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Im making a build arround Hand of the apprentice (universalist school) just for fun and to see my friends face when i tell them im a wizard with lots of strenght and a big stupid greataxe.
The build so far is simple: Half orc (gives greataxe and falchion weapon prof) with tons of strenght and int. The damage must rely on the greataxe (at least the first levels, while i dont have much spells)
Point blank shot, toughness, weapon focus and arcane strike seems good feats to start.
Any advice to make this more viable? Any way to gain more uses of the hand of apprentice or improve it in any way?


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I want to make a build around mauler familiar and try to make him as strong is i can.
I was thinking on something like a bloodrager with aberrant tumor feat, max constitution (familiar only gets half your hp, so d10+5 (20 con) plus toughness and favored class makes 8 hp per familiar level... not to tanky but not so bad either. Another build would be one level of sorcerer/wizzard and then barbarian for the d12, using first level spells to buff the familiar.
A few answers here... best familiar pre improved familiar fear? and post?
Any non evil class that gives improved familiar earlier?
Any other advice?


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Mmm thing with the tanks is that they are boring if you just stand in there... Make shure you have some fun tricks to do.
-Inspiring commander (d20 if allowed) is prety funny to make good aid another (take halfling and order of the dragon to boost it highest)
-Oracle with life mistery but focused on tank (fey founded and safe curing + combat healer makes a good start) maybe take rage prophet prestige class later.
-Half-orc Fighter with inquisitor VMC (get stern gaze and some cool judgments) and make yourself a debuff master, with the intimidate feat tree and antagonize to make shure they come to get you.