Neolandis Kalepopolis

Belor Plains Hunter's page

80 posts. Alias of Crisischild.


Full Name

Belor Plains Hunter

Race

Human

Classes/Levels

Druid/1

Stats:
HP 14/14; Init +2; Per +5; AC 16, 12, 14; F+5, R+2, W+3; CMD +15

Gender

Male

Size

Medium

Age

20

Alignment

NG

Languages

Common; Druidic

Strength 17
Dexterity 14
Constitution 14
Intelligence 12
Wisdom 13
Charisma 8

About Belor Plains Hunter

Male Human Druid(Lion Shaman)/1
NG Medium Humanoid (Human)
Init +2;
Senses Normal Vision; Perception +5

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Defense
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AC 16, touch 12, flat-footed 14
HP 14/14
Fort +5, Ref +2, Will +3
CMD 15
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Offense
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Speed 30 ft.
Melee
Shortspear +3 1d6+4
Quarterstaff +3 1d6+4
Range
Shortspear +2 1d6+3 20'
BAB +0
CMB +4
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Statistics
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Str 17, Dex 14, Con 14, Int 12, Wis 13, Cha 8
Skills Acrobatics +2, Climb +3, Handle Animal +3, Know(Geo) +5, Know(Nature) +7, Perception + 5, Survival +7
Languages Common; Druidic
Traits Boarded in the Shackles, Bred for War

Spells:

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Level 0
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Light
Detect Magic
Create Water
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Level 1
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0/0 Entangle (DC 12)
0/0 Goodberry
0/0 Cure Light Wounds(1d8+1, DC12)

Feats:

Toughness:+3 HP, +1HP for every level after 3rd.

Special Abilities:

Archetype: Lion Shaman

Bred for War: +1 Intimidate, +1 CMB
Boarded in the Shackels: +1 bonus on Fort saves
Eye for Talent: +2 Bonus on Sense Motive checks, +2 to select animals ability score
Heart of the Sun:Humans born in tropical climates treat hot climates as one category less severe. They also gain a +2 racial bonus on Fortitude saving throws against the effects of a hot climate, as well as against the poison and distraction ability of swarms and vermin. This racial trait replaces skilled
Link: A druid can handle his animal companion as a free action, or push it as a move action, even if he doesn't have any ranks in the Handle Animal skill. The druid gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding an animal companion.
Nature Bond: Bonded to animal companion
Nature Sense: +2 Nature and Survival checks
Wild Empathy: You can improve the attitude of an animal. This ability functions like a Diplomacy check made to improve the attitude of a person. Your Wild Empathy check is 1d20+1. You can use Wild Empathy with felines as a full-round action with a +4 bonus.

Armor Proficiency: Medium, Shield (Except Tower)
Weapon Proficiency: Club, Dagger, Dart, Quarterstaff, Scimitar, Scythe, Shortspear, Sickle, Sling, Spear, Unarmed Strike, Pistol, Dagger(Melee)

Combat Gear:

Alchemists Fire(2) (40GP, 2WGT)
Belt Pouch(2) (2GP, 1WGT)
Dagger (3) (4GP, 3WGT)
Explorer's Outfit (0GP, 8WGT)
Hide Armor (15GP, 25WGT)
Potion of Water Breathing(2)
Shortspear (3) (3GP, 9WGT)
Quarterstaff (4WGT)

Gear:

Carried:
Backpack (2GP, 2WGT)
Blanket (2SP, 1WGT)
Flint and Steel (1GP)
Holly and Mistletoe
Iron Pot (8SP, 4WGT)
Mess Kit (2SP, 1WGT)
Rations(5) (2.5GP, 5WGT)
Soap (1CP, .5WGT)
Spell Component Pouch (5GP, 2WGT)
Torch(10) (1SP, 10WGT)
Waterskin (1GP, 4WGT)

Platinum: 0
Gold: 85
Silver: 9
Copper: 6

Encumbrance: 71.5. Light Load.

Skills:

Skills/Level: 5
Total Mod = Skill + Ranks + Misc
Acrobatics (Dex) 2 = 2 + 0 + 0
Climb (Str) 3 = 3 + 0 + 0
Diplomacy (Cha) -1 = -1 + 0 + 0
Escape Artist (Dex) 2 = 2 + 0 + 0
Fly (Dex) 2 = 2 + 0 + 0
Handle Animal (Cha) 3 = -1 + 1 + 3
Intimidate (Cha) -1 = -1 + 0 + 0
Knowledge (Geography) (Int) 5 = 1 + 1 + 3
Knowledge (Nature) (Int) 7 = 1 + 1 + 5
Perception (Wis) 5 = 1 + 1 + 3
Ride (Dex) 2 = 2 + 0 + 0
Survival 7 = 1 + 1 + 5
Swim (Str) 3 = 3 + 0 + 0

Levels:

+5 Skill Points/LVL
Favored Class: Druid
Level 1: Druid; FCB: +1HP

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Level 1 Feat: Toughness

Brief History:

Heigth: 6'3"
Weight: 205#
Eyes: Blue
Hair: Brown