Lord Glorio Arkona

Barrabas's page

215 posts. Organized Play character for OG3.


Full Name

Barrabas

Classes/Levels

M Skinwalker Alchemist (Beastmorph) 2 | HP 19/19 | AC 15/11/14 | F+6 R+5 W+2 | Perc +8 Low-light | Init +1 | Active Conditions: none

About Barrabas

Barrabas
Male ereboar-kin skinwalker wereboar-kin skinwalker (pf alchemist (beastmorph) 2 (Pathfinder RPG Advanced Player's Guide 26, Pathfinder RPG Bestiary 5, Pathfinder RPG Ultimate Combat 24)
LN Medium humanoid (shapechanger, skinwalker)
Init +1; Senses low-light vision, scent; Perception +8
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Defense
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AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 19 (2d8+6)
Fort +6, Ref +5, Will +2
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Offense
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Speed 30 ft.
Melee gore +4 (1d6+4)
Ranged bomb +3 (1d6+2 fire)
Special Attacks bomb 6/day (1d6+2 fire, DC 13)
Spell-Like Abilities (CL 2nd; concentration +1)
. . 3/day—speak with animals (pigs and boars only)
Alchemist (Beastmorph) Extracts Prepared (CL 2nd; concentration +4)
. . 1st—enlarge person (DC 13), heightened awareness[ACG], shield
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Statistics
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Str 16, Dex 12, Con 15, Int 14, Wis 12, Cha 8
Base Atk +1; CMB +4; CMD 15
Feats Extra Bombs[APG], Extra Feature, Throw Anything
Traits rice runner, student of philosophy
Skills Acrobatics +6, Bluff -1 (+2 to lie (as a result of using Int instead of Cha)), Craft (alchemy) +6 (+8 to create alchemical items), Diplomacy -1 (+2 to persuade others but not to gather information (as a result of using Int instead of Cha)), Disable Device +6, Knowledge (local) +3, Knowledge (nature) +6, Perception +8, Profession (farmer) +5, Spellcraft +6, Use Magic Device +4; Racial Modifiers +2 Perception
Languages Common, Elven, Orc
SQ alchemy (alchemy crafting +2), change shape, change shape (+10 speed), change shape (gore), change shape (hooves), change shape (scent), discovery (feral mutagen), mutagen (+4/-2, +2 natural armor, 20 minutes), poison use
Combat Gear mutagen (feral)[APG], wand of cure light wounds, acid (3), antiplague[APG], antitoxin; Other Gear mwk chain shirt, cloak of resistance +1, alchemist starting formula book, masterwork thieves' tools, 968 gp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Bomb 1d6+2 (6/day, DC 13) (Su) Thrown Splash Weapon deals 1d6+2 fire damage.
Change Shape (+10 speed) (Su) You choose to gain a +10 bonus to base speed when shifting into bestial form.
Change Shape (Gore) (Su) You can choose to gain a gore attack that deals 1d6 points of damage when shifting into bestial form.
Change Shape (Hooves) (Su) You can choose to gain 2 hoof attacks that each deal 1d4 points of damage when shifting into bestial form.
Change Shape (Scent) (Su) You can choose to gain scent with a range of 30 feet when shifting into bestial form.
Change Shape (Su) Shapeshift into bestial form, granting animal-like powers.
Extra Feature Gain additional feature in bestial form.
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mutagen (DC 13) (Su) Mutagen adds +4/-2 to physical/mental attributes, and +2 nat. armor for 20 minutes.
Poison Use You do not risk poisoning yourself accidentally while poisoning a weapon.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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