Mayor

Barnaby Williams's page

29 posts. Organized Play character for rpblue.


Race

HP: 46/46 | AC 16 | T 12 | FF 14 | Fort +4 | Ref +4 | Will +6 | CMD 10 | Initiative +2 | Perception +0 | Acrobatics +4 | Diplomacy +17 | Kn.(Arcana)/Spellcraft +12 | UMD +16

Classes/Levels

Resources:
Spells: 1st: 8/8; 2nd: 6/6 | Sacrifice: 9/9 | Rally: 1/1

Gender

Active Buffs:
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About Barnaby Williams

Barnaby Williams, Pathfinder Extraordinaire
PFS # 73433-26
Male Kitsune Retribution Sorcerer 6
Sorcerer 5 / Pathfinder Savant 1
N Medium Humanoid (Kitsune; Shapechanger)
Initiative +2;

Defense::

AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
HP 46 (6d6+12)
Fort +4 [1+0], Ref +4 [1+0], Will +6 [4+1]
Defensive Abilities

Offense::

Speed 30 ft.
Melee Weapon: Bite | 1d4-2 | x2 | -2 to hit

Spells::

Sorcerer - CL 6
0th: [6 Known] Prestidigitation, Detect Magic, Detect Poison, Message, Light, Read Magic
1st: 6+2/day [4+1 Known] Endure Elements^, Mage Armor, Burning Hands, Magic Missile, Ant Haul
2nd: 4+2/day [2+1 Known] Surmount Affliction^, Acid Arrow, Investigative Mind, Hidden Presence
* = Enchantment Spell (+2 DC)
^ = Sorcerer Bonus Spell

Statistics::

Str 6, Dex 15, Con 14, Int 14, Wis 10, Cha 22
Base Attack +2; CMB +0; CMD 12
Feats: Spell Focus (Enchantment); Magical Aptitude; Extend Spell
Bonus Feats: Eschew Materials
Skills (24 Ranks)
Acrobatics [0] +4; Diplomacy [6] +17; Knowledge(Arcana) [6] +12; Spellcraft [6] +12; Use Magic Device [6] +16
Languages Common, Kitsune, Tien, Varisian
Traits Magical Knack(Sorcerer) - +2 to CL up to character level; Illuminator (Serenrae): +2 bonus on Diplomacy, and it becomes a class skill.
Racial Traits Agile (Ex) Kitsune receive a +2 racial bonus on Acrobatics checks; Change Shape (Su) A kitsune can assume the appearance of a specific single human form of the same sex. The kitsune always takes this specific form when she uses this ability. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores and can remain in this form indefinitely; Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights (caster level equals the kitsune's level); Natural Weapons (Ex) In her natural form, a kitsune has a bite attack that deals 1d4 points of damage; Low-Light Vision: Kitsune can see twice as far as humans in conditions of dim light.
Combat Gear Headband of Charisma +4; Belt of Constitution +2; Cloak of Resistance +1; Wand of Mage Armor; Wand of Cure Light Wounds; Handy Haversack
Scrolls Haste (CL 5; 2 castings); Wall of Nausea (CL 5; 2 castings); Create Pit (CL 3; 5 castings); Cure Moderate Wounds (CL 3; 5 castings); Invisibility Purge (CL 5; 2 castings); Daylight (CL 5; 2 castings);
Other Gear Masterwork Backpack, Bedroll, Cot, Hammock, Large Tent, Trail Rations (x10), Winter Blanket, Hempen Rope 100 ft. (Knotted), Ioun Torch, Sunrod (x5), Noble’s Outfit, Hot Weather Outfit, Eyeglasses, Mule w/ Pack Saddle

Special Abilities::

Weapon and Armor Proficiency: Sorcerers are proficient with all simple weapons. They are not proficient with any type of armor or shield. Armor interferes with a sorcerer's gestures, which can cause her spells with somatic components to fail (see Arcane Spells and Armor).

Retribution Bloodline: One of your ancestors was unjustly executed, and your soul is infused with this forebear's vengeful spirit.
Associated Bloodline: Martyred.
Class Skill: Perform (oratory).
Bonus Spells: endure elements (3rd), surmount affliction (5th), heroism (7th), blessing of fervor (9th), serenity (11th)*, greater heroism (13th), joyful rapture (15th), mind blank (17th), overwhelming presence (19th).
Bonus Feats: Diehard, Endurance, Heroic Defiance, Heroic Recovery, Leadership, Persuasive, Skill Focus(Perform), Toughness.
Bloodline Arcana: Whenever a creature damages you, until the end of your next turn if you apply a metamagic feat to a spell that targets that creature, reduce the spell level increase of that metamagic feat by 1 (minimum 0).
Bloodline Powers: You never forgive those who wrong you.
Sacrificial Boon (Su): At 1st level, as an immediate action, you can sacrifice 1 hit point in exchange for a +1 sacred bonus on the next damage roll, saving throw, or skill check you make. This bonus only applies as long as you use it by or during your next turn—otherwise both your sacrificed hit point and the bonus are wasted. You can use this ability a number of times per day equal to 3 + your Charisma modifier.
Rallying Cry (Su): At 3rd level, as a standard action once per day, you can shout a cry instilled with the noble sacrifices of your ancestor. You and any allies within 30 feet who can hear you gain a +1 morale bonus on attack and damage rolls for a number of rounds equal to half your sorcerer level (minimum 1). At 7th level and every four levels thereafter, this bonus increases by +1, to a maximum of +5 at 19th level.

Spells: At 2nd level and beyond, an arcane savant gains new spells per day as if he had also gained a level in a spellcasting class he belonged to before adding the prestige class. He does not gain other benefits a character of that class would have gained, except for additional spells per day, spells known (if he is a spontaneous spellcaster), and an increased effective level of spellcasting. If a character had more than one spellcasting class before becoming an arcane savant, he must decide to which class he adds the new level for purposes of determining spells per day.

Adept Activation (Ex): An arcane savant can always take 10 on Use Magic Device checks, except when activating an item blindly.

Master Scholar (Ex): An arcane savant adds 1/2 his class level (minimum 1) as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.

Resources:

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Sources:

Race: Kitsune - ARG
Class(es): Sorcerer - CRB; Pathfinder Savant - Seeker of Secrets
Archetype(s): Wildblooded (Retribution) - People of the River
Feats: All CRB
Weapons and Armor: All CRB
Gear: All CRB
0th-Level Spells: All CRB
1st-Level Spells: All CRB

Current Resources:

GP: 2328.8
PP: 8
Fame: 24

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