Female Changeling Malefex 6
LN Medium Humanoid (Changeling)
Init +4; Senses Darkvision 60 ft.; Perception +17
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Defense
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AC 22, touch 14, flat-footed 19 (+5 armor, +3 Dex, +3 NA, +1 deflection)
hp 42 (6d8+6)
Fort +9, Ref +14, Will +11
Defensive Abilities permanent Endure Elements
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Offense
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Speed 30 ft.
Melee Claws +5 (1d4+2/x2), Traveler's Any-Tool as Sledge +15 (6d6+10/x2)
Ranged Special Attacks Wrack (+2 attack, +6 damage)
Malefactions (DC 19, 6 at the same time)
Lesser - Confiscate: Thoughts
Least - Baleful Glare, Glued Boots, Steal Courage, Steal Stamina, Steal Talent Witch Hex Iceplant
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Statistics
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Str 13, Dex 16, Con 12, Int 13, Wis 23, Cha 11
Base Atk +4; CMB +5; CMD 18
Feats Catch Off-Guard, Shjikigami Manipulation, Shikigami Mimicry, Shikigami Style, Throw Anything
Traits Arcane Temper, Brigand, Surprise Weapon
Drawback Arcane Malignancies (-2 Escape Artist, SoH)
Skills Acrobatics +9, Appraise +3, Disable Device +12, Knowledge (Local, Religion) +10, Perception +17, Sense Motive +17, Use Magic Device +10
Language Aklo, Common, Hallit
SQ Back-Alley Bargains, Hulking Changeling, School of Hard Knocks(Familiar, Gobsmack, Make Do 2x [Guided]), Skin of my Teeth, Sucker Jinx, Trap Finding
Other Gear Cloak of Resistance +1, Gloves of Improvised Might +1, Handy Haversack, Headband of Inspired Wisdom +2, Mithril Chainshirt +1, Ring of Protection +1, Traveler's Any-Tool
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Tracked Resources
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4650 gp
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Special Abilities
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Malefactions:
All Malefactions last until the target has left the Malefactors awareness for 1 min.
Objects and creatures without a Con score are not immune to Malefactions that require a Fort save.
All Malefactions are Curse effects.
Least Baleful Glare Will negate. Target takes -2 on caster level checks, concentration checks, manifester checks, saving throws and skill checks.
Glued Boots No save. Target either can't take 5 foot steps and withdraw or speed is halved and own speed increased by 15 ft.
Steal Courage[/b] Mind-affecting, Fear. Will negate. Target is shaken, you get +2 morale bonus to attack against it.
[i]Steal Stamina[/b] Fort negates. Target is fatigued, you get +2 Str and Dex.
[i]Steal Talent Will negate. Target takes -4 on all skill checks, you get +2 on all skill checks.
Lesser Confiscate: Thoughts Min-affecting. Will negate. Effect of 3 round concentration Detect Thoughts on target. Get +2 insight to AC vs target.