Prankster Illusionist

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Had an interesting session the other night (Gathering of the Winds) where the party discovered treasure in the Wind Dukes tombs. As we're inspecting tombs, the DM states that my PC (Bard-8/Paladin-2) is not comfortable with what is essentially grave robbing. The other players give me that "I hate that you took those paladin levels" look when I say we must leave the treasure behind.

It was getting a little tense, so for better or worse, the paladin promised to compensate anyone who felt they deserved a share. It felt like it was either that, come to blows, or leave the party. The total treasure thusfar was nearly 30,000gp. Painful. The other PCs are NG x 2, CG, N. The most outspoken PC were the N and CG PC and essentially argued being utilitarian- "We can do more good with the treasure than dead people."

My questions:

- Was it a bad design to place such significant treasure as tomb-raiding?

- Would you expect only paladins to have issue with this or any LG character? What about any good PC?

- Do you think I should pursue the Wind Dukes' blessing (if possible) to borrow the items in the name of law and justice?

I assume this is not the last Wind Duke tomb we may find, so I feel like is still not resolved. The N PC has already threatened he'd take the next treasure by force if necessary.


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I'm a GM and one of my players is a summoner. I too was taken aback by some of the early entry spells (notably Haste and Slow). Not only can the summoner cast these by 4th level, the fact that they're lower level spells means he'll be casting them more often at higher levels. By 6th level, they'll be hasted almost every encounter...ugh.

One idea I had to balance these spells is to put Haste and Slow back as 3rd level spells, but provide the following spells at 2nd level:

Haste Outsider

Slow Outsider

These spells work essentially the same as Haste/Slow, but only work on outsiders. So the summoner can still Haste his summons at 2nd level, but none of the other PCs.

Slightly more powerful versions would allow the summoner to target non-outsiders, but they would count as 2 creatures instead of one. At 4th level, he could haste 2 PCs or 4 summoned monsters.

How have others dealt with these spells?