damage[/ooc] [dice!]1d6+6[/dice]

[ooc!]Claw 2[/ooc] [dice!]1d20+9[/dice]
[ooc!]Damage[/ooc] [dice!]1d6+6[/dice]

[ooc!]Bite[/ooc] [dice!]1d20+8[/dice]
[ooc!]Damage[/ooc] [dice!]1d4+6[/dice]