Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).
Retribution Bloodline: One of your ancestors was unjustly executed, and your soul is infused with this forebear's vengeful spirit.
Associated Bloodline: Martyred.
Class Skill: Perform (oratory).
Bonus Spells: endure elements (3rd), surmount affliction (5th), heroism (7th), blessing of fervor (9th), serenity (11th)*, greater heroism (13th), joyful rapture (15th), mind blank (17th), overwhelming presence (19th).
Bonus Feats: Diehard, Endurance, Heroic Defiance, Heroic Recovery, Leadership, Persuasive, Skill Focus(Perform), Toughness.
Bloodline Arcana: Whenever a creature damages you, until the end of your next turn if you apply a metamagic feat to a spell that targets that creature, reduce the spell level increase of that metamagic feat by 1 (minimum 0).
Bloodline Powers: You never forgive those who wrong you.
Sacrificial Boon (Su): At 1st level, as an immediate action, you can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw, or skill check you make. This bonus only applies as long as you use it by or during your next turn—otherwise both your sacrificed hit point and the bonus are wasted. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Rallying Cry (Su): At 3rd level, as a standard action once per day, you can shout a cry instilled with the noble sacrifices of your ancestor. You and any allies within 30 feet who can hear you gain a +1 morale bonus on attack and damage rolls for a number of rounds equal to half your sorcerer level (minimum 1). At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.
Spells: At 2nd level and beyond, an arcane savant gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane savant, he must decide to which class he adds the new level for purposes of determining spells per day.
Adept Activation (Ex): An arcane savant can always take 10 on Use Magic Device checks, except when activating an item blindly.
Master Scholar (Ex): An arcane savant adds 1/2 his class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.