Benjamin O'Connor-Rose's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 9 Organized Play characters.


RSS


I've been playing a fire focused dragonblood magus in a home campaign, the DM just dropped that we would be doing a long stretch in an underwater area, the DM suggested we take a while to find a way to function underwater I've only found 2 potential ways for my fire magic to function underwater, the steam spell metamagic, which is locked behind being an undine, and since undine is a heritage not an ancestry adopted ancestry wouldn't let me get access to it
The other path I see is putting the underwater rune on my weapon, which allows the weapon to function normally underwater, but more importantly it specifies that fire damage dealt by an attack made with this weapon is treated as though the target was not underwater. I know the damage from a attack spell combined into spellstrike does count for that regard, but my main worry is that being underwater prevents you from casting spells or taking actions with the fire trait. But since spellstrike is a separate action from cast a spell,would this plan eork?


breithauptclan wrote:

Ah. Yeah, at that point is when you work something out with the GM to make the character concept work in a reasonable way.

At the end of the day, the point is to have a fun experience with the story telling. But what that looks like may be different to each group.

So if tracking bulk and rations and such is enjoyable, do that. If not, then don't track it. Maybe houserule that you can combine effects onto the same piece of food. Or don't if that ends up being more fun.

Unfotunately This is a Character for society play, i have to play by the rules if i want to report my sessions, i'm fairly sure everyone at my table would do away with bulk if we could


2 people marked this as a favorite.

someone just brought it to my attention that alchemical items are not magical. as per the core rulebook Version 4.0 for 2nd edition. on page 543

Quote:
Alchemical items are not magical. They instead use the properties of volatile chemicals, exotic minerals, potent plants, and other substances, collectively referred to as alchemical reagents. As such, alchemical items don’t radiate magical auras, and they can’t be dismissed or affected by dispel magic. Their effects last for a set amount of time or until they are countered in some way, typically physically.

So the spell would in fact work with the alchemical food AND drink from both the Treasure vault and grand bazaar, as those items have the alchemical trait and not the magical trait.


Thanks for your Input, as for why it's important is because of item bulk. I don't want to carry around 10 rations and 10 of whatever alchemical food i've made when i can just carry the alchemical food. especially with how heavy rations are. I'm less concerned with how long it takes than with how much i have to carry.

And it makes sense that the non magical would apply to both. It wasn't so much the OR that threw me off as the "Up to" Being repeated. for instance i would understand it meant that if it said

Quote:
Up to 1 gallon of non-magical liquid or 5 pounds of food
as apposed to
Quote:
up to 1 gallon of non-magical liquid or up to 5 pounds of food

The repeat of "up to" is what threw me off and made me believe it was a deferent statement.


So recently I have been building a chef themed character and i was to be reading the details of the Thermal Remedy Spell from Rage of Elements which states the Following

Quote:

Concentrate, Fire, manipulate

Traditions: Arcane, Divine, Primal

cast: 1 minute

Range: Touch Targets: up to 1 gallon of non-magical liquid or up to 5 pounds of food

Duration: 1 hour

You adjust the delicate levels of bitter ingredients in food and drink to draw out their full restorative and fortifying properties. Choose one of the benefits listed below. Any creature that consumes the targeted drink or food gains that benefit. Up to 10 creatures can partake in the meal, and a creature gets no extra benefit for consuming more than one portion.

• Gain 5 temporary Hit Points.

• Gain resistance 2 to fire.

• Gain a +1 circumstance bonus to saves against disease.

what particularly intrigued me was the targets section of the spell, and how instead of stating that both the food and the liquid had to be nonmagical, it instead only said the liquid had to be. This leads me to believe that this spell, could be cast on magical food, such as the various items form the grand bazaar's The Mask and Moon, or any of the alchemical foods from treasure vault, while this spell isn't all that powerfull, and most non-drink alchemical foods are also unspectacular, I think this might be a compelling combo if you pair the items together. however I want to make sure this praticular combination is acctually RAI and not just RAW


The Catfolk Claw Blades of pathfinder 2nd Edition are Fundamentally deferent than their legacy counterparts. in legacy pathfinder claw blades were weapons attached to the claws a of catfolk and as such only catfolk could use them. in 2e the Claw blades introduced in the 2e APG are drastically deferent stating:

Quote:
The three parallel blades of this handheld weapon extend between the fingers to resemble the natural claws of the amurruns who created them, providing a way for those catfolk without suitable natural claws to share the fighting customs of their kin.
the only trait on the item that might indicate that these weapons can only be used by catfolk is the catfolk trait.
Quote:
A creature with this trait is a member of the catfolk ancestry. Catfolk are humanoids with feline features. An ability with this trait can be used or selected only by catfolk. An item with this trait is created and used by catfolk.

so my question is this: if a human Society character purchased the Avid collector - Advanced Player's guide boon, and selected the claw blades as their item of choice, would they be able to use the item? or would they need additional requirements such as the unconventional weaponry feat and the catfolk ancestry boon costing an additional 80 Achievement points, and a general feat.

EDIT: I wanted to add the text of the Avid collector apg boon

Quote:

Avid Collector—APG (Slotless): As a Pathfinder, you periodically come across obscure items that are unfamiliar to most other adventurers. Select one of the uncommon items from the Pathfinder Advanced Player’s Guide listed below when you assign this boon to a character. You have access to the item, allowing you to purchase it.

You can assign multiple copies of this boon to a character, each time selecting a different item.

Item Options: candle of invocation, claw blade, daikyu*, fire-jump ring, four-ways dogslicer, khakkara, oil of object animation, potion of disguise, spiritsight crossbow, staff of impossible visions, tengu gale blade, victory plate**, wakizashi

*For the daikyu, ignore the following limitation from Advanced Player’s Guide page 248: “Using a daikyu while mounted limits its firing range to your left side.”

**A character with victory plate begins with no victories recorded within the tabard. At the end of an adventure, write the victories currently recorded within the tabard in the Notes section of your chronicle sheet. Those victories carry over to the character’s next adventure