HP 125/125 AC 27/ T 23/ FF 14/ F+16/ R+25/ W+18/CMD 31, Init +15, Perc +10, Darkvision, Low Light Vision Performance rds 36/36, Loremaster 2/2, Oracle 1rst 7/7, Bard 1: 7/7 2: 7/7 3: 6/6 4: 5/5 5: 2/2
@STR Ranger flag bearer:
Prerequisites: Cha 15. Benefit: As long as you hold your clan, house, or party’s flag, members of that allegiance within 30 feet who can see the flag (including yourself ) gain a +1 morale bonus on attack rolls, weapon damage rolls, and saving throws against fear and charm effects. You must hold the flag in one hand in order to grant this bonus. If the standard is taken by the enemy or destroyed, this bonus becomes a penalty, affecting all creatures that the bonus previously affected for 1 hour (or until you reclaim the lost flag). bonuses increases to +2 due to banner ancient king good hope:
School enchantment (compulsion) [emotion, mind-affecting]; Level bard 3; Subdomain revelry 3 CASTING Casting Time 1 standard action
EFFECT Range medium (100 ft. + 10 ft./level)
DESCRIPTION This spell instills powerful hope in the subjects. Each affected creature gains a +2 morale bonus on saving throws, attack rolls, ability checks, skill checks, and weapon damage rolls. Good hope counters and dispels crushing despair. both of these are morale bonuses so they won't stack, however Good Hope gives the morale bonus to more than attack and damage and in a wider area. Just something to think about when choosing to prep the spell
HP 125/125 AC 27/ T 23/ FF 14/ F+16/ R+25/ W+18/CMD 31, Init +15, Perc +10, Darkvision, Low Light Vision Performance rds 36/36, Loremaster 2/2, Oracle 1rst 7/7, Bard 1: 7/7 2: 7/7 3: 6/6 4: 5/5 5: 2/2
Pending Baldwins final approval of Bellar I would like to ask the group what teamwork feats you'd like me to share with you when performing
teamwork masterpiece:
Battle Song of the People's Revolt Learned 2 versions of this song with feats Outflank and ? Source Melee Tactics Toolbox pg. 11 This song for fife and drum is found in many folios filled with music intended to unite the people of Andoran in their secession from Cheliax. Prerequisite: Perform (percussion) or Perform (wind) 4 ranks. Cost: Feat or 2nd-level bard spell known. Effect: When you learn this masterpiece, choose a teamwork feat for which you meet the prerequisites. Once the feat is chosen, it can’t be changed. This performance grants the chosen feat to all allies within 30 feet who can see and hear you. Your allies don’t need to meet the prerequisites of this feat. Abilities that extend the duration of a bardic performance, such as Lingering Performance, affect this masterpiece. Use: 1 bardic performance round per round. Action: 1 standard action. Special: You can gain this masterpiece multiple times. Each time you take this masterpiece, it grants a different teamwork feat. Bellar has learned 2 versions of this performance.
Keep in mind I'll only be able to have a second performance up while using the Shadowbard or Virtuoso Performance spells. And I'm pretty sure everyone will prefer having the +5Inspire Confidence up and running at all times as the primary performance. Keep in mind that Bellar has to meet the prereqs for the teamwork feat. So nothing as nice as Coordinated Charge will be available
HP 125/125 AC 27/ T 23/ FF 14/ F+16/ R+25/ W+18/CMD 31, Init +15, Perc +10, Darkvision, Low Light Vision Performance rds 36/36, Loremaster 2/2, Oracle 1rst 7/7, Bard 1: 7/7 2: 7/7 3: 6/6 4: 5/5 5: 2/2
hp: 8 + 8 + 14d8 + 48 ⇒ 8 + 8 + (3, 2, 3, 7, 5, 6, 6, 5, 2, 1, 4, 5, 4, 7) + 48 = 124
hp=125 The bulk of the character is done pending Baldwin's approval. Unfortunately, Bellar is not going to be any good at spellcraft with a 10 int. So that's still going to be up to Kalim. However, Kalim will be boosted by inspire competence and the Gallant Inspiration spell when necessary. He will be decent at UMD so with some healing scrolls will be able to save Karnog with a timely Breath of Life or Heal as I imagine Duncan will be too busy in combat. Nothing makes for a TPK like the lone cleric going down at the beginning of an encounter. Knowledge skills are handled and with a good init everyone can expect combat to start off with the standard Bard buffs
HP 125/125 AC 27/ T 23/ FF 14/ F+16/ R+25/ W+18/CMD 31, Init +15, Perc +10, Darkvision, Low Light Vision Performance rds 36/36, Loremaster 2/2, Oracle 1rst 7/7, Bard 1: 7/7 2: 7/7 3: 6/6 4: 5/5 5: 2/2
Incoming ranged Bard here :) The group needs knowledge skills and that will be my primary focus with my skill ranks. Are there any other skills the party needs? |