Machine Slayer

Baron Ogden Ellis's page

No posts. Alias of BinkyBo.


About Baron Ogden Ellis

Falgrim Sneeg
Human fighter (tactician) 2/ranger (wild stalker) 1 (Pathfinder RPG Ultimate Combat 47, 68)
Medium humanoid (human)
Init +3; Senses low-light vision; Perception +6
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Defense
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AC 17, touch 12, flat-footed 15 (+5 armor, +2 Dex)
hp 27 (3d10+5)
Fort +6, Ref +4, Will +1
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee adamantine weighted spear +6 (1d8+3/20x3)
--or--
spear head +4 (1d6+2/20x2)
mace head +4 (1d8+2/20x3)

Ranged darkwood composite shortbow +6 (1d6+2/×3)
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Statistics
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Str 15, Dex 14, Con 13, Int 12, Wis 12, Cha 10
Base Atk +3; CMB +5; CMD 17
Feats Two Weapon Fighting, Point-Blank Shot, Power Attack, Shield Of Swings[APG]
Skills Acrobatics +1 (-3 to jump), Climb +5, Craft (traps) +5, Craft (weapons) +5, Diplomacy +4, Handle Animal +5, Heal +5, Intimidate +5, Knowledge (geography) +5, Knowledge (nature) +5, Perception +6, Ride +5, Sense Motive +6, Stealth +5, Survival +7, Swim +5
Languages Common
SQ track +1, wild empathy +1
Other Gear +1 armored coat[APG], adamantine weighted spear, darkwood composite shortbow (+2 Str), 150 gp
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Special Abilities
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Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shield of Swings During a full-round attack with a 2-handed weapon, you may halve your damage to gain +4 AC and CMD until the beginning of your next turn.
Track +1 Add the listed bonus to survival checks made to track.
Wild Empathy +1 (Ex) Improve the attitude of an animal, as if using Diplomacy.

Angry Moleskins
Goblin alchemists (beastmorph, ragechemist, vivisectionist) 2
NE Small humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 20, touch 15, flat-footed 16 (+3 armor, +4 Dex, +2 natural, +1 size)
hp 17 (2d8+4)
Fort +5, Ref +7, Will -1
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Offense
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Speed 30 ft.
Melee bite +6 (1d6+4), 2 claws +6 (1d4+4)
Special Attacks sneak attack +1d6
Alchemist (Beastmorph, Ragechemist, Vivisectionist) Extracts Prepared (CL 2nd; concentration +2)
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Statistics
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Str 12[18], Dex 18, Con 14, Int 12[10], Wis 8, Cha 8
Base Atk +1; CMB +1[+4]; CMD 15[18]
Feats Brew Potion, Low Profile[APG], Throw Anything
Skills Acrobatics +5, Appraise +4, Craft (alchemy) +5 (+7 to create alchemical items), Craft (armor) +4, Disable Device +6, Intimidate +2, Perception +4, Ride +8, Sleight of Hand +8, Stealth +16, Survival +3; Racial Modifiers +4 Ride, +4 Stealth
Languages Goblin, Orc
SQ alchemy (alchemy crafting +2), discovery (feral mutagen), mutagen (+4/-2, +2 natural armor, 20 minutes), rage mutagen
Combat Gear mutagen (feral)[APG]; Other Gear mole hide, 150 gp
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Special Abilities
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Alchemy +2 (Su) +2 to Craft (Alchemy) to create alchemical items, can Id potions by touch.
Darkvision (60 feet) You can see in the dark (black and white only).
Feral Mutagen (Su) Mutagens grant claw and bite attacks, and a bonus to intimidate.
Low Profile +1 Dodge bonus to AC vs. Ranged attacks. You do not provide soft cover when ranged attacks pass through your square.
Mutagen (DC 11) (Su) Mutagen adds +4 to a physical & -2 to a mental attribute, and +2 nat. armor for 20 minutes.
Rage Mutagen STR mutagen bonuses increase, but penalty to Will & Int when hurt (Will neg).
Sneak Attack +1d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Throw Anything Proficient with improvised ranged weapons. +1 to hit with thrown splash weapons.

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