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Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Im currently dealing with a family crisis. I should be back online soon. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter will drop to all fours and crawl along the ice to the other side. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "I don't know what these are, but..." Baxter says curiously, putting the tip of his rapier through one of the dying creatures. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() I've had the forums do a preview instead of posting what I wanted when I click post sometimes, so I don't think it was your fault. DM Deadly Secret, I'm having the darndest time finding the link to the battle map. Is it possible we could put a link to our current battle map in the campaign info section so it's more readily available? ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter will look over to Nissi, and jerk his snout towards the remaining creature. He draws his rapier as he approaches. Double-moving since we're in difficult terrain, hoping to get some swarming with the Nissi so we can really get things dangerous. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Before combat Baxter's head comes up with snow pouring off him. "Somebody write that down!" he says. "Most interesting response." ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter comes up to the snowman, pondering. "The last time we saw something innocuous, it proved to be a warning sign of what we'd be dealing with." he reasons. Baxter will go so far as to poke the snowman, and then all the way through it with his rapier, just to be sure.
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Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter is somewhat relieved to see another ratfolk join their group. "Greetings, Nissi." he offers. "I'm Baxter. Baxter Whitetail." Woot! Swarming will be ON! ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "I agree with ysabella." Baxter says, relieved that the stag is, in fact, talking. "This is not natural, things are falling out of order and that's bad for everyone." ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter will move up to the sprite while shouting his response to the sudden arrival. "We're getting our tails kicked by tiny fairies!" he announces. 1d20 + 4 ⇒ (2) + 4 = 6 And he misses the flitting creature yet again. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() I would have been fine! I was buried under snow already! :p Well I'm not anymore, but yeah, color spray is awesome to have. Have a character that was built so that it was viable up till about level 10 too. Yay heavens oracles. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter will push out of the snow and lunge with his rapier at the one next to Ysabella and Vernonia, hoping that catching it between the two of them will give him some kind of advantage. Hoping to get flanking. 1d20 + 4 + 2 ⇒ (9) + 4 + 2 = 15 +2 is if I get flanking.
... Well, that was embarassing. The little ratfolk seems to not be able to land a solid hit. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter pulls his hood over his head, and moves as low in the snow as possible to move past the area. He didn't want to fight something he couldn't find. but the thing's attacks were so minor he believed he should be able to avoid any trouble if he just let the snow take most of the arrows. Dropping prone, being a small creature, and rat-tunneling through the snow to get past this area! ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Bedwyr Elberion wrote:
Very good point. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "I don't like this..." Baxter mutters. "Those crows... Are pinned with tiny arrows. I suspect wee folk about." He looks down at himself as he draws his rapier. "well, more wee than I." -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() That I will do. Baxter attempts to put Voronwe's body into a respectable position, folding his arms across his chest and straightening his legs. As an afterthought, he collects the man's spellbook, tucking it in his bag. "This would be a waste if we left it out here." Baxter observes. He then uses his tailblade to cut down low branches and lays them over the body. Draconic: "May you find your den on the other side, and may your horde be ever-plentiful. May the great dragons watch over you." he mutters. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Or, you can just take a page from Gamers Dorkness rising and have like, 50 copies of the character each with a slightly different name and cloak color. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Ah... He's dead. They're both dead. Small consolation." Baxter laments, sheathing his rapier. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Eeeeeeee!" Baxter cries, drawing his rapier and moving in closer to the creature as Voronwe goes down in a spray of blood. He gets on the other side of it from Lars and lunges with his rapier. 1d20 + 4 + 2 ⇒ (12) + 4 + 2 = 18
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Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "It has to be reset manually, so as long as I don't set it back up, it should be safe... short of someone intentionally jumping on the spikes, of course." Baxter answers. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "It's all too big for my hands, I'm afraid." Baxter says, but he doesnt seem distressed. "I am fine." -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() I am enjoying it! I think youre doing well! -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "What they wanted to do was slow pursuit... perhaps reduce the number of pursuers by a few along the way." Baxter theorizes. "These kinds of traps are to make us move forward cautiously, and give them a bigger time advantage." the little ratfolk shrugs. "Unfortunately we will have to play at their game, since we cannot be sure how many more traps lie ahead of us." ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Thats cool, my sister lives in portland. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Arizona. It was our anniversary party tonight so i was checking on mobile. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() I will hold it until someone wants it. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() I think someone else was interested in the box. I just liked it cause it was shiny. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Oh dear. Let me see..." Baxter says, rooting around carefully in the snow. Disable Device: 1d20 + 5 ⇒ (16) + 5 = 21 "Aha. I think I got it." He says, working with his tools. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Just a moment." Baxter says, pulling something from his pack. He spends a moment to affix something to the leather cap on his tail. It appears to be a pair of blades that are enameled in white and make the end of his tail look like a dragon's. He gives his tail a practice swing and nods to himself. "Okay, I'm ready this time." he declares. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Wriggling under the seat, Baxter will pop back out holding a jewelry box. "This is shiny. It might have something of value in it too." he observes, giving the lid a test. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Well... I'll admit that's not what I expected to find." Baxter mulls over the discovery of the undead. "But I should have been suspicious that someone was still in there after so long. I'm sorry." ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Drat. Foiled. "Maybe we should open the carriage?" he asks. "If there's a survivor, we could learn something about the attack from them." ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "That's some magic, to freeze a man so completely." Baxter observes, still concerned about the noises from the carriage. He will clamber up the side of the carriage to see if he can see through one of the windows (if it has any). ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "Wait!" Baxter exclaims, his squeaky voice almost lost in the snow. "I think there's someone in the carriage! There's a spear keeping the door closed!" He will slowly shove his way through the snow over there since he's only able to move about 10 feet per round. ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() Baxter's whiskers twitch. "No, it seems that this will be a harsh year for everyone." he says. He slips his cloak back, showing that he is already dressed for the cold, and checks his rapier. -Posted with Wayfinder ![]()
Status HP: 10/10; AC: 17 (T:14, FF:14); CMB -1; CMD 12; Init +3; Perception +7; Fort +2, Ref +5 ; Will +3 Extracts: Endure Elements 1/1; Enlarge Tail 1/1; Inspiration 3/3, 1d6;
![]() "I will wait at the gate out of town for you to finish shopping." the curious ratfolk apprises. He will go and have a sit, not seeming to be bothered by the cold.
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![]() I thought this to be a note worthy discussion. I really enjoy the mechanics of the Pathfinder 2e gameplay and RPG approach. I was in the middle of designing a few homebrew items for my campaign setting and I would like to have some pointers. A homebrew class I have in mind involves mixing martial and occult casting. With some divine elements. I know myself to go a bit extreme. However I am interested in Gothic and Cosmic horror, With some Dark Souls themed settings. I am currently thinking about an occult martial combatant. As far as I can see is that the planning process is a bit chaotic and I would like some pointers on where to begin. |