Celestial Gnome

Belbajak Sweetwater's page

17 posts. Alias of Jubal Breakbottle.


AC (15)17 | Str +0, Dex +2, Con +1, Int +4, Wis +5, Cha +2 | Initiative +2 | Passive Perception 13, Darkvision


Forest Gnome | HP 9/9 | HD 1/1 | 1st 2/2 | Insp 0

About Belbajak Sweetwater

Height 3-ft, 2-in Weight 38 lb.
Hair Orange Eyes Emerald

The first things you notice about Belbajak are his bright emerald eyes and infectious smile. Standing a little over three feet tall, he is an average-sized forest gnome who wears a forest green tunic and leather cloak, that are both heavily embroidered, over a chain shirt that peeks out from the tunic. His orange hair and chin strap beard stick out in every direction. In the bright sun or rain, he sports a wide-brimmed leather hat that otherwise sits on his backpack secured by leather thong around his neck. His well-worn boots are sturdy leather. He wears a dagger on his belt.

Belbajak usually shoulders a case of crossbow bolts and a backpack with a coil of hempen rope strapped to it. His leather weapon’s harness carries a pouch, two daggers, quarterstaff, light crossbow, and shield.

Race Forest Gnome
Class Knowledge Cleric 1
Background Folk Hero
Alignment Neutral Good
Gender Male

Initiative +2 Senses Perception +1, Darkvision

AC (15) 17 (13 armor +2 dex) +2 shield
HP 9 = 8 + (+1 Con)
Strength +0, Dexterity +2, Constitution +1
Intelligence +4, Wisdom +5, Charisma +2
Armor Chain shirt & shield
Special Defenses
* Gnome Cunning. have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Speed 25 ft
Melee Quarterstaff +2 (1d6) Bludgeoning
Melee Dagger +4 (1d4+2) Piercing
Ranged Dagger +4 (1d4+2) Piercing, Range 20/60
Ranged Light crossbow +4 (1d8+2) Piercing, Range 80/320
Ranged Sacred Flame Dex DC 13 (1d8) Radiant, Range 60
Special Attacks

Str 11, Dex 14, Con 12, Int 18, Wis 16, Cha 10
Proficiency +2

Gnome – Common & Gnomish
Knowledge Cleric – Light, Medium & Shields
Knowledge Cleric – Simple Weapons
Knowledge Cleric – Arcana, History, Insight & Medicine, Draconic & Sylvan
Folk Hero – Animal Handling & Survival
Folk Hero – Cartographer’s tools & vehicles (land)

+5 Animal Handling (2 proficiency +3 Wis)
+8 Arcana (Spells) (2x2 proficiency +4 Int)
+8 History (Magic users & magical events) (2x2 proficiency +4 Int)
+5 Insight (2 proficiency +3 Wis)
+5 Medicine (2 proficiency +3 Wis)
+5 Survival (2 proficiency +3 Wis)
+2+ Cartographer’s tools (2 proficiency +Ability)
+2+ Vehicles (land) (2 proficiency +Ability)

Languages Common, Gnomish, Draconic & Sylvan

Gnome Cunning. You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.

Speak with Small Beasts. Through sounds and gestures, you can communicate simple ideas with Small or smaller beasts. Forest gnomes love animals and often keep squirrels, badgers, rabbits, moles, woodpeckers, and other creatures as beloved pets.

Feature = Rustic Hospitality: Since you come from the ranks of the common folk, you fit in among them with ease. You can find a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be a danger to them. They will shield you from the law or anyone else searching for you, though they will not risk their lives for you.

Cleric Cantrips: 3 DC 13 Guidance (aVSc), Mending (VSM – two lodestones), Sacred Flame (aVS)

Cleric Prepared: 1+3 Bless (aVSMc – bit of holy water), Cure Wounds (aVS), Detect Magic (RaVS), Purify Food & Drink (RaVS)

Wizard Cantrips: DC 14 Minor Illusion (aSM – bit of fleece)

Set of traveler’s clothes – 4 lb.
* a bit of fleece
Amulet Holy Symbol – 1 lb.
Chain shirt – 20 lb.
Shield – 6 lb.
2x Daggers – 2x1 lb.
Light crossbow – 5 lb.
Case with (20) crossbow bolts – 2.5 lb.
Quarterstaff – 4 lb
Healer’s kit – 3 lb.
Explorer’s backpack – 5 lb.
- Bedroll – 7 lb.
- Mess kit – 1 lb.
- Tinderbox – 1 lb.
- 10 torches – 10 lb.
- 10 days of rations – 10 lb.
- Waterskin – 5 lb.
- Rope, hempen (50 feet) – 10 lb.
- Smoking pipe and tobacco
- Cartographer’s tools – 6 lb.
- Case, map or scroll – 1 lb.
- Set of common clothes – 3 lb.
- Spellbook – 3 lb.
- Pouch containing 5 gp – 1.1 lb.

Load: 106.6 lb.

Carrying Capacity: Str x15 = 165 lb.

Creation Expenses
* Added Spellbook that he will receive when he becomes a Wizard at 2nd level
* Exchanged Mace for two daggers & quarterstaff
* Exchanged Scale mail for Chain shirt
* Exchanged Iron Pot for Set of traveler’s clothes
* Exchanged Shovel for a Case, Map or Scroll
* Bought Healer’s kit for 5 of 10 gp
* Gave him a smoking pipe and tobacco, because I imagine him smoking while relaxing and telling stories

Revenue since creation

Expenses since creation

1. I judge people by their actions, not their words
2. If someone is in trouble. I’m always ready to lend help.

Ideal: Respect People deserve to be treated with dignity and respect.

Bond: I worked the land; I love the land; and I will protect the land.

Flaw: Secretly, I believe that things would be better if I were a tyrant lording over the land.

Belbajak was born and raised in a sprawling burrow of Sweetwater in the woods near the village of Thornleaf. He lives with about two dozen and four generations of his kin. While some of them tend the forest for the resources that it provides, the family business is special deliveries.

The clan of Sweetwater has been in the special delivery business since the last war. Papi Sweetwater worked as a scout for a cadre of magic users protecting Estfalk. After the war, he continued couriering books, scrolls and anything too large for birds among the cadre. As the years went on, some of the cadre became more isolated, so he began delivering living supplies to them, too. Then, they needed more deliveries, so it became a family business.

This cadre of magic users are an organization of magic users and scholars devoted to protecting Estfalk. (I can develop more here. Please let me know the sandbox in which you want me to build.)

Belbajak grew up in the family business. He first accompanied his grandparents, great aunts, and great uncles on local runs. Then, he accompanied his parents, aunts and uncles on further deliveries, as well as performing local deliveries on his own. The Sweetwater name is well-known in Estfalk and so is Belbajak. They are known to work for magic users who commoners revere as legends, as well as to share stories and minor magics.

The way it currently works is that the Sweetwaters operate a network of birds that travel between the cadre and merchants of Estfalk to deliver messages of demand and deliveries.

While many of his cousins focused on the business or the travels, the primary lesson that Belbajak learned was ‘knowledge is power.’ This obsession caused him to read every book in the burrow, because Papi created a library. Papi and other relatives sometimes took their payment in books and stories too, which they wrote in journals for the library.

Belbajak’s obsession has also transformed into a dedication to the god of magic and knowledge, Gahm. (I can develop more here. Please let me know the sandbox in which you want me to build.) He wears the god’s symbol around his neck and can work his blessings. Belbajak is currently studying a spellbook that he found in the family library.

Future stuff:

== MOUNT ==
Riding Horse – carrying capacity of 480 lb.
– Bit & Bridle – 1 lb.
– Military saddle – 30 lb.
– Saddlebags – 8 lb.
– Feed (2 days) – 20 lb.

Wizard Prepared: 10 DC 15 Absorb Elements, Arcane Eye, Counterspell, Feather Fall (rVM), Fireball (aVSM), Misty Step, Phantasmal Force, Shatter, See Invisibility, Tasha’s Hideous Laughter

Spellbook: 8 x1st , 4 x2nd, 3 x 3rd, 1x 4th
1st level – Absorb Elements (rS), Comprehend Languages (RaVSM), Detect Magic (RaVS), Feather Fall (rVM), Find Familiar (RVSM 10 gp), Shield (rVS), Sleep (aVSM), Tasha’s Hideous Laughter (aVSMc iocus)
2nd level – Misty Step (bV), Phantasmal Force (aVSMc illusio vim), Shatter (aVSM Rumpo), See Invisibility (aVSM Revelar),
3rd level – Counterspell (rS), Fireball (aVSM Fuego), Leomund’s Tiny Hut (RVSM)
4th level – Arcane Eye (aVSM)

Fey Raven called Fox