HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"I have no fear of fighting; indeed, Vanitthu demands that all of his priests stand in defense of others."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Okay, Baltor can have it. Also, casting magic vestment on the shielf from my ring and not my armor. Current AC: 30
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Sorry about not posting all. I was without internet since Friday. Bastion paused for a moment to cast some buff spells on the group: *Ant Haul on himself.
"I will summon more protections on demand as we venture further in." Bastion said.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"It's not funny." remarks Bastion without looking at Lars; his eyes instead scan the environment, looking for hidden dangers.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"I don't know the answer to your first question, but as to your second question, it takes time and equipment to properly tan hides and smoke meat; I don't believe anyone is carrying that much salt, either."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
It's been in the high 80s here, so summer will be starting for us probably early next month or the end of this month.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Bastion takes a 5' step straight south then casts Prayer. No save, and all creatures within a 40' radius are effected with the following: You and each of your allies gain a +1 luck bonus on attack rolls, weapon damage rolls, saves, and skill checks, while each of your foes takes a –1 penalty on such rolls.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Initiative: 1d20 + 2 ⇒ (3) + 2 = 5 "Beware, there are likely druids preparing to attack us, as they have summoned and sent massive bears against us!"
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Assuming that our enemies are not trying to lull us into a false sense of security before they strike." said Bastion.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"I am a priest of Vanitthu, although I was not warned that there were invisble creatures, so I have not prepared Vanitthu's ward against such magic."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Bastion calls to Sorek without taking his eyes off the Dwarf "Do you know this Dwarf, and how sure are you that he's not a doppelganger?"
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Be that as it may, we'll be going now, and you should probably head out if you don't want to spend the night on the road." Bastion said, doing his best to keep his voice and face non-confrontational.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Well, good luck with that. We haven't seen any bandits so far, but it's only been a day since we left town."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Simple travelers making our way. How is the road behind you? you see any bandits or anything of the like?"
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
As one of the greatest bands ever created said "You're older than you've ever been, and now you're even older, and now you're even older; you're older than you've ever been and now you're older still."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"I don't think they're tracking us, as they would be following behind if they were." I hope I'm not the best diplomat at +2 lol
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"It could just be that they are riding back towards town, but let's assume that they're coming to assassinate us. We should be ready to ambush them."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
We should honestly probably have Grelldar and I on middle watch, since we both have good perception mods and darkvision.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Like I said, I'm here to fill in with what your party needs, so if the group feels that a more casting focused cleric is needed, I can do that. Just let me know cause this is a good time to swap characters.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
One thing to add that I messed up on his description: He has a ring of force shield, and not a shield itself.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Allow me to answer your questions: First, I am a warrior and protector first and a healer second. I am not, however, trained or of an inclination to hide among the wizards, using no magic but that which sustains life." Bastion shrugged and said "As I said before, my philosophy is to prevent damage rather than attempt to heal it; thus, I use the magic that I am granted to empower myself and my allies, so that limited damage may be suffered to begin with. This is not, however, to say that I will not heal wounds should the need arise, but I believe an ounce of caution supercedes a pound of cure." "I also wield a simple spear; not only the weapon of my god, but the trusted armament of soldiers everywhere." "Now that you have told me about your companions, I am more than willing to bring up the rear of the group and protect the flank from ambushes, as well as making sure that there is an escape route available." Okay, to answer your other questions, brvheart said that you were looking for a cleric and a fighter, and so I built a character that can either tank or heal. My overall plan is/was to buff the group and be a high AC damage sponge. I would have taken Antagonize if I had the skill ranks for it. Here are the buffs that I see casting on a regular basis: Extended barkskin on most of the group (probably not the alchemist, cause I know that they tend to buff themselves with it), Prayer, Bless, Magic Vestment, Resist Energy if needed, and Freedom of Movement/Deathward, along with condition removal like lesser restoration. I do always alot a spell slot for a cure at each level, because I personally am not a super huge fan of swapping out spells for healing on the fly, cause as soon as I swap out a spell, I almost always find myself wishing I still had the spell I swapped out. With all that being said, if you want me to make a character that is more of a casting focused cleric (although to be fair, he wouldn't be a heal-bot because someone playing a "all I do is cast cure spells!" character is both boring and an active detriment to the group), then I am happy to make a new character and introduce it. I want to fit with what the group needs, but I wonder why you need a healer when you have two characters that can heal themselves as swift actions. Regardless, let me know and I'm more than happy to switch out.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
In case anyone was wondering what I was casting. I wasn't part of the group yet, so I could have just been a foil. Thus, I put the spellcraft DC (which is 15 +spell level, or 15 in this case). Bastion listens while he eats the remainder of his meal. He eats quickly, but he opts to take small bites instead of shovelling food into his face. Pulling out a square of cloth, he dabs his mouth clean and says "Please be more specific. For example:" at this, Bastion stands and says "I am a cleric in the service of Vanitthu, lord of protectors. I can cast the fourth circle of magic, and I specialize in channelling the protection aspect of my lord. When combat begins, you will find me at the forefront, where I was be using my lord's sacred weapon to protect you all. I will use his gifts to heal if necessary, but I believe that preventing my allies from falling in the first place is a better investment in the magic that I have received from my god. I am also quite adept at spotting ambushes and reading the deeds, both good and ill, that lie within someone's heart. I am a fair-to-middling tactician, but far from a general. In the morning I prefer to enchant my weapon and armor using magic. I also have the ability that is ubiquitous to most priests: the ability to channel raw positive energy in order to heal wounds. I have the ability to see in the dark thanks to my race." patting the shield on his back, Bastion finishes with "As I mentioned, I will be in the vanguard, attempting to draw as much enemy ire as possible, as that way I can heal myself should the need arise faster than healing any of you."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
"Do none of your original group have darkvision, either naturally or from magic?" Bastion asked, then looked around. At Sorek's suggestion of Chalk, Bastion snorts and says "Are we going to draw some pretty pictures on the walls? Don't the walls of that place rearrange and rooms change shape? What makes you think that a map, or a marking on the wall would remain?" "Perhaps you should tell me what resources and abilities you have, so I can know how best to protect you, even from yourselves."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Sorek wrote: And now there's just the three of us Lom, Lars and myself "And me." said the Half-Orc in between bites of his food. "My lord sent me a vision to come here and join you, and here I am."
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
The Armored man who entered was fully helmed, and after scanning the bar, he approached the Bartender and pulled off his helm, revealing an obvious Half-Orc, this one with a closed shaved head and a single scar that ran over his right eye. He was powerfully-built, and clearly a young man. Unlike many of his race, This Half-Orc almost seemed to radiate a sort of wary inner peace, as if his vigilance made him relaxed. He ordered a plate of whatever they had to eat and some water to wash it down and looked around to find a table. A metal holy symbol of Vanitthu hung from around his neck, and there was another coil of rope that disappeared under the breastplate of his fullplate armor that indicated he likely wore another one there. Whether he had heard the old man's story or not, he did not appear to react. ------------------------------------------------------------------------ Scooping his helmet under his arm, he took up a seat at a nearby table and intoned a prayer over his food with his holy symbol, the jumbled language of magic stumbling from his lips. Spellcraft DC 15:
Detect Poison. He stared intently at his food when it was delivered, and then swept around the room as well, his rather intense gaze clearly searching.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
With the list if items you want: trapspringers gloves: 4 days
Upgrading my +2con belt into a +2con/+2dex: 6 days Boots of the Cat: 1 day You're looking at 13 days crafting for your stuff alone (assuming he doesn't want to craft anything for anyone else or himself) and you would be without your belt for 6 days and without the full effect for 7 days. Crafting is a long-term investment, but that's the tradeoff for getting the exact gear that you want, as opposed to whatever the GM throws at you/you can find to buy. Super Quick Primer on Item Creation: So here's a quick rundown on making an item. First, you need materials equal to half the cost of the item. Next, you need a distraction free place to work. Finally, you need to have the feat. Then it's just a matter of: 1) pick the item and note it's crafting requirements and base cost;
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
I think it's a time issue more than anything else: one person can work on one item at a time, and it takes 1 day/1k gp of the base price. Depending on the item, it can take months of game time.
HP 67 (67) | AC: 26/29; T: 11; FF: 25/28 | Init +2 | Fort +11; Ref +6; Will +12 Current Spell Effects: Extended Barkskin (CL 7; 140 min), Magic Vestment (CL 7; 7 hours), Ant Haul (CL 7; 21 hours)
Sorek wrote: @Bastion you inherit from our noble line of previous clerics the following items... Duly noted. I'll add them onto my character and won't assume them when we're first introduced. With that being said, however, you might want to give the alchemical items to the alchemist. As far as treasure split goes, I will pass. I have a character with level appropriate wealth, and I haven't earned anything yet.
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