Kurvis Nurpico

Belzakk's page

27 posts. Alias of scranford.


Full Name

Belzakk

Race

Human (Reiklander) The Empire

Classes/Levels

Temple Guard:

Gender

Male

Size

Medium

Age

19

Deity

Sigmar

About Belzakk

Belzaak – Human (Reiklander) Temple Guard

WS: 49 (+10%)
BS: 29 (+5%)
S: 38 (+5%)
T: 41 (SM, +5%, +5%a)
Ag: 30 (+5%)
Int: 31
WP: 36 (+5%, +5%)
Fel: 30

Attacks: 1
Wounds: 13 (+2)
SB: 3
TB: 4
Move: 4
Magic: 0
F: 3

Spoiler:

Career (1) [b]Temple Guardian
Temple guardians are chosen, not from among the brightest members of a congregation, who would be far better to put to use elsewhere, but rather from among those whose skills lie in a more physical area. They are expected to ba above reproach, and to resist the temptation to steal from their own temples. Some cults ensure this behavior by telling particularly horrid talks of the fate that awaits such traitors in the afterlife, while others simply encourage temple guardians to keep a close eye on one another, rewarding with great wealth any accusation of theft or disloyalty that proves to be true.

Career Exits
Initiate, Mercenary, Soldier, Squire, Watchman

Talents:
Resistant to Poison
Your hardiness allows you to ignore the effects of many poisons. You gain a +10% bonus on toughness tests to resist poison.
Sturdy
You have a brawny physique. You do not suffer any movement penalties while wearing heavy/plate armor.
Cool Headed
You gain a permanent +5% bonus to your Will Power characteristic. Modify your starting profile to reflect this.
Strike Mighty Blow
You know how to target melee attacks, so they do extra damage. You gain a +1 bonus on damage rolls with melee weapons.
Strike to Stun
If you hit with a melee attack, you may attempt to stun your opponent instead of inflicting damage. First, you must make a Strength test. If that is successful, your opponent must make a toughness test with a +10% bonus for each AP on his head. If he fails, your opponent is stunned for 1d10 rounds. Stunned characters cannot take any actions and cannot dodge.

Skills
* Common Knowledge (The Empire) [31%]
* Common Knowledge (Sigmar) [31%]
* Dodge Blow [30%]
* Gossip (+10%) [40%]
* Intimidate [38%]
* Perception [31%]
* Search [31%]
* Speak Language (Reikspiel) [31%]

Trappings (Purse 9 GC)
* Starting Equipment: (Common clothing, dagger, Sling bag, Blanket, Wooden tankard & cutlery)
* Hand Weapon (Mace) SB
* Leather Jack (Light armor) (AP-1, Body, Arms)
* Leather Skullcap (AP-1) Head (-3 GC)
* Uniform (tabard colored red and blue with black details, many purity seals)

Description
Height: 6’0”
Weight: 170 lbs.
Hair: Ash Brown
Eyes: Dark Brown
Distinguishing Marks: Often Broken Nose

Origins and Family
* (4) Older sisters
* Star Sign: The Broken Cart (Sign of Pride)
* Age: 30
* City born

Ten Questions

Spoiler:

* From Hochland (The Empire)
* Father and sisters are hardworking Vinters and orchard tenders. Sickly mother is a fervent worshiper of Sigmar.
* Family is close, but as the youngest and only boy, Belzakk was a bit pampered growing up. Plus, he hates farming.
* Family social class straddles the line between peasant and burgher.
* Before becoming an adventurer, I served as a guard for a local temple of Sigmar… which burned to the ground.
* Temple burnt down, so looking for a new purpose in life.
* Belzakk is very devout and constantly searches for ways to serve Sigmar
* A temple serving girl (Gretta) is my best friend and companion.
* Another temple guard (Konrad) is responsible for the burning of the temple and found a way to blame me.
* My fine… but tattered uniform is treated with great care, and the seals of purity displayed proudly.
* My first loyalty is to Sigmar… then the church of Sigmar
* My love is for Gretta, and my hate is reserved for Konrad.