Dog

Baron Barksley's page

10 posts. Alias of Simeon.


About Baron Barksley

Baron Barksley CR –
Wolf (bully)
N Medium magical beast (augmented animal)
Init +4; Senses low-light vision, scent; Perception +7
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Defense
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AC 21, touch 14, flat-footed 16 (+5 Dex, +6 natural)
hp 45 (6d8+18)
Fort +8, Ref +10, Will +3 (+4 morale bonus vs. enchantment effects)
Defensive Abilities evasion, devotion
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Offense
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Speed 50 ft.
Melee bite +11 (1d6+8 plus trip)
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Statistics
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Str 15, Dex 21, Con 17, Int 9, Wis 12, Cha 6
Base Atk +4; CMB +9 (+11 trip); CMD 21 (27 vs. trip)
Feats Agile Maneuvers, Combat Expertise, Deadly Aim, Improved Trip, Power Attack, Slashing Grace[ACG], Weapon Focus
Skills Acrobatics +5 (+13 to jump), Perception +7, Sense Motive +1, Stealth +11, Survival +1 (+5 when tracking by scent);
Racial Modifiers +4 Survival when tracking by scent
SQ animal focus, courtly companion, devotion, finesse weapon attack attribute,
Other Gear amulet of mighty fists +1, belt of incredible dexterity +2, circlet of speaking, hat of disguise
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Special Abilities
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Agile Maneuvers Use DEX instead of STR for CMB
Animal Focus (Su) As a swift action, gain bonuses from emulated animal(s).
Combat Expertise +/-2 Bonus to AC in exchange for an equal penalty to attack.
Courtly Companion Animal companion is a magical beast (augmented animal), and has the INT of a familiar
Deadly Aim -2/+4 Trade a penalty to ranged attacks for a bonus to ranged damage.
Devotion +4 (Ex) +4 morale bonus on Will saves vs. enchantment effects.
Evasion (Ex) No damage on successful reflex save.
Finesse Weapon Attack Attribute Finesse weapons use Dexterity on attack rolls.
Improved Trip You don't provoke attacks of opportunity when tripping.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Scent (Ex) Detect opponents within 15+ ft. by sense of smell.
Slashing Grace (Bite) Treat chosen weapon as 1-handed piercing weapon and can add Dex instead of Str to dam.
Trip: Bite (Ex) You can make a trip attempt on a successful attack.
Weapon Focus (Natural Weapons) Choose one weapon group. You become better at using that type of weapon.