Earthfather

Belondia Silverbane's page

77 posts. Organized Play character for Belondia.


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Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia drips his shield over the swords of the last staue and tries his best to hop over the blades and avoid injury.

Acrobatics: 1d20 + 6 - 5 ⇒ (14) + 6 - 5 = 15

Once over the blades he picks his shield back up and positions himself to aid his allies over. If they allow him to aid in lifting then as they jump.

Like put my arms under your shoulders and lift as you jump to aid another over the blades?

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia nods in agreement with Ember and he expectations of the tunnel. "Aye, there's always a reason behind something g like this. Even if they're only here to bludgeon and they do swing. It would still kill the kids if they came out this way. If that happens then this place is just mad."

He clears his throat, hoping not to anger any peaceful spirits that may call this place home.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Checking every square for traps to the best of my ability.

Spoiler:
Perception: 1d20 + 5 ⇒ (16) + 5 = 21
Perception: 1d20 + 5 ⇒ (8) + 5 = 13
Perception: 1d20 + 5 ⇒ (7) + 5 = 12
Perception: 1d20 + 5 ⇒ (4) + 5 = 9
Perception: 1d20 + 5 ⇒ (20) + 5 = 25
Perception: 1d20 + 5 ⇒ (1) + 5 = 6
Perception: 1d20 + 5 ⇒ (18) + 5 = 23
Perception: 1d20 + 5 ⇒ (14) + 5 = 19

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Once out Belondia returns to his pack, taking out the blanket from his bed roll and then throws it around Vigny's shoulders. "Well done, lass. If you got the right one that is? Not doubting you of course, just checking. Oh and by the way, I think we should go down that door. He says pointing to the door in south we corner of the room.

I put my marker at the door I mean

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

We have more than enough rope. Sorry to send you down there. Just sink as fast as you can, grab the key and we'll pull you back up with haste." Belondia swings his pack off his back and takes out his last rope. Tie two together so we definitely have the room go get down there? I doubt it's right at an edge so she'll have to move toward it."

Skip to the checks and finding the key? Saves the back and forth now we know where it is?

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Can't say I've ever been much of a swimmer, but I can give it a go? But you'd probably be best, you know what key it is. They all look pretty similar to me." He said with a disappointing look on his face. "Can tie a rope around you and pull you out if it gets too much? Probably not what she wanted to hear, but not much he could do.

However if the pool isn't that deep then she could use my crowbaw to try dragging it toward her. Heres hoping is like a normal fountain and it's shallow, haha.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Nope, not given us any magic... Maybe a joke?" Belondia makes his way to the statue and begins inspecting it.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19

~~~~~~~~

After that Belondia takes a walk around the room to see if he can spot any hidden doors. "If we can't use magic on us we should probably leave it. Maybe the rest of the Crypt holds the "key"

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

All rights then, Belondia, lacking in what others may call stealth [Passive of -6] lifts the handle of the latch and boots the door open, shield raised and hammer in the air.

Staying in the doorway till there's any clarification that it works

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia finished listening before holding the trumpet out in front of Cinder so he could see it a little more clearly, but then hooked it back on his pack.

"I hear water through here. I makes it easier to hear things through doors and walls." He rearranges himself slightly and places his hand on the door handle. "What do you guys think?" He waits for everyone's response and for people to be ready before he'd even think of openning the door.

If everyone agrees I'll head in first

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Why would it crit the ear Trumpet? ): Could probably hear to the next room with that xD

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Wow, took the screen protector off my phone and I can see the doors o: Wow that was really gross...

Belondia takes a walk around the room, keeping to the walls to see if he notices any hidden doors before moving to an actual door and sugegsting that one with a quizzical look and by point backward at it with his thumb. "Can't try this way? Then we can go that way if this leads no where?"

He turns to the door for a better look at the lock and once that's done he pull out his ear Trumpet and places it against the door.

Perception for lock: 1d20 + 5 ⇒ (10) + 5 = 15

Ear Trumpet (-5 to DC checks): 1d20 + 5 ⇒ (20) + 5 = 25

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

After being too slow to become a shield, Belondia instead returns to swinging his Warhammer.

Vs Orange: 1d20 + 4 ⇒ (8) + 4 = 121d8 + 3 ⇒ (4) + 3 = 7

If successful he's gonna move toward the Purple one. Where I out him on the map

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia steps forward, and readies himself to jump in front of the next attack directed at Ember. The monks both seemed more effective in combat than he, the least he could do was take an attack for one of them.

Obviously this comes down to GM digression. I spoke to the Northwest representative of England, he said there should be no issues with jumping in front of attacks and trying to take the hit. But it's ultimately up to you.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Should have had an attack of opportunity to attack the one in front of me when it stands

Warhammer: 1d20 + 4 ⇒ (14) + 4 = 181d8 + 3 ⇒ (3) + 3 = 6

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Not at all surprised by the riding dead Belondia raised his Warhammer and brings it down on his foe.

Warhammer: 1d20 + 4 ⇒ (1) + 4 = 51d8 + 3 ⇒ (7) + 3 = 10

F*** sake!

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia follows Vigny around, maybe a little too close her for her liking, but just in case any sprang up. Readying a swing with his Warhammer for each body she checks.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"I imagine right at the back. Can't have much of a trial if it's behind the first couple of doors. But you never know what you might find if you explore the whole thing anyway."

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Ooo, maps up. I moved in. Gonna ready an attack for if anything comes at me.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Ember, Cinder. I don't know if you wannt grab my shovel and Crowbar? It takes a bit of improvisation though. They should be hanging off my pack."


Shovels and crowbar in combat: treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.

They're both medium

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"I'm afraid to say I've had no dealings with them... Ever. Only the stories my fatger and grandfather told me. Also that your sword won't be very effective. You'll need something bludgeoning to smash their bones. "

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Hurray for dark vision!

Belondia skulks into the place, walking down the corridor but stopping before he passes any bodies. Inanimate skelies could still me undead. Just taking a break after their murderings. He looks around the room and makes his way to the closest carcas, wether it be and undead or just common dead.

Once he's checked one body, including giving it a quick kick or a quick smack with his warhammer, he will move around the room and check the next.

perception: 1d20 + 5 ⇒ (4) + 5 = 9

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Never watched the full movie but I have seen the banjo scene! But if it gets any more like the movie, just let me know, haha

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Our survey says... Undead. Alrighty then. I'll go first and if anything turns foul then you three help each other out of here and I'll keep them off you."

He returned to his position at the door and waited for his allies to prepare themselves.
~~~~~~~~~~~~~
When everyone's ready

Belondia slowly pulls open the door to the Crypt enough for him and the others to enter comfortably and then he heads in, shield raised and ready to fight defensively.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Bones? That means undead. I can't remember how long ago it was, but Silverbane was more a title given to my family than a name. If there undead then I cannot let them live again."

Belondia leaves his post at the door and returns to the corpses. "I can try lifting the beast. Cinder, you reckon you can lift the other side. Ember, if you and Vigny grab the skeleton, maybe we can see if it's armed, or how withered it really is so we know what me may be up against."

If we do it:
Strength: 1d20 + 3 ⇒ (7) + 3 = 10

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"A crypt with a flame that burns forever. Probably people seeking treasure. They arrived together, when they went in one slaughtered their mounts and then his allies and made off with some loot?" Belondia raises an eye brow and gives a few short nods to his own idea. "I mean there are far worse things that could have happened. But let's keep an open mind for now"

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Perception: 1d20 + 5 ⇒ (4) + 5 = 9

"This doesn't look good. I imagine whoever did this is still inside. A stack of corpses and a suspiciously open door." He let out a quick sigh and leant up against the closed door, readying his weapon in case anything ran out. "You guys get yourselves ready, I don't like the looks of this"

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Ember, you have 50' of rope in your climbers kit and 50' spider silk. Cinder doesn't appear to have any though. Besides the fact he's carrying your's. So we'll be fine for rope. Also, now we're down I'm donning my armour again

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Leave the ropes and hooks there. I used mine and the spare from the town. You guys will have ropes in your class kits or adventuring pack. So we should be fine for rope. We'll use that to get back up when we come out

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia's always been an axe or hammer kind of Dwarf, so unless it's neseccary or magic he has no use for it. So I don't mind you having it :)

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Now I'm down there I'll wait to catch anyone that falls down. I wonder what the Dr of a dwarvern pillow is, haha

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia eyes the ravine and then once again swings his pack off his back. Removing two 50' ropes and a Grappling hook. "We tie the ropes together. Attach them to the Grappling hook, which we attach to so sturdy roots or on a tree. Then it should be a lot easier to scale this silly hill."

He begins his plan by knotting to the two ropes together and attaching them to his Grappling hook. After securing it to something at the top of the ravine he pulls tight go check its safe and then begins to remove his armour like the rest of his companions.

Once his armour is removed Belondia sets off walking backward down the ravine with the rope to guide him.

Acrobatics:
Acrobatics: 1d20 + 6 ⇒ (15) + 6 = 21
Acrobatics: 1d20 + 6 ⇒ (13) + 6 = 19
Acrobatics: 1d20 + 6 ⇒ (1) + 6 = 7

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

He's going to be a pack mule of all various tools. Even ones he can't use, eventually. I'm at work currently so if there's any strength checks that need doing anyone can roll for me

Well as long as we can spare the time for him I have a shovel." Belondia swings his pack offbhis back and rummages around for his shovel before finding a nice little spot under the closest tree, that's off the track of course. "Here looks about right.

Shovel:
This tool lets you dig a pit at a rate of 2 cubic feet per minute. If a shovel is used in combat, treat it as a one-handed improvised weapon that deals bludgeoning damage equal to that of a club of its size.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Oh... Well that's just not nice." He shook his head at the disrespect as he moved in to examine the body and the contents of his person. Belondia grabbed the pouch off the floor in hopes of finding a clue, but he only found coins. After a few moments counting them up he turned to his comrades with a puzzled look on his face."Eighty-Seven gold pieces. His death doesn't appear to be a robbery. His sword looks good quality too, sure anyone could have made a pretty penny on that."

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Are we alright to post our own use of the wand, as long as our caster is up and about, of course?

If I can:
Healy: 1d8 + 1 ⇒ (4) + 1 = 5

Belondia gives a light smile to Cinder's words as they trudge along. "I suppose you're right. I can still prove myself get."

Looking over toward the darkness by the water and taking a few steps closer, drawing his Warhammer and his shield as he did. "Lemmie go take a look at this." Taking some more steps toward whatever it may be.

Perception: 1d20 + 5 ⇒ (17) + 5 = 22

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Returning from the rocks, Belondia brings a less sad face to a more embarrassed one. "I'm definitely no good at this, that's for sure. All I wanted was to be like my Great grandfather, but I guess it wasn't meant to be. But I can't go back empty handed, so I can't just quit."

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia swings his axe into the corpse of one of the wolves and leaves it buried in there as he angrilly turns to putting his armour back on. Now he just felt horrible.

Upon mounting his armour he returns the axe to his pack and then wanders off into the rocky surrounding areas for a moment of self pity.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Belondia stand back to his feet, once again accepting a bite if it came his way before swinging his axe once more [at the red wolf].

Great Axe: 1d20 + 4 ⇒ (8) + 4 = 121d12 + 4 ⇒ (1) + 4 = 5

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

There's never been a dull moment, especially when you play with the crit/fail charts. I miss them. That adds true character to a character

Saying good luck would be too late, so I hope you did well.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Yeah, I've played this guy before in D&D. He always gets wrecked but comes out alive. Maybe it's just his history >.< I was grabbed by a bug bear and then hit twice by ally daily abilities because it kept putting me in the way.

I've thrown an axe at an orc war chief, he caught it and crit me with it by throwing it back... Just Belondia's luck :')

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Oh dear lord v.v Worst Fighter ever... Haha

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Ah! I'm gonna mount your skulls on my pack you dirty mutts!" Spoken with the truest grace an angry Dwarf can as he's torn to the ground by a duo of hungry canine.

As quick as he was torn back down to bed he stood to his feet and attempted to reposition himself taking whatever bites were necessary to do so, raised his great axe and swung again with all his power against the red aura'd wolf.

Great Axe Power Attack: 1d20 + 3 ⇒ (5) + 3 = 81d12 + 7 ⇒ (9) + 7 = 16

Once again missing and proving more and more to himself that he's not quite cut out for this. Maybe painting?

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

After the first wolfs failed attempt to ground him Belondia shifted to defend Vigny from wolf with the invisible red glow. At he side stepped toward his ally he swung at the beast when he saw his chance.

Great Axe: 1d20 + 4 ⇒ (5) + 4 = 91d12 + 4 ⇒ (5) + 4 = 9

Once again missing dramatically when the moment called for it... Maybe he's just not meant to be an adventurer... Maybe he should just go back and learn to be a shipwright and just leave the life behind.

Needless to say he feels even more awful with every miss, which in turn shall dampen his mood and no doubt leave you with a pissy Dwarf for the rest of the mission. Oh no.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

"Oh crap! WAKE UP GUYS!!!" Belondia grabs his Greataxe and prepared for a pounce. Not much else you can do when you wake up with a wolf in your face.

Better to be equipped than not

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Under the belief they are completely safe, Belondia will remove his armour before he goes to sleep.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

We have angered the dice God! D: But then again maybe we're taking a hit now and shall be awesome later?

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Woops

Fort: 1d20 + 7 ⇒ (19) + 7 = 26

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Of course. Adds a little more spice to life haha.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Perception: 1d20 + 5 ⇒ (5) + 5 = 10

I have the feeling that this is just going to be one of those adventures, haha.

The stocky Dwarf enjoys a nice rest on the floor, sitting by the fire amd eating away at his stew. Blissfully unaware of his surroundings. Maybe it was because he always thought of camping outdoors as a nuisance. This was actually pretty alright.

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

I smell impending doom, we are all awful tour guides haha. Guess we're setting with a death trap :')

Grand Lodge

One hand with Shield:
| Melee: Warhammer + 4 (3); 1d8 + 3 (5) AC: 22
Two handed:
Great axe +4 (3); 1d12 + 4 (7) AC: 20
| HP: 16/16 | AC: 22 (Tch,13 Fl,20) | CMB: 4, CMD: 16| F: +7; R; +2; W; +1; | Init: +4 | Perc: +5, SM: +1 | Speed 20ft | Active conditions: Undead hunting! Gear: Warhammer and shield.

Survival: 1d20 + 1 ⇒ (3) + 1 = 4

"Aye, Vigny, that sounds like a plan. Nothing better to keep the beasts at bay."

Despite the fact this was a terrible location, Belondia and Vigny both agreed to it. But then again Belondia wasn't one for tracking and lurking or even putting himself out of sight. So not many should take his advice when it comes to survival.

Perception: 1d20 + 5 ⇒ (11) + 5 = 16

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